ACW typical forces.

Started by getagrip, 31 March 2015, 06:14:21 PM

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Last Hussar

Sunjester and I were discussing this thread over a pint (and Coronation Chicken sandwich).  He suggested 'They Couldn't Hit and Elephant' by the Two Fat Lardies.  Now they are a good set of rules, but I wonder if they are too much for a newbie to historicals. He said it means the player wouldn't get stuck in the mind set from other rules.  They are £7 pdf download only.

They are very good with the 'friction' in an ACW battle, especially as the game goes on forces become more and more brittle, and while you feel you are never going to defeat an enemy unit, because the officers keep rallying them you get to a point where the regiments are so stretched that the officer doesn't have enough command points, and there s a major collapse of 3 or 4 units.

We did change the firing resolution to simplify it, mostly to iron out anomolies where placing troops in certain combos meant you couldn't get any hits on them, and tend to use 2 men/1 base rather than 10%/25% for the modifier triggers, as its easier to do after a couple of very small shandies.

If anybody wants the modified firing, let me know.
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