What was the last rules set you played 2020

Started by paulr, 01 January 2020, 08:51:13 AM

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Dave Fielder

1) What ruleset do you use in your last game? - 1914 by Great Escape Games (GEG).
2) What armies were confronted? - WW1 Germans v The Royal Naval Division (it was Trafalgar Night and I had Royal Marines under my command  ;))
3) Did you feel comfortable with the ruleset? - Somewhat
4) and... was this the first time you used this ruleset? - Yes, first time.
5) How many players were in the game? - Two, face to face in COVID mitigated conditions.
6) What went well? - Two experienced gamers who had a flexible approach to agreed to use this as a learning curve.
7) What could have been improved? - Having a GEG forum to discuss some of the understanding of the rules. 1914 has some elegant designs and interesting action/reaction rules, but we struggled with the Assault - there doesn't seem to be a bit where the troops actually do 'hand to hand'. Have sent a message via Messenger to GEG to see if we can get some feedback.
Romeo and Juliet is a Verona Crisis

hammurabi70

Quote from: Dave Fielder on 22 October 2020, 09:37:52 AM
1) What ruleset do you use in your last game? - 1914 by Great Escape Games (GEG).

Never heard of these rules?  Can you comment briefly about them?

Dave Fielder

Quote from: hammurabi70 on 22 October 2020, 11:43:25 AM
Never heard of these rules?  Can you comment briefly about them?

https://www.greatescapegames.co.uk/online-store/1914
Aimed at Brigade level actions set in 1914 Western Theatre of operations. Each base is a company or squadron making units of 2-4 bases with supporting artillery and machine guns. Key concept is the Action/Reaction with Command points for each side being spent to carry out actions. The more actions on each unit, the harder it is to keep it going. Typically rifle range is up to 12", artillery - everything is in range (direct and indirect options). Set of 12mm figure ranges available, similar to Kallistra, although all my forces are 10mm Pendraken.
Romeo and Juliet is a Verona Crisis

Steve J

Well I'm glad I'm not the only one who couldn't figure out the HtH combat bit!

fred.

I've got the 1914 rules, not played them yet. Struggled a bit with understanding them at first. But have now played Iron Cross which is the WWII version, though at a lower level which is a good game, so wanting to try 1914 now.
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hammurabi70

Quote from: fred. on 22 October 2020, 05:24:50 PM
I've got the 1914 rules, not played them yet. Struggled a bit with understanding them at first. But have now played Iron Cross which is the WWII version, though at a lower level which is a good game, so wanting to try 1914 now.

And how was Iron Cross? What are they like?  I have no knowledge of Great Escape rules, are they a neglected quality resource or yet-another-rule system? 

Dave Fielder

Spoke to the 1914 author via FB Messenger and he kindly explained the rationale. The HtH is actually an abstraction with cavalry coming to within 2"/5cm and the number of dice being increased, the assumption is their action hasn't been reacted to and hence they get the jump on the enemy. For infantry it is similar but somewhat less effective due to less shock factor. From what I understand this means that careful planning and preparation is needed to get into close quarters and enough damage needs to be dished out to force enemy troops back out of position. The 'reaction' available means that troops can attempt to Fall Back if they are getting hit hard.
Romeo and Juliet is a Verona Crisis

mmcv

1) What ruleset do you use in your last game? - Hachiman (working title for homemade Feudal Japanese rules)
2) What armies were confronted? - Oda vs Asai Clans
3) Did you feel comfortable with the ruleset? - Yep
4) and... was this the first time you used this ruleset? - On the table yes, had previously done a few pencil and paper games.
5) How many players were in the game? - One
6) What went well? - First proper shake out of the rules and overall went pretty well. Most of the mechanics worked as I'd hoped and the "narrative" of the battle flowed well as did some of the new rules I'd added.
7) What could have been improved? - Melee did end up becoming a bit of a grind, though that was partly because I'd set a fordable river the entire width of the battlefield so naturally, after a bit of back and forth the battle bogged down there a fair bit, which is not entirely unhistorical. Need some more battles to test out and see if it flows better on more open and versatile terrain.

Generally pretty happy though with how it's progressing. Definitely motivation to look at doing some actual figures in the near future (this was fought with printout ones I made).

Battle report to follow in due course.

FierceKitty

1) What ruleset DID you use in your two last games? - IACTA ALEA EST!
2) What armies were confronted? - Republican Romans vs Gauls; Imperial Romans vs Dacians
3) Did you feel comfortable with the ruleset? - Yes, I suppose so.
4) and... was this the first time you used this ruleset? - Why keep asking this question? The answer's not going to change.
5) How many players were in each game? - Two; Lee vs me in the first, Mike vs me in the second
6) What went well? - Good coffee.
7) What could have been improved? - Inflicting a single casualty on the enemy forces in either case.
I don't drink coffee to wake up. I wake up to drink coffee.

T13A

Hi

1) What ruleset do you use in your last game? - To the Strongest!
2) What armies were confronted? - Thracians v Macedonian Successors
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two,
6) What went well? - Well, we were ready to start within half an hour after arriving at my friends house, then it went rather downhill from then on for me at least, starting with having to deploy my entire army first after rolling a one on a D10 for scouting.
7) What could have been improved? - Just about everything from my point of view!



My Macedonians advancing on the Thracian host.



View from the Thracian right flank.

Cheers Paul
T13A Out!

paulr

 :-bd =D> :-bd

Nice looking armies, shame the game didn't go better ;)
Lord Lensman of Wellington
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Techno II


sean66

Just been reading Cornered Wolves will be painting a few small units to play that in next few weeks.
also reading the Hind and Seek Rules so I think this weekend will be in the Panjshir Valley.
Regards
Sean

paulr

1) What ruleset did you use in your last game? - For King & Parliament
2) What armies were confronted? - Royalists v Parliamentarians 1643
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No, but first time since May
5) How many players were in the game? - 4 last Saturday, 3 for the conclusion this Saturday
6) What went well? - Another close run game with plenty of twists and turns
7) What could have been improved? - not a lot

AAR to follow
Lord Lensman of Wellington
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Steve J

1) What ruleset did you use in your last game? - BPII with Glory Hallelujah! supplement rules
2) What armies were confronted? - Red vs Blue
3) Did you feel comfortable with the ruleset? - A bit rusty
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Solo
6) What went well? - Based upon a historical action, the scenario worked well.
7) What could have been improved? - Not a lot, other than the Jagers spending the whole game shooting at each other with little effect.

AAR to follow.

Scorpio_Rocks

Quote from: sean66 on 30 October 2020, 07:43:08 AM
Just been reading Cornered Wolves will be painting a few small units to play that in next few weeks.
also reading the Hind and Seek Rules so I think this weekend will be in the Panjshir Valley.
Regards
Sean
LOVE Hind and Seek! we play a lot and have adapted rules for US & Brits in Afghan 2001-now too
"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.

mmcv

1) What ruleset did you use in your last game? - To the Strongest!
2) What armies were confronted? - Warring States Chinese - Qin vs Chu (twice)
3) Did you feel comfortable with the ruleset? - Played two games - first one was a bit rusty and getting used to new armies, second went a lot smoother.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Solo
6) What went well? - First outings with two new armies. Game One saw the Qin make good use of the dense terrain to set up a crossbow killzone while Game Two on a more open table let the Chu deploy their cavalry wings effectively. Playing on a smaller table I used chits and d10 rather than cards, which worked well with the smaller space.
7) What could have been improved? - In Game One, the Chu shooting couldn't hit a thing and had a hard time chasing down the Qin for melee, while in Game Two the flanks saw most of the fighting while the centre didn't really engage until late game.

All in all reasonably happy. I have three different lists for these two armies, this being the "middle" one covering the later Warring States period. The Qin are a smaller, professional army, primarily mixed crossbow and infantry, while the Chu core of weaker conscript infantry is supported by two cavalry wings.

Battle reports likely to follow...

sean66

Quote from: Scorpio_Rocks on 17 November 2020, 08:45:54 PM
LOVE Hind and Seek! we play a lot and have adapted rules for US & Brits in Afghan 2001-now too


:- did you have to change the rules a lot ?
I'd be interested in a copy of your adaptations to play a more modern Afghanistan (Ive already got half of the antagonists  ;))
Regards
Sean

Scorpio_Rocks

No big changes:

Stats for the newer vehicles and some additional rules for ATGM and precision air strikes.

I can try to get it typed up and post it somewhere
"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.

paulr

1) What ruleset did you use in your last game? - Big Battle DBA
2) What armies were confronted? - Two Polybian Roman & an Iberian v Two Later Carthaginian & a Bruttian
3) Did you feel comfortable with the ruleset? - Yes, very
4) and... was this the first time you used this ruleset? - No, no, no...
5) How many players were in the game? - Four
6) What went well? - Everything for the Romans & Iberians
7) What could have been improved? - Deploying the Bruttian in the center was a bold move and the Carthaginian dice rolls were terrible, I could have remembered to take some pictures #-o

This was a battle of the third Punic war using the almost all spear Carthaginian armies, we also used the Bruttian and Iberians so that all the ten army lists from this project have had a run on table.
We will have another game next week with some different armies from the Punic War project.

The earlier Later Carthaginian (1st & 2nd Punic Wars) with lots of options (including elephants) will usually be used in preference to the almost all spear army of the 3rd Punic war

The Apulian with more cavalry will probably be used in preference to the Bruttian
The Celtiberian with fast Blade will probably be used in preference to the Iberians with Auxilia

There are also Siciliot, Syracuse in Sicily and Gallic armies available to add variety


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