King of Kish

Started by Ithoriel, 09 March 2015, 04:46:55 PM

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Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
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Ithoriel

Far as I can see 15mm is the smallest scale that Irregular do dogs in. Nothing I can see in 6mm. If anyone knows I'm wrong, please say.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

petercooman

They have :  GWBE3
   

Dog pulled MG and crew (3)

It's in the 6 mm WW I  section.

You could drop them a line and see if the dog comes separate or if it's one single cast.

Ithoriel

Thanks, I'll investigate further!
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

jchaos79

That is a pretty good job! really nice project and great execution!

Bodvoc

'If I throw a six I'll do my happy dance'!

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getagrip

They are fantastic Ith. :-bd
Buy plenty of Matron's sculpts now!

If he keeps using the chainsaw, the value of his work will soon go up.

toxicpixie

Really cool - I have to say I like the chariot general plus spearmen approach, looks very Bronze Age :)

I liked it so much my Dwarf barbarian Fey pseudo-proto-pretend Bronze Age European/Steppe-ish warbands are the same :D
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Ithoriel

Quick shot (camera phone, low light) of a test game of my "King of Kish" rules.

An Elamite raid on a Sumerian town.

This is the end of turn two. In turn three rather a lot of 60x60mm bases with things like Chariots #1 or Spears #4 written on them appear! The bulk of both armies are still off table at this point.

The Elamites were to capture the sheep and herd them off the table, burn the Amorite camp, burn the famous "Blue Temple of Ninkhursag" near the town of Erewhon and if possible capture and pillage the small fort nearby.

The sheep, controlled by die rolls for speed and direction, ran full speed away from the Elamites and fled off the Sumerian table edge. The skirmishers sent to burn the Amorite camp discovered it was occupied by a unit of Amorite tribesmen (another random roll) and were routed, fleeing the table. The assault on the fort by the Elamite general and a second unit went to so well the Elamite general was incapacitated (killed or badly wounded) and the army fled.

The bulk of the Sumerian army did little but form a battle line in front of the temple and watch the Elamites collapse due to a string of abysmal die rolls.

So conclusions are that there's still much work to get the rules fully playable but we have something here. So back to eliminating some bugs while adding others :-)

There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

Duke Speedy of Leighton

As far as featureless desert plains go, that one looks beautiful Mike!
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

FierceKitty

I wonder if a few parched skeletons on the further dunes would work....
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toxicpixie

What Will said :D

Oh dear, bad day to be an Elamite, then. Was that an unlikely string of bad dice which is possible but just very very improbable, or was it a "whoops, actually, cocked up the probabilities and factors and should have been different" moment? If that distinction makes sense :D
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Ithoriel

The sheep move directly towards the Sumerian baseline only on a 6. They moved 2D6cms per turn. Players took turns to roll, so each turn one rolled direction, one rolled distance and swapped next turn.  We rolled 6s for every bloomin' roll!! Bean powered, jet-propelled homing sheep? We were giggling like schoolboys before every roll towards the end.

Amorite camp roll saw extra loot worth an additional VP on a 1 and defenders on a 6.

Attack on the fort is decided by opposed die rolls. Elamites have a General (6 dice) and a unit of Gutian Mercenaries (3 dice), Sumerian defenders have 3 dice. Attacking a fort the Gutians don't get their +1 die Shock Charge bonus. Defending the fort the Sumerians count their lowest die roll as a 7 and win ties. Both sides roll. Line up the dice high to low. Opposed dice, high roll wins, unopposed need 3+ to count. Reduce the unit's Effectiveness Rating by enemy successes. Sumerians won 3, Elamites won 1. Elamites decide where to take the casualties and, since the General will automatically recover 1 Effectiveness at the end of the round, they opt to reduce the General by 3. Which means they need to roll 2D6 and roll higher than losses taken .... what can go wrong? :-) All the 1s the  Elamites rolled in the assault (to balance all the sixes rolled for the sheep?) carry on into this roll. Exuent Elamites :D

The lack of scenery was deliberate to keep things simple for the test run.

Vineyards, irrigation ditches, orchards, villages, oases, etc. will come later :)
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

toxicpixie

Sounds like you need a change of dice more than a change in the rules, then :D
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