Necromunda - Putting together a gang!

Started by Vulpine, 21 September 2012, 10:30:41 PM

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Vulpine

21 September 2012, 10:30:41 PM Last Edit: 04 November 2012, 11:46:44 AM by Pruneau


Greeting's scum!

If you aint scum, and you are of nobal Lions, then, why have you found your way from the Spire, passed through the wall, down through the hustlling claustrophobic city's of Necromunda down into the collapsing vermin infected underhive and found me here, in the Sump?

I know, your either looking to give advice, or looking for advice...?

Well perhaps, Scum...  we can help one another?

Oh, weres me manners, I'm Vulpine, Leader of the D12, the most ruthless gang of Orlocks this side of Glory hole.... What...? Glory Hole is a real town in Necromunda... I don't know what you are talking about, and we're you think I could find a drill peace large enough for such a thing!... However we can discuss the idia later..




PUTTING TOGETHER ME GANG!
Eye, as you will see by my load out am as tight as a Ash Clams gob... The reason for this, in me opinion , is if you load out with weapons and speshal ammo and stuff you have small numbers. Weapons don't get experience, gang members do.

Leader:
That's me! As I said before, I like to keep the cost low and number high, however, I don't want to underarm myself! Spesh when I'm the best in the gang! So, a half decent close combat wep, such as a massive axe, a bolt gun and a las pistol seams a good load out and compared to the tempting speshial weapon leader, it is cheap (although the flamer is cheap, it's a posibility!) The pistol not only helps with combat but with your main weapon jams, wich mine did last fight your in trouble... Remind me to kick the heavy's butt who cleaned my weapon last.

Heavy's:
Now, one thing people say is, if you go for all Juves you get out gunned buy smaller gangs... Heavies is we're I tip that balance back in our favor! I have gone for two heavy stubbers. This may seam costly but the two kept together can guard large areas on overwatch or mince groups of gangers at long distances. Pining and harassing is what its all about! My Delaque (spit!) counter part has one hev stubber and the other has a flamer.... Flamer is 40pts and I must admit when a flame comes towards your men, you leave, it's cheap it hits automatically it set you on fire, it really is a good option. However, two stubbers is my idia and I'll save the flamers for any guys who pic up the specialist skill.

Gangers:
After the two Heavy stubbers and my own equipment I've spent about 400pts. So this is where I like to tighten up even more, more than a Esher gang leaders hot pants after they have waded through chem sludge! I go for 4 to 5, each with a shotgun, lasgun, auto gun or pistol and Extra knife. The lasgun is reliable, the auto gun cheap, the shotgun is lethal but to use you must be brave and get close, the pistol and knife is good in combat and cheap.

Juves:
There's a lot of debate about Juves, it's do you want stats now or very skilled latter. My ansure is the same as when I asked an Esher ganger if she prefers nice men or rough women... "bit of both". So I have four ganger, so I went for four Juves. 25pts+pistol, cheap. If they die they can be replaced for the cost of wild snake! I understand Juves can't hit for toffee - oddly enough that's what I pay them! But as a back up for my leader/ganger or to stand closer to the enemy than my heavy so they have to be targeted first they will either die or become rock. By the time they are gangers they already have 3 roles on the skill table. I have one Juve who after only two games has the shooting skill that let's him fire twise with his stub pistol, if he does not move (issue him with dum dums) and he picked up the horrific scars injury, he realy is as ugly as Bull-Gorgs belly fold, but this means he causes fear! Defiantly a member to watch out for.




HIERD GUNS
Often overlooked, but I think there worth thinking of. Let's have a quick scan at some of them...

Scum:
They can kill the enemy and if they die in the process that's fine! But like all hired guns any experience is lost. That's why I personly like to avoid these until I have cash free later into the games. Although some say having them early gives you well trained gangers when yours ain't yet... Good point!

Wierd:
The Delaque rival has taken a physic last game we played... I must admit, I avoided it as I fear what I don't understand. It gave one of his gangers +1D6 BS on one turn. That's quite respectfully... However, I will menthion this to the underhive watchmen.

Ratskin:
I think this is the best choice. The thing I'm after is that on a 6 you get a role on the Territory's tabel. Unfortunately, my kingdom is full of ruins and slums and my only decent territory's are tunnels that make me no cash and a settlement. Also, it's another gun, for 15pts. I'm thinking shotgun. The shotguns fantastic, but risky to the user as you need to get close to the enemy. If the ratskin dies however, who gives a Lashworm's tail!



Well my scummy friend, I hope this all helps,

Vulpine

You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

WarrenAbox

First off, that's a pretty click write up, and it looks like a crazy amount of fun.

Second off, for a minute there, I thought maybe you'd figured out a way to play Necromunda in the One True Scale.  Don't tease me like that.

Vulpine

22 September 2012, 08:06:23 AM #2 Last Edit: 22 September 2012, 08:17:52 AM by Vulpine
My first visitor to my sump hide out!

It is crazy fun! It's a really good way to spend your day!

I killed his heavy stubber guy first time I bumped into the Delaque. I thought I'd had the campaign sorted and soon the bold freaks would leave! Next game My boltgun jamed and befor i could draw my las pistol I was hit and out of acthion and my gang fled! Giving my opponent all the scrap and he could then afford his stubber guy back!

However my men are advancing nicely! My ganger with a shotgun can run and shoot! I have the skill now to unjam my bolt gun, the irony! I have another ganger who demands he can use speshialist weapons and I have the creds to possibly give him a flamer. And my scard juve! He is comming on very well!

It's odd in this dark old vertical world. Even tho skills are picked up randomly, I do think if you will a guy to become good, they all ways seam to. For example, my opponent has a shotgun ganger who always always used to become a monster of a Ganger. Although at this stage he's a green inexperienced ganger... I do fear him! I know he will become brick again... Even if you put him out of acthion, the can sometimes give injurys that can help.

I ges you mean true scale as ten mill? Line of sight is important and I like to see what my gangers faces look like... Everything els 10m this, 25 ;)

You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

Luddite

Quote from: WarrenAbox on 21 September 2012, 11:37:52 PM
I thought maybe you'd figured out a way to play Necromunda in the One True Scale.  Don't tease me like that.


;D :D

Aye, one for the request thread - sci-fi gang scum...

And never say never on the 28's Pendraken/Minifigs seem to be creeping over the the hill to 28mmland...if you sell it we will buy... ;)
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

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Vulpine

Gang leader Luddite!

You shouldn't be reading this as you will be in the campaign in the new year... After two games I've become attached to my gang... You guys might have to just play underdogs as I can't bring my self to disband my D12 possy!
You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

Kiwidave

I had an Orlock gang years ago - was great fun, apart form the random allocation of new skills...

Had some hilarious moments: best was getting my leader killed by juve with a slugger (pistol) on overwatch whilst my leader was climbing up a ladder....

Vulpine

22 September 2012, 11:39:01 AM #6 Last Edit: 22 September 2012, 11:53:40 AM by Vulpine
Greetings to the underhive kiwi Dave,

(Making no jokes about NZ being underneath, at the bottom or below on the planet that could be based on Necromunda)

Well, the random allocation's, you do get to train your fighters in a chosen area when they stat getting skills, (shooting, combat etc) but I think lots of gang leaders are two literal. For ex sample, my bolt gun jammed and straight afte I lurned a skill to unjam my weapon... Makes sence as after it almost cost me my life I asked one of my Heavies to train me in the unjamming of this complicated weapon.

My Juve and my shotgun wilding ganger both got a gun skill, this might be down to the way they have been using there weapons? My Juve might be firing at a waist full rate and so has picked up how to fire his pistol accurately at quicker manner, one my shotgun guy might have been trying to fire his shotgun from the hip, now he has picked up this skill.

But there are also skilled picked up between games, like my skill with unjamming, or one gangers skill to carrie a flamer, I had noticed a lot of things on fire around my old ruined and he may well have been practicing.

So in short, some will have picked up obvious traits during a game, but some will lurn during post games. In between games I'm sure weeks could pass when gangers and Juves are sent to the settlement to pick up protection money's, work machinery down in mines and territories. It's not all about the battles.  
You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

Vulpine

Hi scummers,

I would like to see your gang rosters and ideas also!

(Note we use the original rules)
You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

i_am_win

Oh I used to love playing this game back in the day, had a few gangs and a whale of a time! I tried to get hold of some original rules a few months ago as I know my son would buzz off this, but everywhere I looked they wanted £25+ for just the rulebook (and most of them were tatty as well!)
I think someone here should try it with 10mm figs though, I'd be interested to see what Necromunda-esque scenics would be like in that scale.... ;)

Thanks for the blast from the past Vulpine! 8)
Check out The Grinning Skull for Grinning Skull 15mm Miniatures rangehttp://www.thegrinningskull.co.uk/


Vulpine

Ah ha! Mr Win!

As its speshialist GW realised all the rules for free download. The original rules are here:

https://www.google.co.uk/url?sa=t&source=web&cd=1&ved=0CCMQFjAA&url=http%3A%2F%2Fit.scribd.com%2Fdoc%2F16432609%2FCodex-Necromunda&ei=qONdUKmXG-PN0QXuyYGYBg&usg=AFQjCNF2W4dDj5g-mpQYxqIuokaT2eg8tQ

The new set 'underhive' are here:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1330042_Necromunda_Rulebook.pdf

You can get loads of stuff on eBay, however GW still sell a load of the stuff and people on eBay make out there OOP don't be fooled. The only bits you can't get are the ones that have been replaced (Orlocks, Goliaths, Ratskins and Scavys) unfortunately you can't get the scum models and I loved the scummer with two bolt pistols and trench-coat and I ain't paying £12. But the Esher with plasma gun is one of the most costly at around £35 on eBay!
You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

Maenoferren

had a blast with this game
my gangs were:
Cawdor, about 16 figures worth
Escher similar
Ratskin Renegades similar numbers
Underhive scum hods of :)
Skavvies - a whole host
Spyre hunter gang x 6
not to mention various assains to play merry hell with them all

had some fab moments with them, but the are all being sold off now due to lack of space, actually all but the Escher have been sold onto new owners who will love them and care for them and lead them in a war that knows no end...

We had one tower that was 36 inches straight up, took for ever to get to the top but when you got there with a heavy it made it all worth while, sometimes by the time you got there he was the only one still standing  :D
most of the stuff we had was about 24 inches tall with walways everywhere, usually a four person game. ooh yeah, just remembered we even had Eldar in there too at times.
oh and thanks for the heads up on the Escher with the plasma gun... think I have one of those somehwere lol
Sometimes I wonder - why is that frisbee geting bigger - and then it hits me!

nikharwood

Yep - fond memories of Necromunda - was always a Cawdor & Ratskins fan myself...with some Scavvies thrown in for good measure. Oh - and the occasional Van Saar and Spyre Hunter too...

I never played it as much as Mordheim - but it is a great game; I reckon you could easily do this in 10mm y'know...plenty of figures from Pendraken that you could use & convert a bit for this...hmm...<thinking hat ON>  :d

Vulpine

Oh sirs. I can imagine big 'gang wars!' Oh how I would love to lead a war on such scale!!!'

My only worrie about 10mm is the line of sight of it.

I know I only lead a small gang, but I know some main fights over territory in Necromunda were large forces of gangers. I remember Bull Gorgs rebellion and the load of hired guns and gang memebers sent to destroy the rebellion.

A massive 10mm  board would look fan-dabby-dosey! But the system would have to be less focused on individual skills, more abstract. Possibly even squad based, were you have skill tables for units. (Hal way between 2nd ed 40k and necro!)
You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

nikharwood

I reckon you can do this *properly* in 10mm - as 'pure' skirmish...you're right about having to be a bit careful & savvy with Line of Sight, but it's not impossible by any means. Terrain would be crucial (of course) but that's exactly what makes this level of game exciting.

I've done plenty of Pulp & Cthulhu skirmishing using 10mm Pendraken & Strange Aeons [check the batreps section], 10mm dungeoneering is lovely, I've got 10mm skirmish sci-fi forces [here: http://www.pendrakenforum.co.uk/index.php/topic,5006.0.html] & I know that others have played Mordheim in 10mm...

I'm in the middle of building 10mm forces for a STALKER post-apocalyptic game as well...so it's definitely do-able  :)

Thinking more about Necromunda gangs, Cawdor could be done in the same way that I converted my Cthulhu Cultists (http://www.pendrakenforum.co.uk/index.php/topic,2647.0.html) using Modern / WW2 figures...the new sci-fi range would work too (http://www.pendrakenforum.co.uk/index.php/topic,4419.0.html)

You've got me thinking now... :d

Vulpine

I think it's a good idia. You could possibly use the Necromunda board? It's still just walkways, just wider.

I think you would have to remove line of sight. It's difficult in 25mm. Mainly as it ain't a flat battle field. It's been difficult as sometimes your looking form a high position, passed a walway, down through a building, through a bulkhead and onto a model (reminds me of the nights I used to go out perving with my binoculars!)

You would have to do some abstract way, just, if there on the same Terrain peace it's free to fire, one terrain peace away -1 two -2 etc..

Model wise, plenty I. Pendrakens range.

You would have to upscale to gang wars, not skirmish. Like I say, units of 5-10 gangers, each with the option of 1-2 heavy/spesh weps and a leader.

Infact, I would just use 40k 4th ed with city fight and gangs are guard squads from the codex and then do a cleaver exsperince table.
You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!