A Tribute to Mad Lemmy

Started by DanJ, 13 June 2014, 11:39:52 AM

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Techno

Quote from: Dour Puritan on 13 August 2014, 11:06:30 AM
Lauren Laverne has just said, on the radio, that Lemmy is always lyrically perceptive.  =D> =D>

Hey.....Does that mean that Lemmey's got a second membership on the forum, and is just pretending to be someone called Rob (Ace of Spades) from the Netherlands.
I think we should be told......All a bit fishy to me. (Said he, transparently attempting to goad people into yet more dreadful puns.) :P
Cheers - Phil.

Leman

 ;D ;D ;D ;D ;D. Rod Hull - both associated with fish.
The artist formerly known as Dour Puritan!

DanJ

Not only is Lemmarius alive and well he had another victory last night.....

Lemmarius the Insane Rides Again

The rich Kingdom of Northern Rheged enjoyed peace for many moons weeks  days following the great victory of Lemmarius over the Saxon dogs but in the uncertain times we live in such peace is ephemeral and dependent on the might of a Lord's Sword Arm.

And so it came to pass that the Picts, failing to learn from the dire fate of the Saxons determined to fall upon the land, lay it waste, despoil it of its wealth and in particular raid the Holy Shrine of St Brushinarius the Thrice Annoying, nestling under its mighty cliff.

Lord Lemmarius met the Picts before the Holy Shrine and the Anger of the Lord at the audacity of the heathen was frightening to behold as He sent a great storm to terrify and confuse the unbelievers.  Five units of Mounted Elites, warriors, bowmen and skirmishers hastened to the shrine in the first instance while the local levy gathered their weapons and courage to arrive in due course.

Knowing well the cunning of the Picts and understanding their cowardly tactics Lemmarius directed his archers and skirmishers to engage their counterparts in the Pictish force. {This tactic proved quite effective as the two groups effectively fought each other to a standstill and the British warriors were screened from the Pictish missiles for most of the game.}

On the opposite flank the Pictish cavalry moved to threaten the Holy Shrine but Lemmarius led his Elite heavy cavalry and champion forwards to counter them and in a bold charge caught the raiders and contended mightily with them, forcing them to withdrawn in confusion and ignominy. {The mounted British Lord, his mounted champion and four shock cavalry charged the picts;  the result,  1 dead and 3 shock on the picts for a couple of shock on the Britains, considering the number of dice rolled the result could have been better but if effectively took the pictish cavalry out of the game.}

In response the Pictish Lord led a unit of raiders against Lemmarius and smote him and his men sorely, inflicting a minor wound on Lemmarius with their fruit knives but forcing them from the field of glory. {This was a calculated risk, I though the Picts might do this but hoped I'd get away with it, in the end the cavalry 'lost their amphora' and legged it but Lemmarius and Champion were able to get away and the Picts were now down to three units of foot raiders in the centre.}

While the Lord Lemmarius lured the Pictish lord away Lemmarius's loyal nobles led the Foot Warriors and Levy forward to engage the remaining raiders.  Great was the slaughter, the mounds of the slain were piled high in the storm of the Lord but the stacks of shock were higher still and the ungodly gave ground in the face of the Shield Wall of the Righteous.  { The battle between the Warriors and Levy on one side and the Raiders on the other was hard fought but the shield wall proved vital and although few raiders died the accumulation of shock became decisive, especially when one raider unit broke and routed through another unit of Raiders who took lots of shock themselves.}

Finally, as Darkness fell the Picts realised they would never attain the sacred relics of Holy St Brushinarius and legged it for their remote hovels in the North hotly pursued by the heroes of North Rheged.  Lord Lemmarius drank heartily of the wine of victory and a veritable thieves horde of plunder was stripped from the slain.  So inspirational was the victory that two fresh warriors have come forth from the men of Rheged and pledged themselves to the banner of Lemmarius while holy mother church, moved by the actions of Lemmarius in saving the shine of the Blessed St Brushinarius, has sent  old father Roggerius to join the warband of Lemmarius bringing spiritual succour to the warriors of Northern Rheged.  {I was lucky to be holding a couple of pursuit cards at the end of the game which pushed the victory up to +5 bringing a couple of extra warriors, while winning the church raid scenario gave me a priest who can remove 1 point of shock per game.}

In a last and fitting tribute to the victory the Monks of St Brushinarius have renamed the cliff beneath which their shine settles and henceforth and forever it shall be known as Caer Pictrunawayedd.

paulr

 ;D ;D ;D ;D

A great report that would only be enhanced by some pictures  ;)
Lord Lensman of Wellington
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Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
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paulr

Lord Lensman of Wellington
2018 Painting Competition - 1 x Runner-Up!
2022 Painting Competition - 1 x Runner-Up!
2023 Painting Competition - 1 x Runner-Up!

Leman

Excellent report. sounds like great fun.
The artist formerly known as Dour Puritan!

Techno


DanJ

In the DB campaign I play North Rheged and have been quite lucky, my neighbor to the south hasn't been so fortunate and has had a couple of rough encounters with the Irish.

In an attempt to encourage a better class (one that's easier to beat) class of raider he's launched a ne tourist drive.....


toxicpixie

Awesome-sauce :D

Although if he's getting beaten so much shouldn't the advert be "Please don't come here for a generation, we've nothing left for you to steal! Go north, they're rich and have loads of stuff to plunder! Pleeeeeeeeeeeeeeeaaaaaaaaaase go north!"

;D
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DanJ

QuoteAlthough if he's getting beaten so much shouldn't the advert be "Please don't come here for a generation, we've nothing left for you to steal! Go north, they're rich and have loads of stuff to plunder! Pleeeeeeeeeeeeeeeaaaaaaaaaase go north!"

He's trying to encourage Saxons to visit, he knows how to beat saxons  :D  on the other hand Irish are a real pain and several among us think the Irish force is just too strong.

toxicpixie

It's not often you hear that in wargames rules!

How are the Irish so good?
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Leman

They managed to put down permanent settlements in Wales in the Dark Ages.
The artist formerly known as Dour Puritan!

toxicpixie

And the Scotti shoved the Picts out or culturally ate them in the North, for that matter :)

But wargames rules don't usually make them much good... although they're a sod to deal with in Peter Pigs Longships! rules. Lots of free and very useful skirmishers, and by the time you drive them off and settle down to serious plunder an awful lot of steadier guys have arrived to swamp you. Ok, they're not much one on one versus a shieldwall but it goes a bit Isandlwana if you're not careful!
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

DanJ

QuoteHow are the Irish so good?

There are a few smallish things but together they add up.

The Irish skirmishers are activated on their own card but are commanded and come under the level 1 noble, this allows the noble to remove shock from skirmishers, something which the British, Saxons and Picts don't have (and the British and Saxons start the campaign without any skirmisers, only a unit of 4 missiles).

Mounting the Irish Lord in a chariot upgrades his skirmish cavalry to raider cavalry class which makes them much more dangerous in combat (they get an extra attack dice for each point of shock on an enemy unit).

The Irish Lord also gets a sling attack, with +1 to hit and +1 effect and no movement modifier. This means he has a 67% chance of inflicting shock or a kill on a levy unit, 50% on a warrior unit and 34% on an elite unit.  This is a free ability with no penalty, no other faction commander has any sort bonus like this, he is also classed as an athlete which means, among other things, he can jump out of combat if the dice decide he should be hit.

The Scots are similar but at least don't get any special lord bonus.