Battle of Dorking

Started by Luddite, 19 March 2013, 09:26:33 PM

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nikharwood

Excellent Luddite - I enjoyed the first one of these & was wondering if/when you were going to follow it up  :)

Very tempted to get some Brits - could face 'em off against my FPW Prussians...hmm...

Duke Speedy of Leighton

Great stuff Luddite. Enjoying these a huge amount!  8)
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Luddite

The latest installment was played tonight, this time the Battle at Crawley, a British counter attack into the Prussian lines of advance.

http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-of-crawley.html



:)
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

Duke Speedy of Leighton

Great report, nice to see it's not all going the Prussian's way!
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Steve J

Great report Luddite 8). Will you put up your HoTT rules tweaks at some point? I think they could be very useful.

Techno

Excellent !! :-bd
Cheers - Phil.

Luddite

Quote from: Steve J on 29 March 2013, 07:38:37 AM
Great report Luddite 8). Will you put up your HoTT rules tweaks at some point? I think they could be very useful.

Not sure how to.  @-)

I guess the main changes are in the factors and outcomes.


                        Move                   Shooting   Range    Close combat   Notes
                   Gd/Rd (Bad)   CF (Ft/Mtd)              CF (Ft/Mtd)   
Foot               
Commander, foot     6"(3")           +1/+2   3"           +3                  1d6 PiPs
Infantry             6"(3")           +3/+4   6"           +5/+4   -
Militia                     6"(3")           +3/+4   6"           +5/+3   -
Skirmishers             6"                   +2/+3   3"           +2/+2   -
Mounted               
Commander     12" (3")           (+3)*   -           +1                  1d6 PiPs
Heavy cavalry     10" (2")           (+3)*   -           +3/+4   -
Lancer cavalry     12" (2")       (+3)*   -           +3/+3   -
Light cavalry     14" (2")           (+2)*   -           +2/+2   -
Medium cavalry     12" (3")           (+3)*   -           +2/+3   -
Artillery               
Artillery             4" (1")           +5          45"           +4   -
Heavy artillery     2" (1")           +6          45"           +3   -
Horse artillery     8" (1")           +4          35"           +4   -
Rapid artillery     4" (1")           +3          25"           +5   -
         
* Respond to shooting with these factors, but cannot inflict shooting outcomes.

Infantry (Inf) include drilled and regular foot troops armed with modern firearms such as the Prussian Dreyse needle gun or the British Snider-Enfield.  They rely on dense and accurate shooting to disrupt an opponent before delivering the coup de grace with a bayonet charge.

Militia (Mil) include poor quality of conscripted regular foot troops, or raised levies.  They are armed with firearms similar to the Infantry but cannot use them effectively.  They cannot stand against regulars in the open but can hold defended positions.

Skirmishers (Skr) include all dispersed foot skirmishers armed with modern firearms, particularly rifles or rifled muskets, such as Prussian Jaegers.  Skirmishers fight in loose formations typically in rough terrain, harassing enemy with shooting at close range and evading contact if possible.

Heavy cavalry (HCv) include all heavy or 'armoured' cavalry such as cuirassiers or the heavier Dragoon brigades.  They are typically armed with sabres.

Lancer cavalry (LnCv) include all medium and light cavalry such as Prussian or Polish Uhlans, armed with lances, sabres, and occasionally pistols that are capable of sweeping away enemy mounted troops.

Light cavalry (LCv) include all mounted troops such as Hussars that skirmish in dispersed swarms and who scout, skirmish, exploit flanks, but are reluctant to charge unshaken enemies.

Medium cavalry (MCv) include all mounted troops such as Dragoons who are armed with sabre, and perhaps a front rank of lancers.  They are flexible, but increasingly irrelevant in the face of modern firearms.

Artillery (Art) includes all medium guns such as the Prussian 4pdr and other field artillery.  It is limbered but slow moving.

Heavy artillery (HvA) includes all heavy field guns, siege guns and howitzers, designed mainly for static defence or siege breaking.

Horse artillery (HoA) includes all light field guns pulled by horse limber teams for greater mobility.

Rapid artillery (RpA) includes all light, rapid firing artillery pieces like the Mitrailleuse, Gatling gun, and British 1pdr 'pom pom'.

Troop Quality
All troops are considered average unless otherwise noted.
Superior (S) troops gain +1CF if their total combat roll is equal to or less than the opponent.
Inferior (I) troops lose -1CF if their total combat roll is equal to or more than the opponent.

Troops may have different quality for shooting and close combat.



If the total is EQUAL TO the enemy, DRAW except:

Commander vs. Commander   Both flee
Light cavalry vs Light cavalry   Both flee
Skirmishers vs Skirmishers   Both flee

If the total is LESS THAN the enemy, but more than half, RECOIL except:

Artillery           Destroyed by any contact
Heavy Cavalry   Destroyed by Infantry or Lancers in contact, or if in bad going
Lancers           Destroyed by Infantry in contact, or if in bad going
Light Cavalry   Destroyed by Infantry in contact, or if in bad going, otherwise Flee
Medium cavalry   Destroyed by Infantry or Lancers in contact, or if in bad going
Militia            Flee from any mounted or Infantry in contact in the open, or Artillery shooting
Skirmishers           Destroyed by any mounted in contact in good going, otherwise Flee

If the total is HALF OR LESS THAN the enemy, DESTROYED except:

Light Cavalry   Flee from shooting
Skirmishers           Flee from shooting
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

Steve J

Thanks for posting these Luddite :).

kev1964

Excellent , and very useful info on gaming for me, thanks for posting this,

kev
2013 Painting Competition - Winner!
2014 Painting Competition - 2 x Winner!
2014 Painting Competition - Runner-Up!

cameronian

Don't buy your daughters a pony, buy them heroin instead, its cheaper and ultimately less addictive.

Luddite

http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN