Pendraken Miniatures Forum
Welcome, Guest. Please login or register.
24 January 2021, 07:41:58 PM

Login with username, password and session length
Search:     Advanced search
We've released an excellent MDF Siege Tower and Trebuchet to our Medieval range!
314988 Posts in 18227 Topics by 2283 Members
Latest Member: dariusr
* Home Help Search Calendar Login Register
+  Pendraken Miniatures Forum
|-+  Pendraken Rules!
| |-+  Blitzkrieg Commander IV
| | |-+  BKC-IV Rule Queries
| | | |-+  assets / buidling destruction
« previous next »
Pages: [1] Go Down Print
Author Topic: assets / buidling destruction  (Read 799 times)
zap86
Cadet

Posts: 13


« on: 30 June 2020, 04:04:46 PM »

Hi guys,
I played my first BCK IV game last Saturday, and despite we made many mistakes with rules, I was a pleasant experience with a kind of fast / reactive game.
We played a NW US force defending a village against Germans not happy about it.
I read the rules again and found most of the questions I had. I still have a few questions for which I cannot find any (relevant) answers.

Assets
1- I understand that if you do not buy any "assets", you can not use off-table artillery (support), yes?
(meaning that you need to spend in your army list the cost of an off-table support + X corresponding assets if you want to use it?, and same for AGA?
Buildings destruction
2- Can you blast a building (or anything similar) using mortars, tanks, artillery  ... or you absolutely need the bunker buster ability?
Or what is the way to destroy a building and make occupants leave...?

Thank you for you help.
Olivier
Logged
ianrs54
Playtester
General
*
Posts: 8939



WWW
« Reply #1 on: 30 June 2020, 04:19:47 PM »

Assets are automatic attacks, or always accurate fire points - so could be Lancaster Strike on turn 10 on your base line  Cheesy. Artillery support is directed by FAO's and requested using their CV, to any artillery units you may have bought. It WILL miss.
Logged

FOG IN CHANNEL - EUROPE CUT OFF HURRAY

Muppet of the year 2019, and 2020
fred.
Lieutenant General
*
Posts: 5552



WWW
« Reply #2 on: 30 June 2020, 05:24:52 PM »

Off table artillery can be ordered two ways.

Using Assets for pre-planned targets, the target and the time is specified at the start of the game. Or
using a Forward Artillery Observer - who can order the guns to fire (though only once per turn not multiples)

Building Destruction - I don't think its in the rules. Generally in WWII it was found that the more the building was knocked down, the better protected the defenders were (see Stalingrad, Monte Cassino etc). Shifting defenders out of buildings in BKC4 is hard - in our group we don't think the 4+ save is really needed, the 6 to hit is good enough.


Logged

2011 Painting Competition - Winner!
2012 Painting Competition - 2 x Runner-Up!
2016 Painting Competition - Runner-Up!
2017 Paint-Off - 3 x Winner!
zap86
Cadet

Posts: 13


« Reply #3 on: 30 June 2020, 07:03:49 PM »

Thanks Fred.

for the building, do you mean no save once the building is destroyed or no save at all?

Olivier
Logged
zap86
Cadet

Posts: 13


« Reply #4 on: 30 June 2020, 07:04:44 PM »

Thanks ianrs54
Logged
fred.
Lieutenant General
*
Posts: 5552



WWW
« Reply #5 on: 30 June 2020, 08:12:30 PM »

Thanks Fred.

for the building, do you mean no save once the building is destroyed or no save at all?

Olivier

No save at all for troops in the building. just hitting then a 6 is very good protection, a 4+ save on top of that seems a bit much.
Logged

2011 Painting Competition - Winner!
2012 Painting Competition - 2 x Runner-Up!
2016 Painting Competition - Runner-Up!
2017 Paint-Off - 3 x Winner!
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!