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Author Topic: On the Northern Shoulder of Kursk  (Read 3360 times)
bigjackmac
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« Reply #30 on: 28 October 2019, 01:00:26 PM »

Thanks fellas.

Jack
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Ithoriel
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« Reply #31 on: 28 October 2019, 02:30:18 PM »

Great report and nice pics!

Played a Kursk-era BKC game yesterday where my opponents Russians had rather less luck with their artillery. Their 122mm batteries missed everything.Their truck-mounted Katyusha battery only hit two things .... a T-60 platoon and (following turn) the Russian FOO! Killed both. Smiley
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bigjackmac
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« Reply #32 on: 28 October 2019, 09:56:33 PM »

Ithoriel,

Thanks man, I appreciate it, and the Germans here sure could have used some of that luck with the Soviet off-table support.  Man, it was just relentless!

V/R,
Jack
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bigjackmac
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« Reply #33 on: 18 November 2019, 03:35:35 AM »

All,

Soviet Counterattack on Karpunevka

It's 1800 on 9 July 1943 in western Russia, where the German 507th Infantry Regiment of the 292nd Infanterie Division is scraping out hasty defensive positions in preparation for a counterattack by the Soviet 1061st Rifle Regiment and armored elements of the 1442nd Heavy Breakthrough Artillery Regiment.  Cut-off, alone, outnumbered, and low on ammunition, this should prove to be tough sledding for the German infantrymen.

I am playing this game because I have the good fortune of being buddies with Steve of the "Sound Officer's Call" blog (https://soundofficerscall.blogspot.com/2019/10/firestorm-ponyri-station-campaign-first.html), and he is running a "Firestorm Ponyri" campaign. He is playing some games with his local buddies, but was unable to play all of the games himself; rather than simply 'dice off' for results of campaign fights they were unable to play on the table top, Steve asked if anyone in the blogosphere wanted to help, so here I am.

It's been a little bit of an issue that I literally just sold off a bunch of German late war gear, so I'm a bit understrength, but Steve is working with me to make sure the fights I get match up with the forces I have. This is the first fight I've played, and I hope it wasn't too much a pain for him, I certainly want to keep going! First, I love to play games; second, it's been way too long since I've played any Eastern Front games (maybe eight years or so?); and lastly, I'm a solo gamer that still craves some comradery, so whenever I can help another wargamer out, I'm always quick to jump at it.
 

Overview, north is up.  The objective is the village of Snava, a Soviet supply depot, at center left.  You can see hardball roads running all over the place, and a water treatment pond at left.  The forest called "Birnenwald" is at right/bottom right, and other than that it's a couple patches of wood (top center left, left, with a stand at bottom center and a strip just east of Snava) with cultivated fields throughout.  This is the third fight at Karpunevka; the first saw a desperate Soviet defense throw back the German attackers, before the Germans were able to rebound and throw the Soviets out on the second try.  The Soviets have attacked north, past Karpunevka (would be off camera to top), cutting the German forces here off from supply, and are now coming back to eliminate the pocket.  Technically speaking, all Soviet forces should enter the map from the northwest (top right), which is where the counterattack is coming from on the campaign map, but I'm allowing Soviet infantry to attack from right/bottom right as well, figuring they infiltrated via the Birnenwald which, off camera to right, actually extends further to the north/northwest.

This is a Soviet hasty assault vs a German hasty defense.  Here are the orders of battle:

Germans
3 x rifle platoon (each has a platoon commander, two have three rifle squads, one has two rifle squads)
1 x machine gun platoon (PC, only two MG-42s)
1 x mortar platoon (PC, only two 8.0cm mortar tubes)
1 x infantry gun platoon (PC, only two 7.5cm howitzers and two prime movers)
1 x anti-tank gun platoon (PC, three PaK-38 5.0cm guns and three prime movers)
1 x 'ersatz panzer' platoon (two Pz Mk III, one Stug III, and one Marder III)
*Being out of supply, the German OOB was knocked down by 20%, which is why they are missing one rifle squad, one MG team, one mortar team, and one Pz Mk III.

Soviets
1 x rifle company (three platoons of PC and three rifle squads)
1 x machine gun platoon (PC, three Maxim .30-cal MGs)
1 x mortar platoon (PC, three 82mm mortar tubes)
1 x infantry gun section (PC, two 76mm howitzers)
2 x T-34 platoons (3 T-34/76 each)
1 x Su-122 platoon (3 Su-122s; I used Su-122s because I don't have enough T-34s, but the vehicles were treated as T-34s on the tabletop)
1 x Su-76 platoon (3 Su-76s)
1 x 'Tank Rider' platoon (PC and three rifle squads riding the S-76s)
Off table support: 1 battery of four 120mm heavy mortars


Let's try this out, see how ya like it.  Here's my scheme of maneuver overlay, showing the plan for both the Soviets and the Germans.  The Soviet plan is pretty simple, though they're splitting forces a bit more than is probably normal.  The plan is for the Soviet armor to jailbreak through the gap between Snava and the North Wood, while 3rd Rifle Platoon takes Snava and the other two rifle platoons flank Snava to the south, both pincers supported by their heavy weapons stationed in Birnenwald.  The Germans have a bit of an interesting concept going on: first, they're short on fuel and ammo.  Second, they're facing a serious disparity in firepower.  Third, they're facing a serious disparity in mobility.  So, they decide to emplace their direct-fire heavy hitters (the IGs, MGs, and ATGs) to interdict the Soviets most likely avenues of approach (the ATGs at bottom center to cover the entire arc between Snava and the Birnenwald, the MGs and IGs looking straight into the dark forest of the Birnenwald, where everyone is sure the Soviet infantry must emerge.  The German armor is in reserve, waiting to stem any Soviet breakthrough.  But the different piece is the three German rifle platoons: outnumbered and outmatched (very little organic anti-personnel capability beyond point-blank range, and no anti-tank capability beyond point-blank range), they are essentially conducing a 'reverse-slope' defense.

Yes, I know there is no slope, but what I mean is that they are looking to take advantage of restrictive terrain in order to maximize their capability against enemy armor and infantry by forcing engagements at point-blank range only.  They are doing this by occupying the North Wood, the West Wood, and the village of Snava, but by occupying only the west, i.e., trailing, edge of those terrain features.  So, by occupying the west edge, the Soviets will have to push into the east edge in order come to grips with the Germans, negating the Soviet firepower advantage.  Or at least that is the theory.  So spotting and 'recon by fire' will be a big part of this game because the Soviets are carrying out a hasty attack, so they didn't have time to conduct a thorough reconnaissance and thus they have to identify where the German defenders are emplaced.

I am playing this game in 10mm on a 6' x 4' table.  The toys are a mix of Pendraken, Minifigs UK, and Takara.  The matt is from The Wargames Company, with trees, hedges, and buildings from Crescent Root, the pond from Battlefront, and the fields from Hotz Mats.  I am using the Too Fat Lardies' "I Ain't Been Shot Mum" rules, modified a bit for simplicity.  I already mentioned spotting and recon by fire being a big part of this game; IABSM usually uses 'blinds' to depict hidden forces, but I am not going to do this as I'm playing solo and don't want to confuse myself any more than normal Wink  It's actually quite simple, no confusion involved, I just don't want to do it as I'm not going to be able to surprise myself anyway, so I'm putting the toys on the table and rolling to spot.


PaK Front!  Soviet tanks having a hard time getting off the start line!


The Soviets have a toe-hold in Snava (far left) and their tanks are pounding it.


But German infantry are stalking those very same armored fighting vehicles.


The Soviet CO tries to get his stalled infantry attack on the left flank moving again.


While the German CO is over there threatening to summarily execute his own troops!  "Not one step back!"

To see how the fight went, please check the blog at:
https://blackhawkhet.blogspot.com/2019/11/on-northern-shoulder-of-kursk-with.html

So, a helluva fight that was a helluva lot of fun!  I hope you enjoyed it as much as I did.

V/R,
Jack
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Techno
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« Reply #34 on: 18 November 2019, 07:28:42 AM »

Cracking report and piccies, Jack !  Thumbs up

Only had the chance for a 'skim' through......Proper look later.

Cheers - Phil  Smiley
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bigjackmac
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« Reply #35 on: 18 November 2019, 08:19:31 PM »

Thanks Phil, I hope you enjoy it when you get the chance! Wink

V/R,
Jack
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petercooman
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Blessed is the mind too small for doubt


« Reply #36 on: 21 November 2019, 07:24:16 PM »

Somehow missed this one when you posted, but great report Jack!

Over time you get used to the sluggish command of the soviets, But it's always worth it forthose moments when they do surge forward like a big tidal wave  Grin Grin Grin
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bigjackmac
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« Reply #37 on: 21 November 2019, 11:57:29 PM »

Thanks Peter, I'm glad you enjoyed it.  The fight was pretty good, definitely a lot of fun, though I did expect Soviet armor to push through a bit faster.  I'm thinking of adding a 'Soviet Armored Blitz' card, or some such, to the deck, to help them get where I think they should be.

V/R,
Jack
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petercooman
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Blessed is the mind too small for doubt


« Reply #38 on: 22 November 2019, 04:19:32 AM »

Thanks Peter, I'm glad you enjoyed it.  The fight was pretty good, definitely a lot of fun, though I did expect Soviet armor to push through a bit faster.  I'm thinking of adding a 'Soviet Armored Blitz' card, or some such, to the deck, to help them get where I think they should be.

V/R,
Jack

Not a bad idea. Of course, with those paks in a good firing position, any tanker would have thought twice before running into them, so it worked out sensibly!
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Raider4
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« Reply #39 on: 22 November 2019, 07:59:13 AM »

Not a bad idea. Of course, with those paks in a good firing position, any tanker would have thought twice before running into them, so it worked out sensibly!

From what I've read, Soviet tankers (and other forces) were not always allowed to think once, let alone twice.
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Ithoriel
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« Reply #40 on: 22 November 2019, 02:37:08 PM »

"It takes a brave man to be a coward in the Red Army!" - Georgi Zhukov Smiley
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bigjackmac
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« Reply #41 on: 26 November 2019, 02:04:36 AM »

Peter - I was thinking they'd push through it as quick as possible, as opposed to loitering in it! Wink

Raider - Good point!

Ithoriel - Exactly!  I think I used that in there somewhere.

Sorry guys, no Kursk batrep this week, I had an intrusion by 'real life.'

V/R,
Jack
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petercooman
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Blessed is the mind too small for doubt


« Reply #42 on: 29 November 2019, 10:03:40 PM »

Peter - I was thinking they'd push through it as quick as possible, as opposed to loitering in it! Wink


maybe they had to much wodka the night before  Evil



Sorry guys, no Kursk batrep this week, I had an intrusion by 'real life.'

V/R,
Jack

Real life? never heard of that game, what size of minis does it use?
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paulr
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« Reply #43 on: 29 November 2019, 10:09:49 PM »

Real life? never heard of that game, what size of minis does it use?

180cm but there is really wide variations between manufacturers in both height and build Wink
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petercooman
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Blessed is the mind too small for doubt


« Reply #44 on: 29 November 2019, 11:34:33 PM »

180cm but there is really wide variations between manufacturers in both height and build Wink

and.... form  Cheesy
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