Cards v dice

Started by Last Hussar, 09 August 2026, 05:30:17 PM

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Last Hussar

I'm sure as experienced gamers we all know this, but interesting little video.

I have neither the time nor the crayons to explain why you are wrong.

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mollinary

I am sure it is, but no video attached!
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Orcs

Quote from: Last Hussar on 09 August 2026, 05:30:17 PMI'm sure as experienced gamers we all know this, but interesting little video.


So why are you telling us?
The cynics are right nine times out of ten. -Mencken, H. L.

Life is not a matter of holding good cards, but of playing a poor hand well. - Robert Louis Stevenson

Last Hussar

Bugger! I definitely put the link in!

I may, or may not, find it again  >:(  ;D
I have neither the time nor the crayons to explain why you are wrong.

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streetgang

My last game I played, my rolling was dreadful. Three consecutive 1s followed by a 2 to.syartbrhe gane. Even with traumatizing experiences like that, I still think I prefer dice. I've played To The Strongest with both dice and cards and prefer it with dice.
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Last Hussar

Streetgang - you weren't playing Sunjester were you? :-\

As the 'honest there was a link' video discusses, cards 'remember'. The chance of the first card on a deck being an Ace is 4 in 52 = 1:13. The chance of the 2nd card being also an ace is 3 in 51 = 1:17. The chance of a 4 on 2d6 is 3 in 36 = 1:12. The chance of the next roll being 4 stays 1:12.

The more you draw Aces, the more likely a 'Non-Ace' is to come out, spreading the results around.
I have neither the time nor the crayons to explain why you are wrong.

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fsn

Quote from: Last Hussar on 10 August 2026, 09:24:12 AMThe chance of the first card on a deck being an Ace is 4 in 52 = 1:13. The chance of the 2nd card being also an ace is 3 in 51 = 1:17.
Unless you shuffle the chosen card back into the deck.

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streetgang

Quote from: Last Hussar on 10 August 2026, 09:24:12 AMStreetgang - you weren't playing Sunjester were you? :-\

As the 'honest there was a link' video discusses, cards 'remember'. The chance of the first card on a deck being an Ace is 4 in 52 = 1:13. The chance of the 2nd card being also an ace is 3 in 51 = 1:17. The chance of a 4 on 2d6 is 3 in 36 = 1:12. The chance of the next roll being 4 stays 1:12.

The more you draw Aces, the more likely a 'Non-Ace' is to come out, spreading the results around.

I just re-read my quote and with the misspellings, you would think I was inebriated. The challenges of fat fingers on small phone screens.

I like the idea of the possibility that my bad (or on occasion, good) luck with the die rolls not being guaranteed of a correction like there is in a draw of the cards. I suppose it all comes down on personal taste.

I do think cards have a place in games and I have many different gaming systems that incorporate card mechanics. However way, you incorporate some randomness and friction, I'm generally in support of.
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Big Insect

10 August 2026, 08:00:27 PM #10 Last Edit: 10 August 2026, 08:08:27 PM by Big Insect
Quote from: streetgang on 09 August 2026, 11:20:55 PMMy last game I played, my rolling was dreadful. Three consecutive 1s followed by a 2 to.syartbrhe gane. Even with traumatizing experiences like that, I still think I prefer dice. I've played To The Strongest with both dice and cards and prefer it with dice.

I agree - not a fan of cards - give me a single (or max 2) d6 everytime.

There is a bit of a debate going on at present amongst ADLG international competition players, as one of the Spanish events is trying the use of 3 x d6 & using the Median score (e.g. if you roll a 2 5 6, you use the 5 as your score). The theory being it will reduce the chance of a 1-6 outcome (which is usually catastrophic for the player rolling the 1). But personally I am not sure about it, as it 'flattens' the probability curve considerably & will probably greatly benefit the more experianced/better players. But we'll see.

There is also the dice system used by the Napoleonic rules, 'Muskets & Marshals', whereby better quality units roll more combat dice (more the better they are) but get to select the higher rolls as their combat score. It's actually a neat way of doing things. So your Imperial Guard might roll 6 dice, picking the 3 highest as their combat/firing dice, whilst a Prussian Landswer unit just roll 3 dice. The Imperial Guard have a higher chance of rolling better dice, but equally they might not.

But cards don't get my vote, no suree!
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Last Hussar

Cards and dice both have a place, as long as the writer understands the maths, and isn't just shoe-horning something in without knowing. It is why 'Dice have no memory, but cards do' is important.

If you have 6 cards numbered 1 to 6, and no shuffle condition part way, you WILL draw a six in a maximum of 6 draws.
If you roll 6 dice, there is a 33% chance you won't roll a 6.

If you add a shuffle mechanism in - so 3 cards, or 3 dice. The chance of no 6 on 3 dice is 57%, the chance on the cards is 50%. The diminishing pool in cards alters the odds.
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

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Last Hussar

I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

GNU PTerry