What ruleset do you use in your last game?

Started by jchaos79, 08 January 2013, 05:21:07 PM

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Hertsblue

Exeter always gets hammered. It's a law of nature.
When you realise we're all mad, life makes a lot more sense.

www.rulesdepot.net

Nosher

Managed to get a game in between shifts...

1) Bolt Action
2) home made 10 turn scenario based on teh river Wesel Assault/Breakout - Commando force v lots of inexperienced Volksgrenadiers
3) They're ok and my preferred set for solo play because of the random command generation die
4) No - use them as my staple for pick up and play solo WW2

Hadn't thought of using these for Wild West..... or for WW1. now head-scratching over whether these could be adapted for skirmish napoleonics..... :)
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Luddite

http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

Nosher

Quote from: Shedman on 08 August 2014, 01:42:14 PM
1. Bolt Action
2. WW1 1914 Germans v French in 25mm
3. Very comfortable
4. Nope - used for them for Sci-Fi, Cowboys and NWF but not for WW2

An AAR on my blog http://twomarshals.blogspot.com/2014/08/skirmish-at-phaffans-french-v-germans.html

Interesting.... do you have any lists and modifications you have made to the rules? i'd be very interested in seeing them :)
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Leman

1. Maurice - the start of an imaginations campaign.

2. Grand Duchy of Hoysee (modelled on SYW Austrian), v. Grand Marquisate of Flamboyance (modelled on SYW French)

3. In this campaign each army started with 90 points plus 2 randomly drawn national characteristics and 2  randomly drawn notables. Flamboyance drew Koreczki, Polish cavalry leader, and Duklevich, a Baltic leader of irregulars, with the national characteristics of oblique and professional train. Hoysee drew the spy and an attack of the gout with the national characteristics of  massed formation and cavaliers. To throw a spanner in the works, in the next battle I must face the army of the avaricious Bishop of Keller (modelled on the Prussian army) with the notable Bragge and the spy, and the national characteristics of cadence and artillery school. As the Marquis of Flamboyance I scored a marginal victory over Hoysee and took control of Kleine Hoysee, a very useful river port, which unfortunately borders the Bishopric of Keller. My victory, though, was hard fought and bloody and I have had to replace many trained troops with conscripts, although two of my units rose to elite status.

4. The game rattled along quite quickly and was quite tense towards the end when Hoysee put in a massed infantry assault on the Flamboyance left wing infantry and routed half of them from the field, but earlier success on the right wing had secured a marginal victory for Flamboyance, when the sun set owing to the cards running out. The strength of these rules lies in the imaginations campaign of at least three nations. They do not work well as a two nation campaign and I think they are less successful as historical rules. The three or more campaign does not require three players. The loser of the previous battle simply takes on the non- played army in the next battle. The war ends when one army (not player) wins two consecutive battles.
The artist formerly known as Dour Puritan!

toxicpixie

Dour Puritan, that campaign idea looks good - is it in Maurice or is it of your own devising?
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Leman

The actual campaign is in Maurice, but does require the purchase of the box of cards. However, adapting the campaign for two players is a house rule based on my opponents simple campaign, Hegemony.
The artist formerly known as Dour Puritan!

cameronian

20 August 2014, 06:01:19 PM #167 Last Edit: 20 August 2014, 06:10:42 PM by cameronian
Why not try designing your own cards on the ARTSCOW site; the interface takes a bit of practice but the finished product is excellent, relatively inexpensive and you have the satisfaction of having your own set. I hope the links works.

http://www.artscow.com/gallery/playing-cards/austrian1866fob-u7as57cqj7e6

http://www.artscow.com/gallery/playing-cards/prussian-1866-1870-fob-w6znj4jr8ceb

http://www.artscow.com/gallery/playing-cards/french-1870-fob-g1fgjpx03444
Don't buy your daughters a pony, buy them heroin instead, its cheaper and ultimately less addictive.

Nosher

Quote from: jchaos79 on 08 January 2013, 05:21:07 PM
That's the question.

1) What ruleset do you use in your last game?
2) What armies were confronted?
3) Did you feel comfortable with the ruleset?
4) and... was the first time do you use the ruleset?


1. 800+ point game of solo FoG Napoleonics today
2. 1812 French v Russians - french 'attacking'
3. Hadn't played for over a year so was a bit vague with the rules, but they gave a good game
4. Not the first but third maybe fourth time
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

toxicpixie

Cheers Dour P and Cameronian. I might have a look at them! Nearly
Bought a copy of Maurice when North Star had it cheap but went with a few
Mods to Pike & Shot/Black Powder instead!
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Ace of Spades

1) Black Powder
2) 28mm ACW
3) Hmmmm... easy to learn but over-simplified/unrealistic to my taste...
4) First time, might be playing them more often because other players like them so much but it will never be a favourite of mine.

Cheers,
Rob
2014 Painting Competition - Runner-Up!

Leman

Pike and Shotte does allow for a lot more tweaking, but I have found with Black Powder that an additional sheet of reminders is necessary owing to the sheer size of the rulebook and the very wordy prose which is used.
The artist formerly known as Dour Puritan!

Leman

The e-zine, ACW Gamer, carries a very large article in its latest issue on BP rules adaptations for the ACW.
The artist formerly known as Dour Puritan!

toxicpixie

Yeah, both sets are tool boxes to be tweaked as desired. Our LoA have a subtly different flavour to WSS and are very different to 30YW which differ from Italian Wars (although that ilisually Impetus). We didn't like BP for Nappies or ACW and went back to Shako & F&F in turn for gaming those though!
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Ace of Spades

I know that BP is a toolbox but some of the basic elements are so strange to me that tweaking everything I don't like would simply produce a whole new set of rules. Since there already are enough rules that I find satisfying I see no use in doing so. For ACW I'll stick to the old and trusted Fire & Fury system!
(To give you an example of these ,to me, weird rules: losing no stands or even effectiveness of a unit untill that unit is completely detroyed... and the reason they give in the book is: you spent so much time painting these figures it would be a pity if you had to remove them. I mean, come on...serious?!?  :( )

Cheers,
Rob
2014 Painting Competition - Runner-Up!

toxicpixie

We're pretty much convinced by no figure removal systems these days - feels much better, te unit keeps fighting till it breaks, or is forced to retire and recover. Encourages you to pay attention and try to rotate units out and bein in the reserves! It was more the speed and ease I manoeuvre in BP we found jarring.

That said Fire & Fury is our default ACW set :D
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Ace of Spades

That's why I prefer the Fire and Fury system; a unit loses stands and at a certain point it start to be less effective also; that's the way it should be in my opinion. Certainly a unit will keep on fighting till it breaks but the more men you lose the less muskets you'll be able to bring to bear, not to mention the mounting fatigue that combat brings and the way in which it affects your effectiveness. I think the overall effects on units are therefore much better represented in the F&F system as in BP. But then again; it's all about preferences. I can see the appeal of BP to a lot of gamers; it just doesn't appeal to me...

Cheers,
Rob
2014 Painting Competition - Runner-Up!

Leman

My ACW default for my 15mm armies is RF&F, but my default for Italian Wars is Impetus , where a unit (other than pike) is a single base. The base gradually loses cohesion until it disappears from the table. Two quite different systems which give very satisfying results.
The artist formerly known as Dour Puritan!

toxicpixie

When you start to rack up the disorders and casualties in P&S you start to get very wary about committing to action - we've foun it replicates that very well. And as things get painful, they start to get more and more painful and... It replicates the loss of effectiveness due to casualties very well (we've found). You can keep fighting but to get stretched an stretched and stretched until you break.

That said we play F&F in preference to BP for ACW as it doesn't feel right  :D

Edit: we usually play Impetus for Italian Wars as well - really rate them as rules!
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Leman

Well I don't know what's going on but I've just won my second game of the week. This time I was a Saxon warlord, attempting to put down roots in a new land, when a bunch of dastardly Britons turned up to try and push me and my kin out. Their warlord, Arthur Ucipius, objects to us having been invited over to do all the hard graft here and then, when I try and become part of the community with my kith and kin wants to kick us all out. Enough to say, he was given short shrift.

So, it was Dux Bellorum, an excellent development of Glutter of Ravens, in which an early Romano-British army, complete with noble cavalry, fought an early Saxon warrior army, with three noble warbands. Although the Saxons were surrounded on all sides they fought like demons (and used an awful lot of leadership points in defence) to whittle the Britons down until they cleared off. Dux Bellorum produce a very enjoyable and quite tense game, which is also a doddle to learn. Recommended. sorry folks but I must remember to take my camera down the club.
The artist formerly known as Dour Puritan!