Started by Steve J, 06 January 2021, 02:15:30 PM
Quote from: T13A on 29 July 2021, 09:10:06 PMHi1) What ruleset did you use in your last game? - 'O' Group (WWII)2) What armies were confronted? - British v German3) Did you feel comfortable with the ruleset? - No, not yet at least, although I was getting there by the end.4) and... was this the first time you used this ruleset? - Yes5) How many players were in the game? - Solo6) What went well? - After just one trial game I really like these rules. The 'feel' was right for WWII (IMHO) and what happened on the table could easily have been in a book about the action. Much more emphasis on command and control and not exactly knowing where the enemy is and what you are up against. 7) What could have been improved? - Although I like what I have seen so far playing solo (after just one game), having a real opponent would bring out the best in these rules. Problem is that none of the small group of friends I play with are really into WWII Cheers Paul
Quote from: Steve J on 01 August 2021, 07:30:48 AMWhen I've played the game with Michael Leck (co-author) at Salute, IIRC you only check the value of the loot once the game has finished. This gives the incentive to gather as many tokens as possible.
Quote from: Westmarcher on 01 August 2021, 10:20:39 AMWe also felt the scenario required some tweaking, perhaps by making all supply tokens of equal value so that you must try seizing 3 to win. With the 4 tokens having to be placed in each corner of the village area, next time, I also suggest we change the facing of the village by rotating it slightly (making it more diamond shaped rather than square) so that it presents a corner to the advancing marauders instead of a flat face - perhaps that might increase the chances of both foraging parties disputing the other tokens after seizing the first.
Quote from: FierceKitty on 05 August 2021, 09:34:24 AM1) What ruleset did you use in your last game? - HEP! DEVS VVLT!2) What armies were confronted? - Franks and Ayyubids3) Did you feel comfortable with the ruleset? - Yes, though it went down the slipway a bit earlier than other systems in my rules fleet, and creaks a bit in stormy weather.4) and... was this the first time you used this ruleset? - Nah.5) How many players were in the game? - Two.6) What went well? - Managed to skirmish the knights most of the game, keeping them from doing much real harm. Meanwhile most of the Mamluks and ghazis thumped the Frankish foot, and surrounded the Hospitallers too.7) What could have been improved? - The Royal Mamluks made the mistake of trying to stop the Templars early on. They're good cavalry, but nowhere near good enough for that, and they nearly took Saladin with them when they routed off. I also had a chance to throw an ambush at a unit of crossbowmen, but my Bedouin cavalry bounced off harmlessly. An attack on Safed castle met the usual fate of my attempts to take fortifications.