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Author Topic: African centaurs  (Read 1388 times)
Techno
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« Reply #15 on: 19 March 2012, 06:00:48 AM »

Very original....Works particularly well too ! Thumbs up
Cheers - Phil
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jchaos79
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« Reply #16 on: 21 March 2012, 08:16:36 PM »

are you going to use amazons for that army? some rhinos? or going for hisotricals to convert them into fantasy african warrior?
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Luddite
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« Reply #17 on: 22 March 2012, 09:26:25 AM »

Aye, the Colonial range Zulus or fantasy Barbarians or Amazons would fit the bill.  Also a few elephants, a Rhino ro two, or some of the dinosaurs for a 'lost world' style force?

Let's see...what else?

Werehyenas - i guess you could use the fantasy wolf figures with an appropriate paint scheme.
Boliko (Biloko?) - magic tree dwelling dwarves.  Perhaps use the cloakced drawves or dwarf wizard figures?
Abada - unicorns, but i think they had a crooked horn
'Big snake' - in South African if i recall...big enough to eat an elephant...
Lengu (Liengu? Tokolosh?) - giant water spirit (use water elemental?)
Umdelebhi(?) - Zulu's talked of a poisoned gas tree that fed on the rotting corpses of those its gas killed.  (Carnivorous plants mins?)


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republic of tolworth
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« Reply #18 on: 22 March 2012, 10:33:47 AM »

Some nice ideas there guys, cheers.

At the moment the 'main force' troops are Maasai from the ww1 range. With Zulus as another tribe. some greek javalins painted up as skirmishers. And yes I have some rhinos. which are very cool not so little figures. Also the new riderless elephants are screaming to join the throng.

Some vultures left over from warmaster bits and a northern wolf tribe as well. The old style velti stand in for them. But I may get some of the very nice new ones from Techno. Just the wolf skin ones. They have deer riders with wolf pelts from the Eureka range (yeh yeh I know, but I was weak  Embarrassed)

More is planned with the leopard clan and others, but I have to finish painting Persians and Elizabethans before I'm allowed near that project again  Wink
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League of the dayglow Aztec Empire.
Sandinista
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« Reply #19 on: 22 March 2012, 04:56:41 PM »

The rhinos are cool, used as scythed chariots in Hail Caesar can be quite evestating - unless they run away 1st Smiley
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Luddite
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« Reply #20 on: 22 March 2012, 06:05:39 PM »

Is Hail Caesar any good?
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http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN
fred 12df
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« Reply #21 on: 22 March 2012, 06:13:42 PM »

I like HC it seems to take most of the fiddly bits out of Warmaster, but retains the command uncertainty.

The break test mechanism can be a bit too random so we have a house rule to tone the extremes down a bit. Movement is best described as free and easy (but no more so than WM)
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Sandinista
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« Reply #22 on: 22 March 2012, 06:50:34 PM »

HC is one of the more enjoyable rule sets I have ever played, I would recommend it to anyone.
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mad lemmey
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« Reply #23 on: 22 March 2012, 06:52:15 PM »

I like hc, but you have to balance forces rather than give them every skill in the book or it lives up to the club nickname of Hail Cheesey!
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Sandinista
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« Reply #24 on: 22 March 2012, 07:00:31 PM »

I agree not too many special rules, though I do like the ones which make your troops worse  Evil
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"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion; I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain."
mad lemmey
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« Reply #25 on: 22 March 2012, 07:14:04 PM »

I agree! that was why our halfling goblin game was so enjoyable, only two units perside really had anything worthwhile!
for instance the halfling swordsmen had two handed weapons, which cap foamw saves at 5 plus, however most of the goblins only had a 5 plus save anyway!  Cheesy
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