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Author Topic: The Great 10mm Rules Directory  (Read 3138 times)
Hwiccee
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« Reply #15 on: 04 March 2020, 11:01:37 AM »

Name of rules: Twilight of Divine Right
Available from/Published by: The Pike and Shot Society https://www.pikeandshotsociety.org/
Period: 1618 - 1680
What scale of miniatures is the game designed for? Any scale
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Armies
What amendments/adaptations are required to play these with 10mm miniatures? None

A set of rules for fighting large historical battles with reasonable resources and in a reasonable length of time. Scenario books are also available and more planned.
« Last Edit: 04 March 2020, 11:09:04 AM by Hwiccee » Logged
Hwiccee
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Posts: 301


« Reply #16 on: 04 March 2020, 11:02:46 AM »

Name of rules: Twilight of the Sun King
Available from/Published by: The Pike and Shot Society https://www.pikeandshotsociety.org/
Period: 1680 - 1720
What scale of miniatures is the game designed for? Any scale
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Armies
What amendments/adaptations are required to play these with 10mm miniatures? None

A set of rules for fighting large historical battles with reasonable resources and in a reasonable length of time. Scenario books are also available and more planned.
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Hwiccee
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Posts: 301


« Reply #17 on: 04 March 2020, 11:08:18 AM »

Name of rules: Twilight of the Soldier Kings
Available from/Published by: Wyre Historic Books https://www.wyrehistoricbooks.co.uk/home
Period: 1730 - 1780
What scale of miniatures is the game designed for? Any scale
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Armies
What amendments/adaptations are required to play these with 10mm miniatures? None

A set of rules for fighting large historical battles with reasonable resources and in a reasonable length of time. Scenario books are also available and more planned.
« Last Edit: 04 March 2020, 11:12:16 AM by Hwiccee » Logged
Hwiccee
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Posts: 301


« Reply #18 on: 04 March 2020, 11:11:37 AM »

Name of rules: Mit Blut und Eisen
Available from/Published by: Wyre Forest Gamers  https://www.wfgamers.org.uk/FUFF
Period: 1840 - 1880
What scale of miniatures is the game designed for? Any scale
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Corps or Armies
What amendments/adaptations are required to play these with 10mm miniatures? None


A system inspired by the Fire and Fury rules for large battles in the period. Scenarios are online.
« Last Edit: 04 March 2020, 11:19:04 AM by Hwiccee » Logged
Hwiccee
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Posts: 301


« Reply #19 on: 04 March 2020, 11:20:41 AM »

Name of rules: Warr Without An Enemie
Available from/Published by: Wyre Forest Gamers  https://www.wfgamers.org.uk/WWAE
Period: English Civil Wars
What scale of miniatures is the game designed for? Any scale
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Brigade or Division
What amendments/adaptations are required to play these with 10mm miniatures? None


Scenarios are online.
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John Cook
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Posts: 503



« Reply #20 on: 04 March 2020, 12:18:21 PM »

Name of rules: Clash of Ideologies Version 7
Available from/Published by: Available as a download or on CD from Computer Strategies Pty - clinton_reilly@hotmail.com.  
Period: Interwar Period 1918 to 1939.  There is a total of 14 different periods available.

1.   Clash of Ideologies (Interwar Period 1918 to 1939). .  Used personally for SCW and early WW2.
2.   Desert Whirlwind (Post-World War II to the Fall of Baghdad).  Not used personally.
3.   Iron Tigers (World War II).  Used personally for WW2 North Africa and Mediterranean.
4.   The Desert Column (World War I).  Used for 1914 and 1916 naval.
5.   Imperial Splendour (Colonial).  Not used personnally
6.   The Great Powers (19th Century Europe).  Not used personally.
7.   Rally Once More! (American Civil War).  Used personally for ACW.
8.   Iron Duke (Napoleonics, including the American War of Independence & War of 1812).  Used for Napoleonics, including naval, and AWI
9.   The Great Captains (Linear Warfare in Europe from about 1650 to pre-Napoleonic Times).  Used for 1745 Jacobite Rising.
10.   Gunpowder Revolution (Renaissance Europe and Turkish Wars).  Used for ECW and Elizabethan naval.
11.   To Me! (Medieval and Dark Age).  Used for Norman invasion and Hattin.
12.   Macedon, Rome and Hellas (Ancients - 500 BC-500 AD approx.).  Not used personally.
13.   The Age of Heroes (Biblical Era - 500 BC and earlier).  Not used personally.
14.   Skull Cleaver (Fantasy).  Not used personally.

What scale of miniatures is the game designed for? Any scale.  
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Any level.  I have used it for 1:1 skirmishing at platoon to Brigade level at 1:20.  You input the necessary information – ratio of figures to men, ground scale etc.  This can be whatever you want.  You are only limited by the size of the table and your collection of miniatures.  
What amendments/adaptations are required to play these with 10mm miniatures? None at all.  The computer doesn’t care.
Pros  – Can also be run as a solo game against the computer.  Naval and air are integrated into the rules or can be run as separate games.  All the games run on the same system so you don’t need to re-learn the rules.  No dice or table-top clutter.  Run on any Windows based PC including tablets. 
Cons – Like ‘Marmite’ people either like computer moderated games or they don’t.  Requires input to the computer before the game and interaction with it during the game.  
« Last Edit: 04 March 2020, 12:24:49 PM by John Cook » Logged
Leon
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« Reply #21 on: 04 March 2020, 02:27:08 PM »

Great stuff so far, keep them coming!
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Steve J
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« Reply #22 on: 04 March 2020, 02:41:52 PM »

Name of rules: Lion Rampant, Dragon Rampant, The Pikemen's Lament, Rebels and Patriots, The Men Who Would Be Kings
Available from/Published by: Osprey
Period: Medieval through Pike & Shot, Black Powder period and Colonial, with Fantasy thrown in. Adaptions available for Anglo-Saxon conflicts etc.
What scale of miniatures is the game designed for?: 10mm - 28mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)?:  Really the choice is yours. Mainly 1:1 but have seen Isandlwana played with house mods.
What amendments/adaptations are required to play these with 10mm miniatures?:  Absolutely none!
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Sunray
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« Reply #23 on: 04 March 2020, 02:58:38 PM »

Name of rules: AK47
Publisher : Peter Pig
Period: African post war to modern bush wars
scale: designed for 15mm but works well with 10mm
Tactical level - glorified skirmish
Qualifications - Every Boxing Day my family (all 6) indulge me in a war game.  AK47 rules are simplistic , bloody and brutal.  But easy to follow. And you can add bolt ons to cover personalities and airstrikes.  Its Level One gaming but its fun.  My family love the tactical scenarios - level of outside (international help) that is decided by dice.
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bibertybob
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Posts: 25



« Reply #24 on: 04 March 2020, 04:46:03 PM »

Name of rules; PICKETTS CHARGE
Publisher; Reisswitz Press
Period; American Civil War
Scale; 15mm / 28mm but works well with 10mm
Tactical Level; Brigade
What Amendments; Just use 15mm distances etc for 10mm.


Bob
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mollinary
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Posts: 3074


« Reply #25 on: 04 March 2020, 05:31:19 PM »


Name of rules: For King and Parliament
Available from/Published by: BigRedBat https://bigredbatshop.co.uk/
Period: English Civil War (Wars of the Three Kingdoms)
What scale of miniatures is the game designed for?  Any scale. Playtested and demonstrated at shows in scales from 54/28/15/10/6mm.
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Each unit is a batallia of foot or regiment of horse. These can contain any number of bases.
What amendments/adaptations are required to play these with 10mm miniatures? None. The game is played on an unobtrusive grid, and therefore involves no measuring, so no need to change the rules for different figure scales. The grid size can be modified to suit table/ battle size.

Many thanks to Paul for the original post!
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ianrs54
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« Reply #26 on: 04 March 2020, 05:45:22 PM »

Battlegroup and its annexes. Available from PSC, and on Amazon
DEsigned for 20mm, I usually play in 15mm, and have done games in 6mm, so 10 should be  fine.

The modern version (due soon???) is designed for 10mm. A use for those Falklands Brits. The Argentines will pass for Dutch and Belgians.
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paulr
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« Reply #27 on: 04 March 2020, 06:35:20 PM »

A general introduction covering ideas we are all familiar with might be useful. Perhaps something like the below.

10mm figures can be used with most wargames rules with little or no changes required.

The one area where changes may be useful is figure basing. There are a number of options, you can:
1. Use the same number of figures on the same size bases
2. Use more figures on the same size bases
3. Use similar numbers of figures on smaller bases

1. Use the same number of figures on the same size bases
This approach is often used for skirmish games and the more open warfare of the 20th century or later. The smaller figures are less over sized compared to the ranges of weapons improving the look of the game. It also often better represents the more open formations used.

2. Use more figures on the same size bases
This approach is often used for earlier periods of massed warfare with more figures per base allowing more detailed formations and a greater impression of mass. It can be used in skirmish games with 2-3 10mm figures replacing 1 larger figure upgrading a small skirmish to a large one. In 20th century or later games it allows the numbers of figures to better represent the section or platoon the stand is representing.

3. Use similar numbers of figures on smaller bases
This allows larger games to be played on the same table or smaller tables to be used. If you reduce the base size in most rules the movement distances and weapons ranges should be reduced proportionally. Common approaches are to halve base sizes and all distances or to use centimetres instead of inches.

For rulesets designed for smaller scales (2/3/6mm) fewer figures on the same size bases may be required.
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gianpi
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Posts: 4


« Reply #28 on: 05 March 2020, 02:46:31 PM »

Name of rules: Rommel
Available from/Published by: Sam Mustafa
Period: WWII
What scale of miniatures is the game designed for? 6mm but also works with bigger miniatures
What tactical level is the game aimed at? One base = one company,  battalion for artillery
What amendments/adaptations are required to play these with 10mm miniatures?  No change required, units are bases and not single miniatures
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Sandinista
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Posts: 1847


« Reply #29 on: 06 March 2020, 09:17:56 PM »

Name of rules: Pike and Shotte
Available from/Published by: Warlord Games
Period: 1500 - 1700
What scale of miniatures is the game designed for? 28mm
What tactical level is the game aimed at (eg, platoon, company, battalion, division)? Unit is a regiment or equivalent
What amendments/adaptations are required to play these with 10mm miniatures? None, I use unit frontages as suggested within the book - but with more figures on

Cheers
Ian
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