FPW using FOB2

Started by Leman, 26 January 2019, 01:08:30 PM

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Leman

Having had a fun game with FSTC I decided to re-set the armies and try the same scenario, with a couple of tweaks, with FOB2. FOB uses cards to simulate the fog of war, some of these cards can be used with one of the armies, but not the other, or one army, depending on its quality, may get more of one type of card than the other army. I added a special event card (Turcos arrive on 4,5,6) and uncontrolled charge to the French pack. The Prussians got a couple of seize the moment cards and both sides got a blunder card. The French also had a machine gun card.

Below, the opening shots, French on the ridge.



Below, Prussian columns emerge from the wood and start to come under French artillery fire



Below, Prussian artillery have deployed in the centre protected by infantry on their flanks, but a French infantry unit has drawn an uncontrolled charge card, eventually clashing with Prussian infantry after exchanging fire.



Below, that French attack fairs very badly



Below, the Prussian fight flank drives relentlessly forward



Below, the Prussians turn a seize the moment card and the right flank command succeeds in winning it and throws in the attack columns



Below, Windmill Hill has been largely cleared of French troops, but the Prussian right flank attack has faltered and the centre unit has had to fall back down the hill.



Below, the French left wing cavalry did what French cavalry do best - surge forward and try to save the day. They overran the Prussian battery but took heavy casualties and were halted for the rest of the battle.



This was a real ding dong of a battle. The French c-in-c was killed, the Prussians pushed forward relentlessly, the French threw in local counterattacks, the Prussians even launched their left wing cavalry into an attempt to outflank the French, but were halted by a stalwart French line. So many casualties were taken by both sides that both ran out of, then regained army morale points, until finally, both sides again on zero points, the Prussians drew an army morale card, failed their roll and decided to fall back to await reinforcements. The French gained a minor tactical victory, but at great cost and decided to retreat under cover of darkness.

This was a very enjoyable, but also very fraught, game to play. The outcome reminded me of Spicheren. Those Turcos did turn up, but in the end it was the stubborn veterans of the line who held off the Prussian onslaught.

Below, the battlefield when the Prussians lost their morale roll.

The artist formerly known as Dour Puritan!

Techno

Terrific stuff, Andy !

Cheers - Phil

Steve J


mmcv

Great looking game there!

paulr

Lord Lensman of Wellington
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Terry37

Exceptional!!!! I also love he windmill...a lot! I think every 15-19th century European battlefield should have a windmill. Is that  Leven model? I just ordered a couple from him.

Terry
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pierre the shy

Nice looking game Leman.

Quote from: Terry37 on 26 January 2019, 09:46:45 PM
Exceptional!!!! I also love he windmill...a lot! I think every 15-19th century European battlefield should have a windmill. Is that  Leven model? I just ordered a couple from him.

Terry

I have got a couple of Leven windmills....they look very good and paint up really well.
"Welcome back to the fight...this time I know our side will win"

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Leman

Quote from: Terry37 on 26 January 2019, 09:46:45 PM
Exceptional!!!! I also love he windmill...a lot! I think every 15-19th century European battlefield should have a windmill. Is that  Leven model? I just ordered a couple from him.

Terry
I do in fact have some 6mm Leven windmills, but this is the very first windmill I ever bought, 80s vintage. It is an Irregular Miniatures 6mm windmill in metal and is still available in Ian's 6mm scenery range.
The artist formerly known as Dour Puritan!

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Ben Waterhouse

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Westmarcher

Good stuff, Andy. Great to see Field of Battle is still alive and kicking in the war-games world!    :-bd
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

Leman

Indeed. Once I got used to the factors for shooting and close combat the turns rattled along. One of my regular opponents produced his own QRS (he's very good at doing those), which had the shooting and combat on the same side of the sheet.  Next to the up and down factors he inserted a vertical column running from D4 up to D12+4. I put my finger on the original dice, then move it up and down with the factors so that my finger ends up on the appropriate dice.
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Womble67

Nice looking game

Take care

Andy
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