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Author Topic: Frostgrave/Wetgrave?  (Read 1198 times)
sunjester
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« on: 28 January 2020, 09:35:31 AM »

I had the Frostgrave gang (Mark, Henry and Colin) over for a game to try out some of Mark's ideas for our new Frostgrave campaign. We have played two previous Frostgrave campaigns in monthly games and Mark has been inspired by my new Streets of Venice layout.

More pictures on the blog http://grahamsgaming.blogspot.com/2020/01/frostgrave-wetgrave-in-venice.html

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ianrs54
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« Reply #1 on: 28 January 2020, 10:20:45 AM »

Looks good
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FOG IN CHANNEL - EUROPE CUT OFF HURRAY

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steve_holmes_11
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« Reply #2 on: 28 January 2020, 10:47:53 AM »

It looks brilliant.

Something I learned form living in a canal city is how much the water opens up sightlines, but breaks up landlines.
Quite the opposite of most city terrain.

For example, I lived 300 metres from the Olympic stadium, but getting there involved a 1.5Km bike ride (Varied depending whether bridges were open for road or water traffic).
Some routes became a lot easier when I managed to borrow a boat.

Perhaps it's time for an extra character class - the Gondolier.
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Techno
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« Reply #3 on: 28 January 2020, 11:01:11 AM »

Stonking, Graham. Thumbs up

Cheers - Phil
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mad lemmey
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« Reply #4 on: 28 January 2020, 12:48:46 PM »

Top idea
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sunjester
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« Reply #5 on: 28 January 2020, 01:08:54 PM »

 
Something I learned form living in a canal city is how much the water opens up sightlines, but breaks up landlines.
Quite the opposite of most city terrain.


That is something players commented on, hence the liberal use of fog!

Thanks for all the kind words chaps.
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O Dinas Powys
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Blowing up a storm!


« Reply #6 on: 28 January 2020, 01:17:16 PM »

Cracking stuff  Thumbs up

Coracles is what you need: light and portable  Undecided
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(I know, even though it's fantasy  Shocked  Wink  )
Raider4
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« Reply #7 on: 28 January 2020, 10:12:31 PM »

Love it, looks really good. Great to see lots of urban scenery. What games of Mordheim ought to have looked like, but rarely did in my experience.
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toxicpixie
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« Reply #8 on: 29 January 2020, 12:34:11 AM »

Love it, looks really good. Great to see lots of urban scenery. What games of Mordheim ought to have looked like, but rarely did in my experience.

Spot on, good comment. Nice Smiley
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steve_holmes_11
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« Reply #9 on: 29 January 2020, 08:52:36 AM »

Cracking stuff  Thumbs up

Coracles is what you need: light and portable  :-

I understand there's a "Wall" spell, usually used to block movement.
I wonder whether a wall projected onto a canal bottom would create a narrow causeway across.

Wizard projects wall from some way down the canal.
Henchmen dash across.
Fun ensues.

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toxicpixie
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« Reply #10 on: 29 January 2020, 09:21:43 AM »

Walls are 3" high IIRC (and 6" long). So as long as you specify depth of water pre-game, that's no problems. Unless the spell dissipates when someone's halfway over Cheesy
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O Dinas Powys
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« Reply #11 on: 29 January 2020, 09:23:56 AM »

Walls are 3" high IIRC (and 6" long). So as long as you specify depth of water pre-game, that's no problems. Unless the spell dissipates when someone's halfway over Cheesy

It might just work, does it specify how thick they are?  Undecided
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Ithoriel
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« Reply #12 on: 29 January 2020, 10:10:38 AM »

Can you cast the spell on it's edge to create a 6" x 3" bridge?

Do you have to lie on your side to cast it like that?  Smiley
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toxicpixie
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« Reply #13 on: 29 January 2020, 10:14:51 AM »

We just treated them as 1" wide, I honestly can't recall of Joe ever specified? They might even be 6" tall, my FG stuff's in the loft of doom so I can't double check Cheesy

And I guess you could house rule casting at odd angles, but I can forsee some bugger making life difficult with that so maybe not Wink
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Orcs
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« Reply #14 on: 29 January 2020, 11:25:57 AM »

We just treated them as 1" wide, I honestly can't recall of Joe ever specified? They might even be 6" tall, my FG stuff's in the loft of doom so I can't double check Cheesy

And I guess you could house rule casting at odd angles, but I can forsee some bugger making life difficult with that so maybe not Wink

Walls ae three inches high, same as fog. No thickness is mentioned, but this is not really relevant in the game. Climbin gover a wall is normally leathal, as you end up stuck in plain sight at least once.

They ae a straight line from any point in line of sight , again same as fog.

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