Medieval joust... help needed

Started by jimlev, 24 November 2014, 09:05:47 AM

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FierceKitty

I don't drink coffee to wake up. I wake up to drink coffee.

jimlev

Quote from: Maenoferren on 25 November 2014, 10:05:02 PM
I painted mine so badly, it could be anything... I never thought of a melon as it would roll off the tray, so I went for a big loaf of bread and a couple of buns  :D
but back to the point the lady with the rolling pin could have it painted gold and be some form of prize for the knights? a quick cone on her head for the princess type hat and there you go instaprincess.
I agree for the possible usage of the lady for my dame. But, in my game, each player has to choose for whom he will fight, between 3 ladies. That mini could make one... 2 more to find. As their presence on the board is not a necessity, I may delay (or forget) that point.


Quote from: jchaos79 on 25 November 2014, 04:23:14 PM
what about the rules?
Nice to see that someone still have more interest in my project than in bread and melon !  ;D
The rules are already written but only in french for the moment. I have to playtest them few more times before trying to translate them (that will be a big task with my superb english level ! :-[).
If your really curious, I can explain shortly the principles.


jchaos79

If it is not too much work for you... yes I am really curious

jimlev

Quote from: jchaos79 on 26 November 2014, 11:32:13 AM
If it is not too much work for you... yes I am really curious
No ! no pb, with pleasure. I hope that it will be understandable... :(

The game is quite basic, for 2 players (what a surprise ! :D) and is played in 3 rounds.
One player plays the Great and vaillant White knight. The other plays the mysterious and disturbing Black knight (original, isn't it ?).
At the start of the game, each knight chooses for which of the 3 demoiselle he will fight during all the game. The 3 ladies are differentiated by color, let's name them Lady A, Lady B and... Germaine Lady C !

The board, as seen on the picture I posted earlier, represent a track which is made of 2 lines of 12 squares each separated by the list (a wood barrier, not sure for the term in english). There are colored blazon/shields on the list.
Along the track, on each player's side, there is a fence with 9 rooms for the crowd.
18 civilians figs represent the crowd and each of them is a partisan of one of the ladies, so he wear the color of that dame.
Each knight have a specific dice (a white die and a black die...) which differ for few values.

Alternatively, each player launch his die and play a turn.
At his turn, and depending on the die value, a knight receives Action Points. These points can be used on 2 types of action.
1. move the knight along the line. 1 Action Point = 1 square
2. convert a people of the crowd to be his partisan. The player take a civilian fig of the colour of his choice and places it in a free slot along his side of the board.

Note that the player is free to mix the usage of his action point. The only duty is to move from at least 1 square each turn.
EX. with a dice value of 3, the white knight add a partisan of lady A and a partisan of lady C to his side and makes a move of 1 square on his line.

Then it's a I-go-U-go mechanic until the knights are in an adjacent square. At this time, they stop here and resolve the impact.
To calculate the impact value of each knight, here is the formula :

take the # of the square on his line.
Add +1 for each partisan whom colour is represented on a shield in the square where the impact take place (on my example picture, you can see letters on the track center. They represent the shield/blazon's implentation).

The upper result wins the round.

EX. Here is an example of the impact result calculation :

White knight impact :
5 (he is in the #5 square) + 1 (because he has only 1 'B partisan'. His 3 'A partisan' give him no point because there is no 'A blazon' on the list in that square).
White knight final score : 6

Black knight impact :
8 (he is in the #8 square) + 2 (1 point for the 'B partizan' and 1 point for the 'A partizan').
Black knight final score : 10

The black knight wins that round !



The game is played in 3 rounds (if necessary). Last point, during one  resolution of impact per game, each knight can reveal the lady he fights for. Doing so, he doubles the bonus gave by the partisans of that lady colour.

:-\ something was understood in that mess ?

jchaos79

Yep understood perfectly.

I see is more a smart-game than a wargame. But is really nice indeed. Could be even played by mail, and the one with the model take shots.

Also is a very beauty project! nice to see these initiatives.


paulr

A very interesting idea, sounds like it could be an intriguing game trying to second guess your opponent  ;)

The wood barrier separating the knights is the list in English, another example of English borrowing words  ;)

I think there was one small typo in your explanation

Black knight impact :
8 (he is in the #8 square) + 2 (1 point for the 'B partizan' and 1 point for the 'A partizan').
Black knight final score : 10

Should the A partizan be a C?
Lord Lensman of Wellington
2018 Painting Competition - 1 x Runner-Up!
2022 Painting Competition - 1 x Runner-Up!
2023 Painting Competition - 1 x Runner-Up!

paulr

I'm sure there would be several on the forum who would be happy to review your translation

In modern jousting you score different points 0-3 depending on the degree of the hit. Perhaps the difference of the final scores could inflence the score for each win.
Lord Lensman of Wellington
2018 Painting Competition - 1 x Runner-Up!
2022 Painting Competition - 1 x Runner-Up!
2023 Painting Competition - 1 x Runner-Up!

jimlev

Quote from: paulr on 26 November 2014, 07:18:08 PM
A very interesting idea, sounds like it could be an intriguing game trying to second guess your opponent  ;)
thanks ! :-[

Quote from: paulr on 26 November 2014, 07:18:08 PM
I think there was one small typo in your explanation
[...]
Should the A partizan be a C?
You're right ! Do you know if there's an option to edit my post ?  :-\


Quote from: paulr on 26 November 2014, 07:25:51 PM
I'm sure there would be several on the forum who would be happy to review your translation

In modern jousting you score different points 0-3 depending on the degree of the hit. Perhaps the difference of the final scores could inflence the score for each win.
In fact, there's few points of the rules that I have not detailed but there's already something like this.
Here is some of the 'missing' points :
- when the impact calculation is done, players continue to roll the dice to reach the end of the line. And so, they can gain more partisans before the next round.
- as there is only 6 partisans of each color, a player who wants a partisan of an unavailable colour, can pick it in the other player's  team.
- the monk's minis proposed by Maenoferren could be partisan of the-colour-of-your-choice but they will flee of your team after the impact («Oh such violence is an offense !!»)


Now, I have to check my list and make my order !

jchaos79

Aaaah, ... Making an order is always a great moment.... close to be a mysitcal moment  8)

paulr

Do you know if there's an option to edit my post ?   :-\

Unfortunately the edit options only is available for a brief period after you post :(
Lord Lensman of Wellington
2018 Painting Competition - 1 x Runner-Up!
2022 Painting Competition - 1 x Runner-Up!
2023 Painting Competition - 1 x Runner-Up!

jchaos79

I think so. But normally the moderators of the board could edit. Maybe you could PM with your changes.