Markers in your games

Started by OldenBUA, 16 August 2011, 01:31:21 PM

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What type of markers would you LIKE to use in your games?

Anything! Dice, counters, tiddlywinks, Smarties.
18 (69.2%)
Only markers that blend in with the terrain.
5 (19.2%)
Properly painted and based models.
3 (11.5%)
Nothing! I write it all down. Markers are the devils invention!
0 (0%)

Total Members Voted: 26

Voting closed: 23 August 2011, 01:31:21 PM

Luddite

Quote from: OldenBUA on 24 August 2011, 10:37:10 AM
I think that's the basic problem with this, so many rules, so many different markers needed.

True but there are definately some 'generic' markers that are common to all games.

And adding to that with dedicated sets together for the most popular rulesets would be a good way to go.
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

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NTM

Quote from: OldenBUA on 24 August 2011, 10:37:10 AM
But yes, there is a market for this kind of stuff. Not only markers, but tools as well. I remember my trusty DBM measuring stick that had all the different moves of the various troop types printed on it.

Precision Wargame Supplies still produce a lot of that sort of stuff

kustenjaeger

Greetings

Litko do a load of stuff but most of the material I've seen at shows has been to pricey for the benefits. 

Regards

Edward

Last Hussar

I'd prefer to use 'period'markers - dead men for casualty in BP etc.  However it can be fiddly, not least because I match markers to battalions.  I was playing against Sunjester, and he had beaten me to the punch and had officers that Leon found for me as First Fire markers.  I suddenly let out a groan- I KNOW that it will feel wrong of I dont match marker to regiment.

More practically we use the 'money' from the WizKids Pirate game- gold serif numbers on a black background.
I have neither the time nor the crayons to explain why you are wrong.

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GNU PTerry

Dragoon

I've seen 15mm games where themarker is almost as high as a cavalryman. It goes without saying that this would spoil a 10mm game.
It's one of the problems in a game where a base of figures requires more than one hit before a base is removed.
I like the idea of casualty figures as markers (horses and men) but it does depend on the rules, and most rules don't handle casualty tracking and removal very well.

As casualties consist of; dead, wounded (immobile) and walking wounded, men helping a wounded friend.
For the purposes of a wargame :- dead, walking wounded and helpers. The latter as morale fails.
Artillery munition is visible ie. a stack of ball on a monkey.
A discrete marker could be a thin card base to match terrain with a very small stone glued on.

Mike
Regards

Mike L