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10 September 2010, 08:44:58 PM

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Author Topic: late roman cavalry army?  (Read 504 times)
marcus
Cadet

Posts: 2


« on: 19 June 2010, 08:03:36 PM »

greetings all. I am new to the 10mm gaming scene, having until recently been playing GW games mostly.
Now having seen the light am awaiting the warmaster ancients rules to arrive. Have decided on first going for late roman army just because always wanted roman army and the models are really nice.
sorry to the point also really like cavalry armies, how possible is this with late romans in warmaster? and would love to hear your thoughts on composition. cheers
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jchaos79
Lieutenant
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Posts: 240



« Reply #1 on: 21 June 2010, 12:33:40 AM »

warmaster ancient rules are superb. If you like cavalry armies then you should go for romes enemies ones.

Enjoy, and lets see what other people says, because I never play with late roman army
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FierceKitty
Second Lieutenant
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Posts: 148



« Reply #2 on: 21 June 2010, 06:53:26 AM »

I have to disagree about Warmaster rules. I find the dice-rolling excessive (roll to hit, then to wound, then to survive....How many rolls do you really need to generate a single result?). Play what seems best to you, of course, but I'd advise that you keep your eyes open to see what other possibilities are out there.
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My opponents never play well. I was unlucky/the rules are unfair/I was off form/I felt sorry for him and let him win....
sunjester
Cadet

Posts: 13


« Reply #3 on: 23 June 2010, 07:44:06 PM »

I have to disagree about Warmaster rules. I find the dice-rolling excessive (roll to hit, then to wound, then to survive....How many rolls do you really need to generate a single result?). Play what seems best to you, of course, but I'd advise that you keep your eyes open to see what other possibilities are out there.

I think you are thinking of Warhammer Ancients there! In Warmaster you just roll to hit and then better armoured units roll to save.
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Last Hussar
Lieutenant
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Posts: 161


« Reply #4 on: 24 June 2010, 01:30:48 AM »

It is important never to let your opponent use Irish peasant mercanaries. Embarrassed
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Will Wargame for payment
Leon
Brigadier
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Posts: 2214



WWW
« Reply #5 on: 24 June 2010, 01:35:58 AM »

It is important never to let your opponent use Irish peasant mercanaries. Embarrassed

Potatoes can be very effective when thrown accurately...

 Grin
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DanJ
Second Lieutenant
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Posts: 68


« Reply #6 on: 23 July 2010, 11:52:47 AM »

Hi,

Warmaster Ancients are a great set of rules and sunjester's right, in WMA you just roll to hit and the defender gets to roll saves depending on their armour, it's a nice interactive mechanis which works well.

As for the Late Roman Army it's very nice I haven't played it due to lack of time but for 1500 points (a good evenings game) I'd go for

1 x General
2 x Tribunes
1 x Veteran Infantry
2 x Archers
4 x Militia
1 x Skirmish Infantry
1 x Cataphract
3 x Heavy Cavalry
2 x Mounter Skirmishers
1 x Portents

This gives yopu a nice ballance between strong infantry and a very strong cavalry strike force.

Dan
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DanJ
Second Lieutenant
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Posts: 68


« Reply #7 on: 24 July 2010, 07:37:17 PM »

Oops, I missed out 5 units of Spearmen, rather fundamental.
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jchaos79
Lieutenant
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Posts: 240



« Reply #8 on: 28 July 2010, 10:31:21 PM »

Yep ... 5 units ... a little bit fundamental  Cheesy

Wouldn't be better more skirmisher than archers?  -just a thought-
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DanJ
Second Lieutenant
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Posts: 68


« Reply #9 on: 29 July 2010, 09:23:59 AM »

Quote
Wouldn't be better more skirmisher than archers?  -just a thought-

You could get rid of 1 archer unit and the portents and have two extra skirmish infantry depends on you prefured style of play.

 I generally would go for the extra range and the portents.

This army is from the orginal book and isn't the best that can be done, Rick Priestly has a couple of alternative Late Roman Armies posted on his web site which are more interesting
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