ECW rules recommendation

Started by Last Hussar, 08 August 2023, 12:02:58 PM

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mmcv

FK&P and Twilight are both great sets. FK&P offers a slightly "crunchier" tactical game though still with a lot of flexibility. Twilight is more fluid and abstracts a lot of the combat into a morale system. When I get my last handful of ECW units done I plan to try out both properly again with larger forces. 

mollinary


QuoteMuch depends on whether you are put off by a gridded tabletop (the grid can be made quite obtrusive). if you are, then Twilight of Divine Right is excellent and an enjoyable choice as well.
I think you mean 'unobtrusive'?   I only mark the corner of each square, and they have no real impact on the overall look of the game.
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hammurabi70

I acquired IN DEO VERITAS rules at WARFARE 2021 but only tried them once and have yet to get back to them as other projects have taken higher priority.  Has anyone else tried these rules?

fred.


QuoteI think you mean 'unobtrusive'?  I only mark the corner of each square, and they have no real impact on the overall look of the game.

I agree. There is no need for heavy grid lines, there is no need for grid lines even. Marking corners is fine - and you can use small terrain items for this. I have a printed mat with grid corners printed on, and if you aren't looking for them you won't notice them. 



QuoteI acquired IN DEO VERITAS rules at WARFARE 2021 but only tried them once and have yet to get back to them as other projects have taken higher priority.  Has anyone else tried these rules?
I have these, only given them a basic read, nothing jumped out at me to make me want to play them. 
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fred.

QuoteBloody Big Battles has an ECW variant on the BBB Groups.io

I've played it a couple of times using the 2 scenarios available, Dunbar & Inverkeithing, and they work fine
This is interesting, both from taking BBB so much earlier, but also to what are generally much smaller battles than BBB normally caters for.


I feel I should like BBB, but having read a mate's copy struggled to get into the rules, also the shear number of bases needed was a bit of a problem - unless we went for 1914 which meant learning some rules changes on top of the basic rules.
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d_Guy

Quote from: mollinary on 09 August 2023, 09:25:36 AMI think you mean 'unobtrusive'?   I only mark the corner of each square, and they have no real impact on the overall look of the game.


Indeed! That is precisely what I meant and what I thought I wrote. Thanks for the correction.
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mmcv

QuoteThis is interesting, both from taking BBB so much earlier, but also to what are generally much smaller battles than BBB normally caters for.


I feel I should like BBB, but having read a mate's copy struggled to get into the rules, also the shear number of bases needed was a bit of a problem - unless we went for 1914 which meant learning some rules changes on top of the basic rules.
I like BBB but I'm not convinced they work for earlier periods the same way. They're not really designed for linear warfare, though I'm sure they can still give an enjoyable game with the tweaks.


The number of bases required is daunting for some games, though there are smaller ones that have more manageable counts. I intend to the them for 1914 when I've a few more units done, but not been tempted to try them for ECW.

Last Hussar

How many bases an army are we looking at FK&P and Twilight?
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fred.

FK&P 10 units in the smaller scenarios up to 20+

I think for your basing a unit would likely be 3 bases - perhaps 2 for Swedish style cavalry. 
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mollinary


QuoteFK&P 10 units in the smaller scenarios up to 20+

I think for your basing a unit would likely be 3 bases - perhaps 2 for Swedish style cavalry.
Depends on whether you are playing a pick up game, or a historical scenario.  It might help to know that at the scale for which the game is designed foot units represent battalia of 400-600 men, Horse units deployed in the Swedish style 200-300, horse in Dutch style 300-450.  I do know of some gamers who, when playing the smaller battles, particularly in Montrose's campaigns, make the units represent much smaller numbers, without damaging the game play. The important thing is that both sides use the same basis!  By, the way, when I played Marston Moor on a 15ft by 6ft table there were 8 players with over 100 units on the table.
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d_Guy

Worth mentioning that for Twilight the base width determines the move and firing ranges. All foot and horse are two bases and guns one. It is easy enough to use other basing as long as that 2xBW is maintained for all units. For example if I use four musketeer bases of 15mm each and one pike of 30mm, the total unit base width is 90mm and half that (45mm) is the BW for game measurements.

In FK&P the constraint is the box dimensions in the grid. I use 100mm square so the 90mm unit fits well. Since the unit frontage is not used in measurements, you can show units of various sizes and weapons make up. Having several smaller bases allows you to break out two or three pike bases to form an all pike unit, two or three musketeer bases can form commanded shot, and so on.


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mmcv

Twilight is probably similar, both sets work in terms of units (3 bases as you have it) though can all be on a single base for both.

How big is your army (or how big do you plan it to be?)

There's some pretty good videos on YouTube giving a breakdown of the Twilight rules, not sure of FK&P has the same but there are for TtS and many of the principals are the same.

Hwiccee

Last Hussar:

The minimum number of units for the Twilight rules is around 10 units a side. A unit can be any size you like as long as they are all the same. The move distances, etc, are based on the unit frontage. In 10mm I would guess most people go for 18 infantry or often more per unit & around half of that for cavalry. Artillery are half sized and will be 1 or 2 guns.

Edgehill is around 20 units a side. Most of the other major battle are more like 25 units a side. I think the largest army is the Parliamentarian/Scottish armies at Marston Moor - they are circa 35 units at that battle.

If you are tempted to go further afield some of the TYW battles are larger than this & some of the 'Eastern' battles even more so.

DHautpol

I based mine for Victory without Quarter from League of Augsburg.

Foot are on 30x30mm bases and horse on 40x30mm.  These are the recommended size for 15mm, but I just added more figures.  Shot are 2 ranks of 4 figures with an officer and drummer behind them. Pikes are in 3 ranks; a rank of 4 figures in rows 2 and 3 with a front rank of 2 pikes and 3 standards.  Horse are a single rank of 4 figures.  

The Move turn is card driven in that when a units card is turned up it may move, a commander may give an order or the artillery (on both sides) fires.  If the TURN ENDED card turns up the Turn is finished and the deck is shuffled ready for the next Turn; as you can see there is a risk that some units may not get to move, which is to give a bit of uncertainty.

I made my own cards using MS PowerPoint, the units are represented by images of their standards and the commanders by searching for portraits on the web.  This is not too bad for the Royalist commanders who seemed to like a portrait or two, but less easy for some Parliament commanders.  Still there are plenty of images of po-faced seventeenth century gentlemen which can be utilised instead.

 
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Last Hussar

Plunged, and just ordered physical copy of FK&P.
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