Maurice Game

Started by fred., 09 July 2012, 09:23:29 PM

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Last Hussar

Bloody French, don't know when to stop recruiting.
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
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sunjester

Quote from: Last Hussar on 13 August 2012, 09:38:57 PM
Bloody French, don't know when to stop recruiting.

When we rule the world!!!   :d :d :d

Orcs

Quote from: sunjester on 14 August 2012, 07:01:35 AM
When we rule the world!!!   :d :d :d

Well we have a long wait then.
The cynics are right nine times out of ten. -Mencken, H. L.

Life is not a matter of holding good cards, but of playing a poor hand well. - Robert Louis Stevenson

Luddite

Played our first game of Maurice in anger this afternoon.

It's really very good.

Basically it appears to be a card game about army command, with figures on the table to mark command outcomes, but unlike other 'card activation' games Maurice seems to have some serious depth to it.

What we liked about them was that you are constantly having to make hard command decisions based on the situations the cards deal you each turn.

Do I pause and rally my line, while replenishing my command capacity (cards), or do throw my batter troops back into the line before my opponent can rally and take the risk of pressing forwards?

Do i sit back and let my cannons do the work, or do i push my cavalry forwards to exploit an open flank?

Do i press my successful attack or bolster my weakened holding line?

Marvellous stuff!

And the actual 'on table' rules are very simple (if a little fiddly in the token/record keeping stakes).

I think its going to take a fair while to get to grips with all the nuances of the game, but i suspect we'll be playing a lot more of these neat little rules!




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