Started by Dice Dad, 11 June 2022, 01:28:52 PM
Quote from: flamingpig0 on 13 June 2022, 03:18:23 PMI would suggest that it might be any idea to reduce the cost of MCLOS systems in the army lists? they seem overpriced at the moment.
Quote from: Smartbomb on 13 June 2022, 05:06:00 PMNo arguments from me. I've messed with stats and costs to reflect better training, overcosting issues etc. You paid the same amount I did for the game presumably, so there's nothing to say you can't change anything you want.
QuoteIt does Mark, so thanks for that. When we played CWCI way back when, we used historical OOB's and frankly found the ATGW's pretty useless to be honest, compared to a tank. The latter was cheaper and could fire much more often (subject to die rolls of course). I should point out the we used the hits come off at the end of the Turn then, so it was damned hard to KO anything then, as the Russians found out to their cost against my Chieftain's. Now I use the hits stay on so things may be different games wise with ATGW.Also on Germany, where the campaign was fought, there was enough cover for most units to be able to evade into safety, something that might not happen in say the Sinai. Worth considering this too.IIRC there was a similar discussion on the old forum re: points cost vs effectiveness. Still we stuck with them due to the aforementioned use of historical OOB, despite them doing very little, if anything, during the campaign.