Started by Chris Pringle, 15 February 2022, 07:31:27 AM
Quote from: Ithoriel on 15 February 2022, 09:41:34 AMI wouldn't deliberately start a game that I wasn't reasonably sure could be finished. Of course sometimes life gets in the way.
Quote from: John Cook on 15 February 2022, 11:59:58 AMNo, it doesn't matter at all - there are more important things. However, that is one of the problems with club games where you usually have to set up and fight to the finish in a couple of hours. Deeply unsatisfying and why I haven't belonged to a club for decades. Armies rarely fought to the finish anyway and if the game is in the context of a campaign, the tendency is often to want to 'run away and fight again another day' rather than fight to destruction.
Quote from: Ithoriel on 15 February 2022, 09:41:34 AMI wouldn't deliberately start a game that I wasn't reasonably sure could be finished. Of course sometimes life gets in the way...
QuoteI once arrived at a game for my pre-battle briefing and told the gentlemen running the game that the battle was over. I was retiring because no one in their right mind would fight a battle in that position. We rotated the terrain around the long axis of the table and I fought a fighting retreat. A challenge for me but not much fun for my opponent as he could never come to grips with me. I lost (I admitted that before the game started) because I was supposed to hold the untenable position, but I retreated with my army virtually intact while inflicting casualties on my opponent.Many battles end up in similar situations and could provide for a challenging ending to a game but most war-games tables are not deep enough to accommodate a retreating force. Nor do the rules reflect the fatigue of several hours of combat. How many battles ended when an opponent escaped because there were no fresh troops to chase them?But to answer the question. Fight until the game is decided, whatever that means, but more importantly, until everyone is satisfied that they have played enough and enjoyed the experience.
Quote from: steve_holmes_11 on 16 February 2022, 10:12:51 AMIt's an element of warfare that many rules handle poorly.
Quote from: John Cook on 16 February 2022, 11:52:14 AMI don't have that much experience of current rules really, but in general terms rules, surely, should allow the gamer to handle the situation well, or poorly, rather than impose strictures.