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Author Topic: Next project - ACW, Colonial, ...  (Read 848 times)
paulr
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« Reply #15 on: 05 September 2019, 08:45:13 PM »

Well the Indian Mutiny is certainly looking like a fascinating period Smiley

Iíve pulled together some various 19th C mods for Volley & Bayonet and applied them to the Wing scale variant  Undecided
They seem to make sense so probably time to have a solo test game

Iím repurposing some of the Junior General top down figures I used for testing Sudan a while ago and am pulling together the forces for the second battle of Agra, October 1857 Hurry up!

Donít tell Pierre the Shy but this is slowing down my painting of his Scots
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paulr
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« Reply #16 on: 09 September 2019, 09:45:26 AM »

I mentioned the Indian Mutiny during our tea break in our regular group's Saturday game, the reception was not as warm as I'd hoped Sad

I've glued the test units onto some cardboard and will try out the rule variant I've come up with and see how enthusiastic I am after that Undecided

When are those Ancient Greeks coming out Wink Undecided
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paulr
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« Reply #17 on: 11 September 2019, 12:28:26 AM »

Cut out the test units Smiley

Hopefully Iíll get a test game in over the weekend Hurry up!
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Chris Pringle
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« Reply #18 on: 11 September 2019, 01:48:48 AM »

I've been mulling over ideas for my next project for a while and have been thinking about something in the mid to late 1800s using Volley & Bayonet rules :-

This gives me three broad choices:
  • European - but which nations and years Hypnotized Confused
  • American Civil War - Infantry, Artillery, cavalry - Blue & Grey Embarrassed
  • Colonial - variety of troop types, asymmetrical forces :- Nerd

If the Mutiny isn't sparking interest among your gang, and if 'variety of troop types, asymmetrical forces' are important criteria - why not go Franco-Prussian? The French army especially has a great variety of colourful units - and its republican incarnation is quite different from the imperial one - and the German side is not without variety and interest too. And they are super-asymmetrical: better French rifles vs better German artillery, active and aggressive German command vs passive French commanders and doctrine, a range of troop quality on both sides ... And plenty of interesting battles, if historical battles are your thing.

I think Mad Lemmey of this parish has done a lot of FPW with V&B (right Will?).

Chris

Bloody Big BATTLES!
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pierre the shy
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« Reply #19 on: 11 September 2019, 03:08:21 AM »

I think their concern was more along the lines of "not another period" as we play a wide veriety of rules and periods as it is. Armies/navies are not utilised that often given that usually our Saturday games take more than one session to play through. We use "V and B" fairly regularly so learning a new rule set is not an issue.
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paulr
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« Reply #20 on: 11 September 2019, 06:45:21 AM »

I think Pierre the Shy has summed it up reasonably well

There was also a bit of, ďnot really interested in colonialsĒ

Personally I donít mind having forces that only get a run occasionally but I can understand their reluctance
If you only play a period once every year or two it can be hard to remember the tactics let alone the rules  Wink
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FierceKitty
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« Reply #21 on: 11 September 2019, 07:23:52 AM »

I think the hobby's full of "not interested in colonials" (I was one myself) until they've tried it.
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paulr
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« Reply #22 on: 14 September 2019, 08:05:44 AM »

Played the first test game of my Volley & Bayonet Wing scale Indian Mutiny variant with Junior General top down figures on cardboard cut outs

The scenario was based on the second battle of Agra, October 1857

The Mutineers managed to catch the Loyalists before they had gone stationary (fully formed up in V&B terms) but the initial wave didn't do as much damage as hoped

The action was fast and furious and musket fire from stationary units was devastating I don't want to see

As the dust settled the Mutineers had lost two brigades and the morale of their other two brigades had collapsed

The Loyalists were not much better off one brigade had been destroyed, the morale of another had collapsed and the remaining brigade was grimly hanging on waiting for the reserves to sally from Agra Nail biting

I'll give the scenario another run tomorrow with some different tactics and see how that goes, overall I'm very pleased with the first outing
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paulr
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« Reply #23 on: 15 September 2019, 01:07:28 AM »

The second outing also went well

Repeated attacks by the Badmash wore down the Loyal cavalry while the main Mutineer infantry brigade and cavalry destroyed one of the Loyal brigades

The mutinous Bophal contingent tied down the other Loyal brigade but was destroyed in the process

The arrival of the sally from Agra saved the day for the Loyalists, Huzzah!
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FierceKitty
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« Reply #24 on: 15 September 2019, 01:44:56 AM »

Try not to loot the Taj Mahal, won't you?
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paulr
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« Reply #25 on: 15 September 2019, 09:57:16 AM »

Wot me guv'nr Wink

Tried an attack on some dug in Mutineers this afternoon Undecided
The Bophal contingent bore the brunt of the assault while the Badmash fought with the Loyal cavalry
I'll have to run the scenario again with fewer mutineers
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Steve J
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« Reply #26 on: 15 September 2019, 10:58:20 AM »

They sound like fun games Paul, any chance of some pics?
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paulr
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« Reply #27 on: 15 September 2019, 10:02:11 PM »

You want pictures of my cardboard cut outs Shocked Confused

I'll try and remember for the next attack on the dug in Mutineers
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Steve J
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« Reply #28 on: Yesterday at 07:07:14 AM »

I don't mind seeing wooden blocks (as I have some Cheesy) or card board counters for a game; they all help me get a feel of the action etc.
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paulr
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« Reply #29 on: Yesterday at 09:34:15 PM »

Your wish is my command Wink

This test game was loosely based on a number of battles where Loyal forces were attacking Mutineers dug in around a village

The Loyal forces have advanced down the road from the top of the table and deployed to their right
The Mutineers have redeployed a battery of guns to support their only unit of cavalry on their left


Casualties are slowly mounting as both sides artillery fires
The Loyalists are surprised by effective long range rifled musket fire from a company in the village


Galled by the mounting casualties the Loyalists charge!
Mutineer moral holds all along the line Shocked I don't want to see
The shock of the gallant charge of the 9th Lancers disorders the Mutineer artillery (yellow marker bottom left) Whew! I don't want to see


The Loyal attack on the dug in Mutineers has been a disaster, the survivors of the failed charge flee for their lives I don't want to see
The one minor positive was the destruction of the Mutineer artillery and the exhaustion of the Bhopal Contingent
The Loyal cavalry have had more success destroying the cavalry and artillery
The infantry of the Bhopal Contingent redeploy and loose close range volleys into the flank of the 9th Lancers
The 23rd Bengal Native Infantry move up to provide support Hurry up!


The Loyal cavalry charged the Bhopal line with mixed success; Hodson's Horse was disordered during the charge and routed but enough causalities were inflicted by the other cavalry to destroy or exhaust the Bhopal infantry
The remaining Loyal infantry and artillery cause some casualties in the village
The 23rd Bengal Native Infantry advance to cover the withdrawing Bhopal infantry and the 7th Infantry, Gwalior Contingent join their line


The concentrated fire of two European battalions and 2 artillery batteries is too much for the forces in the village
The Loyal cavalry charges and two of the Mutineer units are disordered by the the charge and all three are routed and destroyed I don't want to see


A costly win to the Loyal forces

Overall the rules seemed to work pretty well Smiley Smiley

I'll make a couple of changes to clarify the QRS
The drilled cavalry are a little too strong so I'm also going to reduce the number of to hit dice for drilled cavalry from 4 to 3, this still leaves therm better than undrilled cavalry with 2.
It makes them the same as most non-stationary foot so the key for the cavalry is to disorder the foot
« Last Edit: Yesterday at 10:04:54 PM by paulr » Logged

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