rulesets for 10mm

Started by jchaos79, 21 February 2015, 08:03:08 AM

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Leman

Using To the Last Gaiter Button as an example, the rule book contains both the campaign rules and the tabletop battle rules. The games take place between units occupying 10 inch squares (about 25cm), thus movement is so many squares, ranges are so many squares etc. The game also comes with two campaign maps, campaign charts and counters for the campaign (which incidentally look really good with colourful flags and so on). Bases are smaller than I usually prefer, and light infantry are recommended to be based on circular bases. the website has a lot of information about how the games work and photos as well. 
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GordonY

The links dont work Bernie  :(

Leman

Just worked perfectly well for me.
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Fenton

I was looking at them last night and they were fine

What has happened to 'When the leaves fall'?...I couldnt see it listed
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

jambo1

These rules are new to me especially the 7yw, Marlburian and ACW ones. :-bd

Leman

Fenton, I think When the Leaves Fall is being replaced by Home by Christmas.
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Fenton

If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

barbarian

Quote from: jchaos79 on 21 February 2015, 07:51:30 PM
are these guys 10mm?

http://shop.spartangames.co.uk/ProductDetails.asp?ProductCode=PFTD01

I think so.

The bigger Mech are 130mm high and large.

The rules are in free download I believe.
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Bernie

The 10mm set for the opening month or two of Great War will be out for Salute 2015. I will let you know when I get a stand number.

Titled "Home Before the Leaves Fall" will have a full campaign game, battlefield rules and system for doing one-off battles. Just working on a mini-campaign as well of 4-5 linked battles.

Just got back from Cavalier Tunbridge Wells show - excellent show - and checked the links on the website and they seem to be working


Hertsblue

I would have thought there were very few rulesets which can't be adapted for 10mm figures. After all, it's largely base-sizes and shapes that determine how a given set works. In the days when rule mechanisms were based on rigid figures-scales it might have been a problem, but now rule writers go to great lengths to make their rules scale-neutral. 
When you realise we're all mad, life makes a lot more sense.

www.rulesdepot.net

Leman

A fair point. I now adapt the scenarios from They died for Glory for use with other rules as the original rules rely on specific numbers per base and numbers of figures engaged - a real inflexible pain.
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gregernest

To the OP:

We use 10mm on 40mm frontage for Field of Glory, both A&M and Ren.  If we ever got into the Nappy wars, we would do 10mm, too.

But that's us crazy Yanks here in Indiana.  ;D  ;)

Leman

I now use 40mm frontage as well for FOB2. A four base unit looks terrific and works well with 10mm buildings.
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jchaos79

Aahh there is a very original ruleset for 10mm: Anticamente.

Something original y different

Pijlie

Quote from: Hertsblue on 22 February 2015, 10:02:32 PM
I would have thought there were very few rulesets which can't be adapted for 10mm figures. After all, it's largely base-sizes and shapes that determine how a given set works. In the days when rule mechanisms were based on rigid figures-scales it might have been a problem, but now rule writers go to great lengths to make their rules scale-neutral. 

I think the relation between movement speed and firing ranges is important as well. After all, it matters whether it takes you 1, 2 or 5 turns to get to grips with those darn guns. Tomorrows War for example has a what-you-can-see-you-can-hit approach that makes it virtually scale free.

Hertsblue

Usually if you scale down the unit dimensions you also scale down the move distances and ranges, thus preserving the relevant ratios. The easiest way is by moving from inches to centimetres.
When you realise we're all mad, life makes a lot more sense.

www.rulesdepot.net