The Great 10mm Rules Directory

Started by Leon, 02 March 2020, 09:58:57 PM

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John Cook

04 March 2020, 12:18:21 PM #20 Last Edit: 04 March 2020, 12:24:49 PM by John Cook
Name of rules: Clash of Ideologies Version 7
Available from/Published by: Available as a download or on CD from Computer Strategies Pty - clinton_reilly@hotmail.com.  
Period: Interwar Period 1918 to 1939.  There is a total of 14 different periods available.

1.   Clash of Ideologies (Interwar Period 1918 to 1939). .  Used personally for SCW and early WW2.
2.   Desert Whirlwind (Post-World War II to the Fall of Baghdad).  Not used personally.
3.   Iron Tigers (World War II).  Used personally for WW2 North Africa and Mediterranean.
4.   The Desert Column (World War I).  Used for 1914 and 1916 naval.
5.   Imperial Splendour (Colonial).  Not used personnally
6.   The Great Powers (19th Century Europe).  Not used personally.
7.   Rally Once More! (American Civil War).  Used personally for ACW.
8.   Iron Duke (Napoleonics, including the American War of Independence & War of 1812).  Used for Napoleonics, including naval, and AWI
9.   The Great Captains (Linear Warfare in Europe from about 1650 to pre-Napoleonic Times).  Used for 1745 Jacobite Rising.
10.   Gunpowder Revolution (Renaissance Europe and Turkish Wars).  Used for ECW and Elizabethan naval.
11.   To Me! (Medieval and Dark Age).  Used for Norman invasion and Hattin.
12.   Macedon, Rome and Hellas (Ancients - 500 BC-500 AD approx.).  Not used personally.
13.   The Age of Heroes (Biblical Era - 500 BC and earlier).  Not used personally.
14.   Skull Cleaver (Fantasy).  Not used personally.

What scale of miniatures is the game designed for? Any scale.  
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Any level.  I have used it for 1:1 skirmishing at platoon to Brigade level at 1:20.  You input the necessary information – ratio of figures to men, ground scale etc.  This can be whatever you want.  You are only limited by the size of the table and your collection of miniatures.  
What amendments/adaptations are required to play these with 10mm miniatures? None at all.  The computer doesn't care.
Pros  – Can also be run as a solo game against the computer.  Naval and air are integrated into the rules or can be run as separate games.  All the games run on the same system so you don't need to re-learn the rules.  No dice or table-top clutter.  Run on any Windows based PC including tablets. 
Cons – Like 'Marmite' people either like computer moderated games or they don't.  Requires input to the computer before the game and interaction with it during the game.  

Leon

Great stuff so far, keep them coming!
www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

Steve J

Name of rules: Lion Rampant, Dragon Rampant, The Pikemen's Lament, Rebels and Patriots, The Men Who Would Be Kings
Available from/Published by: Osprey
Period: Medieval through Pike & Shot, Black Powder period and Colonial, with Fantasy thrown in. Adaptions available for Anglo-Saxon conflicts etc.
What scale of miniatures is the game designed for?: 10mm - 28mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)?:  Really the choice is yours. Mainly 1:1 but have seen Isandlwana played with house mods.
What amendments/adaptations are required to play these with 10mm miniatures?:  Absolutely none!

Sunray

Name of rules: AK47
Publisher : Peter Pig
Period: African post war to modern bush wars
scale: designed for 15mm but works well with 10mm
Tactical level - glorified skirmish
Qualifications - Every Boxing Day my family (all 6) indulge me in a war game.  AK47 rules are simplistic , bloody and brutal.  But easy to follow. And you can add bolt ons to cover personalities and airstrikes.  Its Level One gaming but its fun.  My family love the tactical scenarios - level of outside (international help) that is decided by dice.

bibertybob

Name of rules; PICKETTS CHARGE
Publisher; Reisswitz Press
Period; American Civil War
Scale; 15mm / 28mm but works well with 10mm
Tactical Level; Brigade
What Amendments; Just use 15mm distances etc for 10mm.


Bob

mollinary


Name of rules: For King and Parliament
Available from/Published by: BigRedBat https://bigredbatshop.co.uk/
Period: English Civil War (Wars of the Three Kingdoms)
What scale of miniatures is the game designed for?  Any scale. Playtested and demonstrated at shows in scales from 54/28/15/10/6mm.
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Each unit is a batallia of foot or regiment of horse. These can contain any number of bases.
What amendments/adaptations are required to play these with 10mm miniatures? None. The game is played on an unobtrusive grid, and therefore involves no measuring, so no need to change the rules for different figure scales. The grid size can be modified to suit table/ battle size.

Many thanks to Paul for the original post!
2021 Painting Competition - 1 x Winner!
2022 Painting Competition - 2 x Runner-Up!

Lord Kermit of Birkenhead

Battlegroup and its annexes. Available from PSC, and on Amazon
DEsigned for 20mm, I usually play in 15mm, and have done games in 6mm, so 10 should be  fine.

The modern version (due soon???) is designed for 10mm. A use for those Falklands Brits. The Argentines will pass for Dutch and Belgians.
FOG IN CHANNEL - EUROPE CUT OFF
Lord Kermit of Birkenhead
Muppet of the year 2019, 2020 and 2021

paulr

A general introduction covering ideas we are all familiar with might be useful. Perhaps something like the below.

10mm figures can be used with most wargames rules with little or no changes required.

The one area where changes may be useful is figure basing. There are a number of options, you can:
1. Use the same number of figures on the same size bases
2. Use more figures on the same size bases
3. Use similar numbers of figures on smaller bases

1. Use the same number of figures on the same size bases
This approach is often used for skirmish games and the more open warfare of the 20th century or later. The smaller figures are less over sized compared to the ranges of weapons improving the look of the game. It also often better represents the more open formations used.

2. Use more figures on the same size bases
This approach is often used for earlier periods of massed warfare with more figures per base allowing more detailed formations and a greater impression of mass. It can be used in skirmish games with 2-3 10mm figures replacing 1 larger figure upgrading a small skirmish to a large one. In 20th century or later games it allows the numbers of figures to better represent the section or platoon the stand is representing.

3. Use similar numbers of figures on smaller bases
This allows larger games to be played on the same table or smaller tables to be used. If you reduce the base size in most rules the movement distances and weapons ranges should be reduced proportionally. Common approaches are to halve base sizes and all distances or to use centimetres instead of inches.

For rulesets designed for smaller scales (2/3/6mm) fewer figures on the same size bases may be required.
Lord Lensman of Wellington
2018 Painting Competition - 1 x Runner-Up!
2022 Painting Competition - 1 x Runner-Up!
2023 Painting Competition - 1 x Runner-Up!

gianpi

Name of rules: Rommel
Available from/Published by: Sam Mustafa
Period: WWII
What scale of miniatures is the game designed for? 6mm but also works with bigger miniatures
What tactical level is the game aimed at? One base = one company,  battalion for artillery
What amendments/adaptations are required to play these with 10mm miniatures?  No change required, units are bases and not single miniatures

Sandinista

Name of rules: Pike and Shotte
Available from/Published by: Warlord Games
Period: 1500 - 1700
What scale of miniatures is the game designed for? 28mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Unit is a regiment or equivalent
What amendments/adaptations are required to play these with 10mm miniatures? None, I use unit frontages as suggested within the book - but with more figures on

Cheers
Ian

psminson

Name of rules:  A Fistful of TOWs 3
Available from/Published by:  A Fistful of Games  http://fft3.com/
Period:  The era of tank combat, contains unit data for 1939 through 2015 and associated army lists for many historical and hypothetical conflicts in the period.
What scale of miniatures is the game designed for?  3mm, 6mm, 10mm, 15mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)?  Battalion/brigade/regiment level, one stand equals an infantry platoon or 4-6 vehicles (occasionally 3 vehicles).
What amendments/adaptations are required to play these with 10mm miniatures?  No modifications needed at all. One of the authors plays with 10mm.

industrialtrousers

07 March 2020, 07:15:44 AM #31 Last Edit: 07 March 2020, 07:17:47 AM by industrialtrousers
Name: Warmaster Revolution
Available from: https://www.wm-revolution.com/articles/download.html The Revolution ruleset is only available as a pdf to my knowledge.
Period: Fantasy, more specifically the Warhammer Old world.
Scale rules designed for: 10mm
Tactical level: 3 stands make a regiment but generally focus is on brigade of up to 4 regiments.

This is the original Warmaster rules with additions/alterations made by the French and Czech Warmaster communities to incorporate elements from Warmaster Ancients rules as well as a few other changes to aid game balancing.


irregularwars

Steve Holmes beat me before I could beat my own drum, but yes, Irregular Wars: Conflict at the World's End would work easily. However, there are so many good sets of rule out there that can be used without modification. Here are a couple:

Name of rules: Dux Bellorum
Available from/Published by: Osprey
Period: Late Roman-Early Medieval (AKA Arthurian or Dark Ages)
What scale of miniatures is the game designed for? 6mm-28mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Small armies of 5-12 bases where each base = 1 warband.
What amendments/adaptations are required to play these with 10mm miniatures? None. Basing is flexible already, so the rule of cool applies - do whatever looks good!
2012 Painting Competition - Winner!
2012 Painting Competition - Runner-Up!
2015 Painting Competition - Runner-Up!

irregularwars

Name of rules: l'Art de la Guerre
Available from/Published by: Northstar
Period: Ancient-Late Medieval
What scale of miniatures is the game designed for? 6mm-28mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Armies of 16-28 bases.
What amendments/adaptations are required to play these with 10mm miniatures? None. Basing is flexible already, so the rule of cool applies - do whatever looks good!
2012 Painting Competition - Winner!
2012 Painting Competition - Runner-Up!
2015 Painting Competition - Runner-Up!

irregularwars

Name of rules: FAVSTVS FVRIVS (one of mine!  :D)
Available from/Published by: Ganesha Games
Period: Chariot Racing
What scale of miniatures is the game designed for? scale agnostic
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? one chariot (or other vehicle), per base, 3-8 chariots per race
What amendments/adaptations are required to play these with 10mm miniatures? None!
2012 Painting Competition - Winner!
2012 Painting Competition - Runner-Up!
2015 Painting Competition - Runner-Up!

irregularwars

Name of rules: Hail Caesar
Available from/Published by: Warlord
Period: Ancient - Medieval
What scale of miniatures is the game designed for? 28mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Variable sizes armies of c.12+ units where each unit can be one or more bases of figures.
What amendments/adaptations are required to play these with 10mm miniatures? Convert inches to cm for all game measurements. Basing is flexible already, so the rule of cool applies - do whatever looks good! 2x40mm wide bases per regular sized unit works perfectly...
2012 Painting Competition - Winner!
2012 Painting Competition - Runner-Up!
2015 Painting Competition - Runner-Up!

Sandinista

ame of rules: Hail Caesar
Available from/Published by: Warlord Games
Period: Ancient & Medieval
What scale of miniatures is the game designed for? 28mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Varies, I usually play 16 or more units per side.
What amendments/adaptations are required to play these with 10mm miniatures? I make no changes, use 120mm frontage for standard units, just putting more figures on the bases

Cheers
Ian

steve_holmes_11



Name of rules:                         Tilly's Very Bad Day
Available from/Published by:     Steven Thomas, Free download from https://balagan.info/version-2-of-tillys-very-bad-day
Period: Ancient -                      Thirty Year's War, (no reason they wouldn't work for the English Civil War).
What scale of miniatures is the game designed for?                                                   The rules are scale and base size agnostic with measurements keyed to base size.
What tactical level is the game aimed at (eg, platoon, company, battalion, division)?     Units (one base each) represent brigades of 1-2000 pike+shot or about half the number of mounted. Battles accommodate up to 24 brigades comfortably
What amendments/adaptations are required to play these with 10mm miniatures?        None, simply standardize your basing scheme with your opponent.

Noktu

08 March 2020, 08:59:07 PM #38 Last Edit: 08 March 2020, 09:01:13 PM by Noktu
Name of rules:

I Ain't Been Shot Mum!


Available from/Published by:

Too Fat Lardies
https://toofatlardies.co.uk/


Period:

WWII


What scale of miniatures is the game designed for?

6mm-28mm


What tactical level is the game aimed at?

The system does not use a point-based method for constructing opposing forces, so most games are designed to be scenario driven.


What amendments/adaptations are required to play these with 10mm miniatures?

None

Noktu

Name of rules:

Flames of War


Available from/Published by:

Battlefront  Miniatures Ltd.
https://www.flamesofwar.com/


Period:

WWII


What scale of miniatures is the game designed for?

15mm


What tactical level is the game aimed at?

Company level


What amendments/adaptations are required to play these with 10mm miniatures?

None