Chain of Command

Started by TinyTerrain, 08 May 2013, 09:42:23 PM

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Techno

Please.......no pictures of you wearing hose Will. :o :o :o ;)
Cheers - Phil

Fenton

I had a quick go tonight on some WW1 figures I had using Craig's technique, got 15 done in half an hour, which for me is pretty impressive
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

nikharwood


Serotonin

Quote from: TinyTerrain on 04 September 2013, 12:54:51 PM
US Para Platoon now fnished....3Hrs 55 minutes  :-t

Pics on my blog:

http://wargames.blog.co.uk/

No more painting for a day or 2.....off to the sunny Jura for a couple of days with work  :D

Cheers,

Craig
Tiny Terrain Models

Look great mate- your method for painting them is identical to how I do my 10mm WW2 stuff.

Fenton

Craig

When you say Vallejo wash are you referring to their Sepia shade wash?
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

TinyTerrain

Yep Fenton. Just splosh it on  ;)

Fenton

I have the black which is quite thick and gloopy...Have to get some Sepia...I use AP Strong tone at the moment, but I think its a little dark
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

TinyTerrain

Solo Chain of Command AAR from this afternoon (you can also see the "big" hill that Steve J made for me)



Full Report:

http://wargames.blog.co.uk/2013/09/08/aar-coc-hun-on-the-hill-16367778/

Cheers,

Craig
Tiny Terrain Models


Fenton

Great report..Tis a mighty hill you have there
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

Ithoriel

Nice report, good pics and nice figures.

Also, nice hill. Church reminds me of my old Airfix one.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

TinyTerrain

Thats becuase it is the old Airfix one, given a lick of paint and some weathering  :D

Ithoriel

In that case .... nice church :)

Far better paint job than mine got all those years ago.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

Steve J

I shall check this out later and see how the hill looks 8).

Duke Speedy of Leighton

Nice report, good hill, nice church!
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Jim Ando

Hi

Played our first game last night.

Went pretty well apart from a strange thing when a unit routed.

A Russian section which was split into a rifle team and a Lmg team were both taking shock markers.

The rifle element routed eventually but the lmg team stayed.

May have read the rules wrong but I`m sure if you saw 6 of your mates getting mowed down and the rest legging it you wouldn't hang about because you were an lmg team and it didn't apply to you.

Hope we got it wrong because they seem a good set of rules.

Jim

Wulf

09 September 2013, 07:09:49 PM #215 Last Edit: 09 September 2013, 07:12:46 PM by Wulf
If the two Teams were within 4" of one another, they share the Shock between them, reducing the likelihood of doing a runner. If they were outside that distance, they were operating independently, and paid the price...

You say they routed 'eventually' - if you had moved the other Team within 4" of them, you could have evenly split the shock. If you had a Leader who could give them an order he could have Rallied them. But barring all these, you did it correctly.

Last Hussar

The Russians CAN'T be a LMG and Rifle split unless a Leader has specifically ordered it AND they remain more than 4 inches apart.  The Russians don't have the split that the Brits and Germans do- you have to use the Creating New Teams rule on p21, and such teams automatically merge back when with in 4 inches (Rich has confirmed this).

For sections that can split in to 2 teams you count all the section as long as they are with in 4 inches

So 6 Rifles + Leader have 2 shock
LMG of 2 men have 4 shock.

If they are within 4 then it is 6 shock on 9 men.  If the rifles move away then the 4 shock is double the 2 men on the LMG, thus routing them.
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
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Wulf

OK, now I've reached a decision point... Up to now, I've been happily making/basing 10mm scale hedges, walls, trees, fences, buildings, etc. All well & good. But in CoC, smoke grenades & light mortars make a 3" diameter ball of smoke. The book recommends that those playing in 10mm use cm instead of inches for all measurements...

So, has anyone playing a 10mm CoC game (now, now, keep it clean...) used cm? Or inches? How big should my balls be for CoC?

...erm... if you see what I mean...

fred.

We've played a couple of games of CoC so far, both times with 10mm, and both times with inches. Seems to work well.

The ground scale of the rules is 1:120, so 10mm figures are much closer to the ground scale then 28mm. When you play it really shows how used to compressed ranges we are, because everything looks a long way away.

So 3" balls. I use some cushion stuffing - its a bit like cotton wool, but can be teased out better.
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Last Hussar

I agree - stick to inches for 10mm and above
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

GNU PTerry