First Game of Napoleonics with Neil Thomas' One Hour Wargames

Started by bigjackmac, 04 June 2016, 07:53:23 PM

Previous topic - Next topic

bigjackmac

All,

So lately I've also had a bit of paralysis by analysis, some frustration by the sheer size of the lead mountain, the veritable pile of projects started but in various stages of abandonment.  This started me peering in and around the stack of unfinished business and giving serious consideration to selling off some stuff, both miniatures and rules.  As I started building a pile of unused rulebooks, I came across my copy of Neil Thomas' One Hour Wargames (OHW).  I threw it on the pile, took another look, then picked it back up and began thumbing through it.

After reading some reviews and then some battle reports online, I'd picked up OHW probably six months ago now.  I was very interested in the concept of playing fast, ferocious battles on a small-ish table that was quick to set up and take down.  If you're reading this you're probably aware I'm a big fan of campaigns; I can't even remember the last time I played a 'stand alone' game.  The problem with campaigns is they're a lot of work administratively (I love filling out tables of organization with various characters and following their exploits, but it takes a lot of time to make and then keep up), and a campaign, by definition, has quite a few battles, which each take a long time to set up, play, take down, write up, post to the internet, and conduct the admin records.  So I was very happy to have the rules and I very much looked forward to playing some games with OHW, fantasizing about Napoleonics, the American Revolution, and the American Civil War, in particular.

But I don't know what happened.  The rule book got set aside and I kept chugging away with other games.  But picking up the book from the 'rules to sell' pile, I gave it another look, then began pouring through various batreps on the internet, particularly Steven Whitesell's "Sound Officer's Call" blog, and this motivated me to give the rules another look and to actually get them on the table.  Now, I'm a constant tinkerer, for better or worse never playing a set of rules as written.  And these were no different: I like them, but I wanted a bit more randomization in the activation process, and I wanted a bit more period flavor for Napoleonics.  So I sketched some changes out (the changes are at the bottom of this post), set out the forces and the table, grabbed the boy, and we got down to the business of liberating Europe from Bonaparte/fighting to keep the Revolution alive.

And so General Dadie and General Nickolls led their troops onto the field of battle.  The setting is somewhere in Europe, with me commanding the French and the boy commanding the British-led Allies in a fictional campaign in maybe 1813 or so.  I say 1813 or so because I want to be able to bring some Bavarians, Saxons, Italians, and Poles onto the field of battle, and he can bring some Dutch, Prussians, Austrians, and Russians, if we see fit.  Our first game was purely French vs British; maybe it will stay that way, maybe not.  That's the beauty of fictional campaigns ;)


The opposing forces, with Brits on bottom and French on top.  The figures are 10mm plastic figures from the boardgame 'Risk,' some of which were painted up by me, but the vast majority came from 'Gunner' of Le Petite Armee.  The command stands represent the Commanding General and his staff, while 'regular' stands represent brigades of infantry and cavalry, and artillery grand batteries.  As usual, when you play at this level of abstraction it causes some... inconsistencies.  But nothing the boy and I can't get past, and hopefully you can too.  The OHW rules are abstract enough to not make a declaration of what each unit represents, I simply chose brigade-level stands as it made sense to me and fit what I wanted to do.  But in the OHW rules there are units of skirmishers, for example, which would be equivalent to Rifles, Jaegers, Grenzers, Light Infantry, Legere, etc..., and it's kinda weird to have whole brigades of these running around the table as formed units.  But we're doing it, and it works ;)

Also, I use some high profile units in the game, such as the French "Old Guard," but it's simply for fun and identification of the units, they have no special power in the rules, they are simply treated as any other infantry brigade.

In any case, the forces are as follows, from left to right, top to bottom:

French commander, General Dadie, the Old Guard (infantry), the 1st Ligne (infantry), the 2nd Ligne (infantry), the 1st Legere (skirmishers), the Young Guard (skirmishers), and a (grand) battery of Horse Artillery (again, forgive the abstraction, but I wanted to differentiate Foot and Horse artillery).

British commander, General Nickolls, the British Foot Guards (infantry), the 1st Brigade of Foot (infantry), the Highlander Brigade, the Rifle Brigade (95th and 60th brigaded together?) (skirmishers), the Union Brigade (Scots Greys and Blues) (cavalry), and a Dragoon Brigade (cavalry).

*Yes, I know I'm using regimental-style names for most of the brigades, but please cut me some slack, I don't feel like using names of commanders I haven't written up yet.

I put the type of unit in parentheses as OHW break down units into four distinct categories: infantry, skirmishers, artillery, and cavalry, and I wanted you to know how each unit was designated (i.e., my designating the Young Guard as skirmishers rather than infantry).  Force composition is pretty cool and simple in OHW, you just consult a chart, roll a single D6, and it tells you how many of each unit type you get for the upcoming battle.  Additionally, there is a battery of 30 different scenarios in the book, which you can also simply roll up with a D6 to decide which you're going to use.  As this was our first go round we went with the very straight forward scenario one, which is a simple 'line up and go whack the other guy' type of fight.


The boy General makes his move: he moved his General to support the British Foot Guards (bottom center), keeping me from forming square, while he pushed both brigades of cavalry into the center (center right), threatening the 2nd Ligne (center top), the Legere (center left), and my grand battery atop the hill (top center), all at once.  Furthermore, it made clear my mistake in moving my reserve (the Old Guard, far left) away from the hill to reinforce the right flank prematurely...

To see how the fight turned out, please check the blog at:
http://blackhawkhet.blogspot.com/2016/06/first-game-of-napoleonics-with-neil.html

Wow, what a @#$% fight!!!  Yes, the rules are simple, but they were quick (that was our very first game and took about an hour and a half, with me having to looks stuff up and explain it to a six year-old) and super tense.  We really had a great time and look forward to playing it again; as a matter of fact, the table is set, ready to go, and we'll look to head upstairs either today or tomorrow to have another go.

I hope you guys like this batrep as much as we enjoyed playing it.

V/R,
Jack

petercooman

Great report jack!

Do you also have Neil Tomas his napoleonic book? If so do these add more period flavour? I have been on the fence about getting his books, but have so much going on, i keep using the budget for other things. I just can't decide if i want to go for the general OHW book or the period specific ones.


bigjackmac

Thanks Peter and Phil, the game was a blast!

Peter - I've got both One Hour Wargames and Napoleonic Gaming.  I like the Napoleonic Gaming rules, they've got some very clever mechanisms, but are still relatively fast play.  For me, they are bit too close to OHW, not 'crunchy' enough to warrant having both (as alternatives to play in the same period.  I plan on playing brigade-stand sized games with OHW, and battalion-stand sized games with Black Powder, Lasalle, or Drums and Shakos Large Battles.

Additionally, OHW has a whopping 30 scenarios which are universal, i.e., playable in any period (at the chosen level of abstraction), as well as different rules for a number of different periods.  Actually, it would be better explained as a base set of rules with modifications for each different period.

So, it depends on what you're looking for; I bought both, but I'll be keeping OHW ;)

V/R,
Jack

Leman

I use OHW as is and also as a scenario generator, providing extra terrain pieces depending on what other rules are being used, e.g. Lasalle has 12 scenarios, but this provides a whole lot more.
The artist formerly known as Dour Puritan!

Norm

With OHW the battle boards can be a little sparse, so I add other terrain to the board but it only has a visual effect, it is ignored for ALL gaming purposes.

If anyone ever cracks the puzzle of Scenario 25 (infiltration) in getting Blue forces off the board, then please let me into the secret :-)

Though usually in my games, red get a couple of elite Zouave units and they are tough, especially if they get into the woods.

Nice report Jack, your diversion to Napoleonics is most welcome :-)



petercooman

Thanks for the reply!


I keep postponing the purchase of the book, but it won't last forever  ;D

ronan

Great AAR Jack, Thanks !
I'm happy  your playing different games with your boy.

I'm with Peter, I kept an eye to these rules.. But, how would they play in solo ?
( I'm ok with DSLB for a smaller scale )

Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

bigjackmac

Thanks again, guys.

Peter and Ronan - I recommend OHW, it's a cool resource, even if you don't use the rules.  Not that's it's anywhere near exhaustive but it's just kind of cool with the brief discussion of warfare in the different ages/periods, how that affected the his rules, and for the scenarios.

Ronan - I think they're great for a simple, solo game, if you do something to randomize the activation.  The rules are straightforward IGO-UGO, which I personally an not much a fan of, particularly for solo games, it's just too predictable.  But I use a deck of cards, shuffle them up, and draw them, so that when a card of that force (in this case, black for French and red for Brits) you pick a unit to activate, with each unit on the table activating once per turn.

Norm - I haven't gotten to #25 yet, I'll see what I can figure out when I do though ;)  And I'm with you about spicing the table up a bit with terrain that doesn't affect game play, even though I didn't really do it (just a little) as I like the quick set-up and take-down time.

V/R,
Jack