Shield domes

Started by Dranask, 14 May 2019, 10:06:15 PM

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stenicplus

The Evil genius (tm) that is Dr Gordon, Lord of Darkness and Imperator of the Universe (tm) has previously used a shield dome to crawl along and destroy everything it its path.

It is as evil as it is cunning, however it suffers from a number of flaws as do many one track FWC armies and hence no longer his key tactic in making all your bases belong to him.

1. It is slow and not without danger trying to move your troops all together under it. Especially with a blunder.
2. You target the dome when shooting, not units inside it. Note page 57 paragraph 4. Once reduced to zero all further shooting at it for that 'order' is ignored.
3. Teleporting troops to inside the dome into close assault with generator unit is a hoot and rapdily decreases the life span of said unit.
4. His troops cannot shoot out of the dome either, without knocking it down.
5. Moving a shield dome costs 1 strength point per move
6. They de-activiate automatically.

Item 2 could be open to question but the fact it says further shooting against it is ignored suggests you are not targetting units but laying down massive fire to remove the shield.




Years of stretching the FWC rules to the limit at Berkeley Vale club have shown that actually combined arms forces usuall work best.