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Pendraken Miniatures Forum
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2D Silhouette Scenery
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Topic: 2D Silhouette Scenery (Read 626 times)
jimduncanuk
Colonel
Posts: 1078
2D Silhouette Scenery
«
on:
19 November 2020, 06:00:42 PM »
Here are some details of my 2D Silhouette Scenery.
http://jim-duncan.blogspot.com/2020/11/2d-silhouette-scenery.html
Perfect for 10mm figures on Heroscape tiles (40mm) but there may be other options is the future.
Jim
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fred.
Lieutenant General
Posts: 5553
Re: 2D Silhouette Scenery
«
Reply #1 on:
19 November 2020, 08:38:44 PM »
Those are very cool
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Steve J
General
Posts: 9032
Re: 2D Silhouette Scenery
«
Reply #2 on:
19 November 2020, 09:06:21 PM »
Very effective Jim. I saw something similar at Colours a few years ago with a teddy bear game (18mm figures I think), as well as a post on Bob Cordery's Blog. They would be perfect for my mdf figures too.
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jimduncanuk
Colonel
Posts: 1078
Re: 2D Silhouette Scenery
«
Reply #3 on:
19 November 2020, 09:16:09 PM »
Quote from: Steve J on 19 November 2020, 09:06:21 PM
Very effective Jim. I saw something similar at Colours a few years ago with a teddy bear game (18mm figures I think), as well as a post on Bob Cordery's Blog. They would be perfect for my mdf figures too.
I'll be sharing my findings with Bob Cordery.
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Techno II
Major
Posts: 685
Re: 2D Silhouette Scenery
«
Reply #4 on:
20 November 2020, 08:03:03 AM »
Those look rather spiffy !
Cheers - Phil
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ianrs54
Playtester
General
Posts: 8949
Re: 2D Silhouette Scenery
«
Reply #5 on:
20 November 2020, 08:10:51 AM »
Nice stuff
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steve_holmes_11
Colonel
Posts: 1038
Re: 2D Silhouette Scenery
«
Reply #6 on:
20 November 2020, 10:03:50 AM »
Very nice, I can see a possible demand for a broader range of bases.
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jimduncanuk
Colonel
Posts: 1078
Re: 2D Silhouette Scenery
«
Reply #7 on:
21 November 2020, 09:10:49 PM »
An update on the 2D Silhouette Scenery front.
http://jim-duncan.blogspot.com/2020/11/2d-silhouette-scenery-update.html
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paulr
Field Marshal
Posts: 10447
Re: 2D Silhouette Scenery
«
Reply #8 on:
22 November 2020, 12:40:21 AM »
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Techno II
Major
Posts: 685
Re: 2D Silhouette Scenery
«
Reply #9 on:
22 November 2020, 05:42:08 AM »
Works very nicely, Jim.
Cheers - Phil.
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fred.
Lieutenant General
Posts: 5553
Re: 2D Silhouette Scenery
«
Reply #10 on:
22 November 2020, 08:28:28 AM »
These look good - how do they work in the game?
Is it the hex face / boundary that counts as terrain, or it it the hex itself?
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Steve J
General
Posts: 9032
Re: 2D Silhouette Scenery
«
Reply #11 on:
22 November 2020, 09:48:35 AM »
Very effective Jim.
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mmcv
Brigadier
Posts: 1904
Re: 2D Silhouette Scenery
«
Reply #12 on:
22 November 2020, 10:15:06 AM »
Those look really well all painted up and in play. Fits very nicely with the aesthetic of the figures.
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jimduncanuk
Colonel
Posts: 1078
Re: 2D Silhouette Scenery
«
Reply #13 on:
22 November 2020, 10:21:12 AM »
Quote from: fred. on 22 November 2020, 08:28:28 AM
These look good - how do they work in the game?
Is it the hex face / boundary that counts as terrain, or it it the hex itself?
Good question.
It is the hex.
I'll explain more in due course but a single hex is defined by a two edged piece of scenery which must match.
A three edged piece of scenery will define three beers so they must match as well.
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