ITLSU - Encounter at Eecloo October 1914

Started by pierre the shy, 01 April 2025, 09:28:53 PM

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fred.

Thanks Paul

The ability to flex the card deck is a really useful part of these rules. 

Blinds - we tend not to have many blinds left on the table once troops start deploying, so haven't found that blinds don't activate. But useful to have a an option. 

Tea Break - I think the maths goes from 50% of cards drawn with 1 end of turn card, to 75% with 2. Obviously this is an average and it can vary widely turn by turn. With the shooting at the end of the turn for non-activated units, I find short turns less of a problem in ITLSU. 
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paulr

Blinds - not having the card come up can be a real pain if you've held some units in reserve as Blinds

Tea Break - short turns are not an issue for the defender as their non-activated units get to shoot, can be very frustrating for the attacker if he is trying to push units forward

As you say the ability to flex the card deck is a really useful

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d_Guy

Good report. Lady Luck seems to frequently favor one side in the antipodes. ;-)
Encumbered by Idjits, we pressed on

Martin1914

Finally got to read Part 2. The completion of an impressive looking game, thanks for the report Peter.

The card activation, linked to force composition choices, is a large part of the game for me. It provides delight and frustration in equal measure. I've been left a game bystander as my opponent ran rings round me (I now always deploy my commander at the first opportunity), and seen late-war MG units win games virtually single-handed (so what's best? An additional card for a powerful, but co-located MG unit that in a turn may only get to fire at Tea Break if within effective range, but cannot move. Or, dispersed MGs with potential activation on battalion cards, but with less effect? Choices, choices! We are aware of historical tactics and can try to replicate them on the tabletop, but its the friction of the cards which provide the game experience. That's what I like about ITLSU and other TFL rulesets.

Regards to All
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Ithoriel

"The more I practice, the luckier I get" as Gary Player never said.

;D ;D ;D ;D

Nice AAR.
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pierre the shy

Quote"The more I practice, the luckier I get" as Gary Player never said.

;D ;D ;D ;D

Nice AAR.

Doesn't happen to me  ;)

Playing Black Powder based ACW game last night and Sherman's brigade tries to advance but rolls an 12 and blunders - retreat two moves. Next turn the C in C (McClelland) joins the brigade to ensure that they advance, but instead they roll another 12. The attached C in C allows us to do a re-roll - only an 11 so they can't advance - opps  ;D

The C in C just rolled his eyes  =)

 
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