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We've upgraded our Sd.Kfz 251 models!
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| | |-+  What a Tenker! - the BKC variant
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Author Topic: What a Tenker! - the BKC variant  (Read 247 times)
Steve J
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« on: 10 August 2019, 09:24:35 AM »

An AAR of last night's solo game using a tweaked BKCII for a purly armour vs armour clash:

https://wwiiwargaming.blogspot.com/2019/08/what-tanker-bkcii-variant.html



https://1.bp.blogspot.com/-vLIbJPGqgpE/XU2vjjNillI/AAAAAAAAHsU/ePCjOxiwaO8i94u3HH8ZCBUnBD4S-R_NwCLcBGAs/s400/P1100965.JPG[/img]
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mad lemmey
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« Reply #1 on: 10 August 2019, 09:31:17 AM »

Looks a lot of fun.
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sunjester
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« Reply #2 on: 10 August 2019, 10:09:13 AM »

A good idea and looks like a fun game. Wink
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Shedman
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« Reply #3 on: 10 August 2019, 10:44:31 AM »

Nice one
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mad lemmey
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« Reply #4 on: 10 August 2019, 10:58:19 AM »

What flavour 250s were they?
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Steve J
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« Reply #5 on: 10 August 2019, 12:39:41 PM »

8, 9 and 10 Will, as they had some weapons that could damage to the Shermans etc. I did think of taking the mortar variant, but decided against it.
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Norm
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WWW
« Reply #6 on: 10 August 2019, 02:23:34 PM »

Steve enjoyed the narrative. The blundered 250's and the lost Tiger are good highlights as to how well this rule set delivers dynamic play and enhances solitaire play.
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d_Guy
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« Reply #7 on: 10 August 2019, 03:39:22 PM »

Great looking game, Steve.
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Steve J
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« Reply #8 on: 10 August 2019, 04:19:19 PM »

Thanks chaps Smiley.
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Techno
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« Reply #9 on: 10 August 2019, 04:45:20 PM »

 Thumbs up

Cheers - Phil
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bigjackmac
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« Reply #10 on: 10 August 2019, 10:47:52 PM »

Great fight, Steve, thanks for sharing!  I'm always a fan of the beautiful, clean look of your table, and working on getting back to BKC myself.  Was surprised the Shermans were able to handle the Tiger; were you playing the 'normal' hits fall off at the end of the turn, or the optional rule that has hits stay on?

Looking forward to more!

V/R,
Jack
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Steve J
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« Reply #11 on: 11 August 2019, 07:42:20 AM »

Thanks for the kind words Jack Smiley. I play the optional rule of hits stay on, as it gives a better game IMHO.
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bigjackmac
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« Reply #12 on: 11 August 2019, 05:28:55 PM »

Gotcha, Steve, and I did the same.

I am toying with the concept of units rolling 1D6 per hit at the end of each turn.

Green 6
Regular 5+
Veteran 4+
Elite 3+

Each dice that succeeds removes one hit; failed dice mean the hits stay.  So kind of a hybrid.  Haven't actually done it yet, and may make Elites too powerful, need to test.

Can't wait to see more of your BKC action!

V/R,
Jack
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Dave Fielder
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« Reply #13 on: 13 August 2019, 04:58:02 PM »

Look at that. You leave him alone for a few weeks and he goes and has all the fun!
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Ithoriel
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« Reply #14 on: 13 August 2019, 05:48:09 PM »

We play "Hits Come Off Slowly" Smiley

We remove the following hits, at the end of the owning players turn.

Fanatic - 0

Green - 1

Regular - 2

Veteran - 3

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