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Author Topic: End Phase  (Read 447 times)
T13A
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« on: 18 January 2020, 09:02:15 PM »


Hi

Am I correct in saying that using BKC-IV, during the End Phase, hits and suppression only comes off the active players units? (Unlike BKC-II where hits came off both sides units).

The firing example on page 39 (3rd paragraph from the bottom) still (i.e. no change in the errata) goes along with BKC-II, so I’m still rather confused.

Grateful for some clarity.

Cheers Paul
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Big Insect
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Posts: 669


« Reply #1 on: 19 January 2020, 10:55:54 AM »

Ignoring the example - does it say anywhere else that the process differs between BKCIV and BKCII.

Sorry - I don't have my rules set with me as I answer this.

Thanks
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T13A
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« Reply #2 on: 19 January 2020, 11:26:40 AM »

Hi Mark

Ignoring the example in BKC-IV (which follows BKC-II)

BKC-II:

Page 9 – Sequence of Play – Phases

End

•   remove outstanding hits from all units on the table;
•   remove suppression markers from all of the active player’s units;

Page 36 – End Phase

•   remove outstanding hits from all units on the table;
•   remove suppression markers from all of the active player’s units;

BKC-IV

Page 18 – Sequence of Play – Phases

End

•   Remove outstanding hits from all of the active player’s units on the table.
•   Remove suppression markers from all the active player’s units.

Page 56 – End Phase

•   Remove outstanding hits from all of the active player’s units on the table.
•   Remove suppression markers from all the active player’s units.

(my highlighting)

It obviously says the same on the new QRS.

Cheers Paul
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Big Insect
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« Reply #3 on: 20 January 2020, 10:12:11 AM »

Thanks Paul

I think this might be a 'carry-over' error from BCKIII
There is no intention to change the way that Hits or Suppression are played in BKCIV from BCKII.

The correct order of play is:

At the end of a player's turn the following happens:

1. The hits for both sides are removed
2. Suppression for the active player's units are removed
3. Suppression for the inactive player's units stay on
4. The inactive player now becomes the active player

Does that make sense?
We'll pick that up and amend/clarify it - the lumping together of Hits and Suppressions is what has caused the issue.

Thanks
Mark
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glenbrooks
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Posts: 6


« Reply #4 on: 23 January 2020, 05:43:25 PM »

Hi Mark does that mean the new quick play sheet 1.1 is wrong and the rules are wrong? as it still says only remove active players hits and suppression ? thanks glen
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« Reply #5 on: 23 January 2020, 06:07:22 PM »

It does Glen and that is being picked up both in the QRS and the Errata.
Thanks
Mark
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glenbrooks
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« Reply #6 on: 23 January 2020, 07:09:56 PM »

thanks for the fast reply mark, all ready for a game next week now ,glen
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« Reply #7 on: 23 January 2020, 09:51:17 PM »

Wonderful Glen - keep us posted - even mini-battle reports are always welcomed.
Hope you have fun

Mark
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