What Ruleset Did You Use In Your Last Game 2016

Started by Steve J, 01 January 2016, 08:37:34 PM

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Nosher

Whilst waiting for my 4 ground buildings I managed to squeeze in game 3 of my AWI Sharp Practice campaign.

1. AWI Sharp Practice
2. British regulars with loyalist ranger and Indian support vs State Line and Minute men with some Colonial support including a unit of light dragoons
3. No very familiar with the rules now
4. Solo

The British secured all of their game objectives - including finding the Exploring Officer who had set up a decoy to distract the Colonials defending a stockade housing some British Deserters.

The Indians massacred the Colonial Stockade group whilst a small group of Light Infantry escorted the Exploring Officer back to British lines. The British main force was hard pressed facing artillery cannister and narrowly avoided losing their deployment point to the American Dragoons.

The Indians saw off the State Line but with their blood up met disaster when the Colonial lights wiped out the Indians in Fisticuffs. Both forces were in tatters by the end of the game but young Lt Henry Calverton had restored his honour and also confirmed Battalion suspicions that recent desertion had led to King's Men fighting on behalf of the Rebels.
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Steve J

Sounds a great game and love the level of background detail 8)

Nosher

1) What ruleset do you use in your last game? RAPID FIRE 2

2) What armies were confronted? Introductory game from the rules - The Action at Lingevres, June 1944. The 9th DLI versus elements of the Panzer Lehr

3) Did you feel comfortable with the ruleset? No, not at all

4) and... was the first time do you use the ruleset? No. Played RF2 many years ago and gave up on it when a regular gaming partner left the UK and had no regular opponent to play against

5) How many players were in the game? Solo

I played in 6mm having sold off almost all of my very large 20mm collection. I used normal ranges (imperial) but think I may use cm's at this scale....

The game was pretty much done and dusted in 6 moves of a 12 move game. Very bloody with the Panzer Lehr pretty much destroyed and very few casualties within the ranks of the DLI.

Not sure how much I enjoyed it :-\ I thought the DLI might struggle but found exactly the opposite. Possibly playing in 6mm there seemed to be too much space and the British were able to bring pretty much every weapon to bear almost right from the off resulting in the Panzer Lehr being massively outgunned and outmanouvred despite very favourable and defendable terrain.

I seemed to spend more time setting the game up than playing it :'(

I spent an awful lot of the time flicking back and forth through the book trying to find out how things happen, and frustratingly trying to find individual rules and weapon stats. The most familiar thing I remember from my games ten years ago (or more) is that its VERY bloody. That was one of the reasons I moved away from RF in the first place.

Nick B and I are hoping to get a game in at some point so hopefully playing with someone far more familiar with the rules will help make things more enjoyable.
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Zippee

1) What ruleset do you use in your last game? Star Wars: Edge of Empire + Age of Rebellion

2) What armies were confronted? Err none really, some stormtroopers and someone pretending to be a rebellion pilot died, so lets just say Good v Bad and one side lost (other opinions are valid)

3) Did you feel comfortable with the ruleset? Fairly, though the dice pool reading still feels a little like taking the auguries

4) and... was the first time do you use the ruleset? No. Although this was the first time our resident SW nerd felt brave enough to actually run a game (any game) so it is notable for that step [to addiction]

5) How many players were in the game? 5

Opening Sequence:
We were strong-armed (family member held hostage = Obligation) by an evil crime syndicate into making an illegal cargo delivery to a planet far away run by an even worse crime syndicate. We ran into mechanical problems on the way and put down on some nondescript backwater planet, where the ship was immediately impounded and we were thrown into a high security holding pen by elite{?} stormtroopers without charge. We encountered a fellow prisoner, he claimed to be RA here to extract an important RA contact but his uniform was wrong, we were suspicious. Someone blew the cell door and a wookie raced in and killed the pilot. The droid with the wookie toild us to run for it, we grabbed our gear from the next room (conveniently) and shot our way out and into their ship. Score 6 dead [ex-elite] stormtroopers.

Roll Credits

Scene One:
We find ourselves taken to a deep space rebel HQ ship - apparently our rescuers/abductors (we're not sure which0 aren't RA but freelancers - where we're meted and greeted by name, almost like we were expected. Deeply suspicious we're led to the bridge. . .

tune in next week for episode two (or maybe episode one, this might just be a pilot)


toxicpixie

1) What ruleset do you use in your last game? Song of Blades & Heroes

2) What armies were confronted? Golden Host of Huge Ass Sigmarines, Dwarven tunnel rats, JasOrc and the ArgoNauts, scurvy tomb robbing band of ne'erdowells.

3) Did you feel comfortable with the ruleset? Very much so, even the new players after a turn or two.

4) and... was the first time do you use the ruleset? Not for two of us, yes for the other two.

5) How many players were in the game? Four, if you haven't guessed from above!

SoBH is our "go to" for quiet evenings and participation games. This time round we had two new players who were without game elsewise, and we played on a D&D "battlemat" so had an underground/maze game. Although Song usually finishes in 30-40mins, the combination of four players and really awkward terrain meant it took 90mins all told.

The Dwarven tunnel rats looked about to be crunched by three of us, so i slipped back off without engaging and went for an end run back past my entry point and into the rear of the Sigmarines, who did the same but faster and we collided at my entry point. This proved to be a cock up on my part, as after about three turns of ineffectual slap fighting one of the Sigmarines connected with one of my lowly thieves (who should have been great from ambush, not so great when locked in combat against an eight foot melee loon) and scored a Gruesome Kill. This forced the rest of my band to make a series of cascading morale failures (sorry, tests!), and caused all bar one crossbowman to run off the board. He was summarily dealt with and the Sigmarines (less the one casualty I actually managed to cause) stomped round to face the remaining two warbands...

The Orcs had seized a cunning position, splitting the Dwarves up and engaging them piecemeal by... failing their activation's so awkwardly the Dwarves got cocky and tried to be clever. At which point one round of average activation's by the Orcs saw them get somewhat overwhelmed! They barely fought off the initial rush, and only survived due to the Sigmarines crashing into the now extended Orcs and returning the favour. Remaining Orcs ran off via the Dwarven entrance, the Dwarves took it as a sign they should disengage and fought a careful retreat rather than face the mostly intact Sigmarines.

Reflections - Big creatures with decent Combat and Activation scores are frightening. Even more so when despite being quite well tailored to taking them down you can't roll dice. Don't fight near a table edge/entrance, as even one bad morale check will see you off table. Roll better.

Good fun, cracking game, but probably would have been better as two separate games as we'd probably have got through two fights each!
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Zippee

Interesting to read that as we're just about to have our first run through of ASBH this weekend - kids involved so it felt like a better bet than Frostgrave.

I will mostly be repurposing LotR stuff and fighting through my 4Ground village :)

toxicpixie

It plays brilliantly - and the warband calculators let you knock a force really quick to match whatever mini's you fancy. And it's simple enough that a couple of junior age kids can pick it up and play in minutes :)

I'm tempted by the Deeds & Glory booklet as it's got a fully fledged ongoing campaign system, but I want to convince someone else in the club to buy it as I've bought the rest :D
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

Hwiccee

1) What ruleset do you use in your last game? Playtest version of Twilight of the Sun King rules for ECW/TYW

2) What armies were confronted? Parliamentarian & Catholic vs Royalist & Protestant - table split down the middle with ECW on one half & TYW on the other.

3) Did you feel comfortable with the ruleset? Yes but this was the first test game for this era

4) and... was the first time do you use the ruleset? Yes but the players were familiar with the original set covering a later period

5) How many players were in the game? 2 and an umpire


The game featured an ECW clash (set about 1643) on one half of the table and separated by a river from a TYW clash (set about 1632) on the other side. The ECW half of the game went smoothly. The number of troop types here was relatively small and so the players quickly picked up the advantages/disadvantages of the various types. It was more complicated on the TYW half as there were many more unit types so things went slower there.

In the ECW clash the initial rounds went to the Royalists who were supposed to be defending. Encouraged by this the player launched a (as it turned out an uncoordinated) counter attack which quickly led to destruction for the Royalists. Meanwhile on the TYW side both players were trying to work out what to do with their troops and neither committed their troops seriously being content to 'fiddle about'. To be fair both sides had made some 'school boy errors' in the beginning and they were sorting these out & also absorbing the advantages/disadvantages of the various types. As the Royalists defeat was progressing their protestant allies (run by the same player) decided it was time to commit these forces. On this flank the battle was very hard fought. The Protestant cavalry managed to get the upper hand over their Catholic opponents but with the infantry it was the other way round. It was difficult to call but at this point the Royalist/Protestant army morale collapsed and ended the game.

A promising first game which generally went well. A few things came up, as they always do with play test games, but very encouraging. Next up we will do some historical battles - probably Naseby or Breitenfeld.

vonlacy

1) What ruleset do you use in your last game? bag the Hun

2) What armies were confronted? JUNE 1940 German and British

3) Did you feel comfortable with the ruleset? Yes a great set.

4) and... was the first time do you use the ruleset?

5) How many players were in the game? 7

Scenario was a convoy caught in the Channel, The Germans had a squadron of Ju 87s, two schwarmes of ME 109s, later joined by a squadron of HE 111s and a pair of Me110s. The Brits had 2 Vics of Blackburn Skuas, 2 Vics of Spitfires and later 1 Vic of Boulton Paul Defiant's . Outcome was: HMS Wolfhound was badly damaged and limped to port with a contained fire on board, 2 small merchantmen sustained heavy damage but made it to port, one large merchantman was sunk.
RAF lost 1 Spitfire and 1 Skua, a further damaged Spitfire was wrote off on landing but the pilot survived unharmed.
Luftwaffe lost 2 Stukas, 1 He111, several bombers sustained damage, 1 Me109 ditched in the channel, 1 crewman was rescued by the Kreigsmarine, for 3 others their war was over as they were rescued by the RN.
A fun game enjoyed by all.

Zippee

1) What ruleset do you use in your last game? Star Wars: Edge of Empire + Age of Rebellion

2) What armies were confronted? Err none really, some idiot started a gunfight in the local McDonalds though, so lets just say Good v Bad and one side lost (other opinions are valid)

3) Did you feel comfortable with the ruleset? Fairly, though the dice pool reading still feels a little like taking the auguries

4) and... was the first time do you use the ruleset? No. Although this was the second time our resident SW nerd felt brave enough to actually run a game (any game) so it is notable for another step [to addiction]

5) How many players were in the game? 5

Scene One:
We find ourselves on the bridge of a secret rebel Nebulon B HQ ship in front of the Vermilion Nebula and Black Hole. The Captain greets us and thanks for volunteering (what we say, who volunteered, we woz press-ganged?) and invites us to her Ready Room (it would just a shade too Picardesque except for tripping over the giant lizard on the way, bloody pets!). Here we have an interview with General Kraken via a dodgy holo terminal, he apologises for the short notice and thanks us for our help in sorting out his droid problem (what droid problem we ask and why should we care?). Turns out the Alliance is chronically short of droids and is aware of a large shipment of ex-Imperial droids that are on the black market having been 'liberated' from Hama Station. Would we be so kind as to nip over to Port Tuga and purchase them from Captain Oggla a 'trustworthy' pirate? In exchange, Kraken promises to purge our criminal past from Imperial records. Nice we say - except for our Captain, who given a golden opportunity to extract his brother from the clutches of the Pyke Syndicate, instead sells him down the river for 5000 credits. The rest of us are rather surprised by this! Still it seems like a deal for the rest of us and we accept.

Scene Two
And back on the Spinsters Loom with the wookie and her droid LELU and it's off to Port Tuga which turns out to be an age old clone wars factory repurposed as a pirate station in the middle of Hutt Space. There follows a deal of paralysis/analysis that passes for planning at our table. Fortunately we can just edit this out as we jump to hyperspace. . .and back!

Scene Three
Port Tuga, sits far too close to the sun, we're nearly blinded on arrival. Crazy place has anti-radiation force shields protecting it! Anyway we dock and say bye-bye to LELU (there's really no point talking to the wookie [a disappointment for the GM who had recently downloaded a wookie emulator on his phone]. We have 12 hours to find the pirate, do the deal and collect the droids; if we miss that LELU is leaving anyway, so no pressure then! The station is a bazar of the bizarre and heaving with the outcasts of a galaxy. We blunder around for a while, the captain gets stuck into some Tatooine bloo milk and has an argument when he tries to sell his captured E11 rifle, we leave him to it and try and slice a terminal for info on who's docked where. This doesn't go well and a port official asks if we need help, fortunately our Charm is better than our skill with computers, so he does it for us. Typical players we should a just asked! Gate 22, is where we need to be that's not far, we docked at Gate 30. We duly arrive at Gate 22 (even we can navigate a tube that far) and ask for Captain Oggla - the security at the gate say she's not here, gone to lunch, try the Biscuit Baron - so we do (no one said we were bright or imaginative).

Scene Four
The Biscuit Baron - its really jolly decent and the crew tuck into Banther burgers (the trandoshan has ordered several - although he's disappointed that they come cooked and with unnecessary vegetation). I (the droid, impassionate hero of the piece) remain outside keeping an eye on Gate 22, which I can see from the doorway, so most of the rest is hearsay. There's a human male in the centre of the restaurant holding court and telling tales - he spots our captain and has a waiter bring him drinks. No-one thinks this is odd (I told you not bright, not imaginative). He then sidles over and engages the captain in conversation. I don't really know what happened next but the captain shot him, the trandoshan ripped the table up and used it as a shield, there was lots of shooting and screaming and mayhem. What should a droid do? I entered and hit what I thought was the fire alarm, thinking a cold shower might help (it's a reach I know) unfortunately this turned out to be the panic alarm and sealed the security doors, windows, vents, etc and called for "security" (whatever that may be on a pirate station). More gunfire and screaming and panic - how to open the security field? I know I'll disable the power - so I shoot the power distribution board over the other side of the restaurant. That worked! There is now absolutely no power in the building - no lights, no ventilation, no heating, probably no life support - nothing! Fortunately I can see in the dark (hardly anything else here can but most of them are heavily armed - what can go wrong?)

toxicpixie

QuoteZippee - "what can go wrong?"

I can think of a lot, but I won't jinx it. You're already recharging in unstable currents (or living in interesting times if you weren't a droid !) :D
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Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Luddite

1) What ruleset do you use in your last game?

Mortem et Gloriam

2) What armies were confronted?


Greeks vs Persian (otherwise known as rock hard wall of unbeatable spear vs soft and squishy targets)

3) Did you feel comfortable with the ruleset?

No.  Not at all.  I suspect it will take a good few games to get anywhere close to that.

4) and... was the first time do you use the ruleset?


Yes.

5) How many players were in the game?

4.  Plus 3 "advisors", serious spectators pitching in and all trying to get to grips with the rules too.  And at times 4-5 onlookers.

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"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
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Nosher

I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Zippee

1) What ruleset do you use in your last game? Advanced Song of Blades & Heroes

2) What armies were confronted? Goblin Warband vs High Elf Warband

3) Did you feel comfortable with the ruleset? Fairly quickly, yes

4) and... was the first time do you use the ruleset? Yes

5) How many players were in the game? Two, with me stumbling around as an umpire

Good fun, took longer than it should - man high elves are tough cookies but trolls are worth their weight in elf skins.

Our first bash with these rules and it won't be our last, definitely need to think carefully about what traits you want in the game though. Some are very powerful - the Elven Bowmaster legendary shot was a killing machine. Like nearly all the mechanics, nice and fluid, I'm sure we'll get faster quick.