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Author Topic: Poles v germans  (Read 542 times)
Jim Ando
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« on: 29 July 2019, 08:16:31 PM »

Hi
Played a great game of bkc last night. The germans had to get as many units as possible across a river . The only bridge was well defended by the poles but the germans had two companies of engineers each with a pontoon bridge and two companies of panzers with panzer grenadier support. The game was 10 turns and we got to turn 9 with the game looking like a victory for poles. Then the most extraordinary dice rolling by me the german player , I activated an 88 then limbered it moved it unlimbered it then rolled a double 1 with 2 fire actions followed by another double one with two fire actions. Poles hit their break point then broke in their turn. Unbelievable.
Jim
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Steve J
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« Reply #1 on: 29 July 2019, 09:30:31 PM »

Wow! The Germans certainly left it until the last minute, although I must say I feel sorry for the Poles.
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paulr
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« Reply #2 on: 29 July 2019, 09:31:16 PM »

Seconded
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fred.
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« Reply #3 on: 29 July 2019, 10:09:09 PM »

That kind of thing has been known to put players off BKC (and other Warmaster variants) it just seems a bit too flukey and significant.
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Jim Ando
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« Reply #4 on: 30 July 2019, 09:02:31 AM »

To be honest that's why I love them.
How many flukes happen in war.

Jim
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Big Insect
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Posts: 498


« Reply #5 on: 30 July 2019, 04:00:27 PM »

It can work just as bad the other way - I've had a game with an artillery blunder followed immediately by an HQ command blunder and then a CO failing a high CV command roll.
It's at that point I often wonder if I am meant to be playing these sets of rules at all  Cry Cry Cry

However, on another day and other game I can run a set of command rolls down to a 3 (on 2 d6) ... wargaming is a great game at the mercy of the dice.

Glad the game was good - very unlucky for the Poles - nice scenario.

Mark
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Smoking gun
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« Reply #6 on: 30 July 2019, 07:49:44 PM »

Hi, with the old edition (version 2) we limited HQs to 5 successful rolls each to eliminate the fluke game winning serial command rolls.

Not that we achieved 5 successful rolls that often.

Regards,

Martin
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Jim Ando
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« Reply #7 on: 31 July 2019, 10:34:24 AM »

Technically it was 5 successfully rolls
Just so happened two of them were double ones
It'll never happen to me again.
I did have 3 blunders aswell.

Jim
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steve_holmes_11
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Posts: 492


« Reply #8 on: 31 July 2019, 11:36:21 AM »

Billy Connolly:

Bloke at the Olympics carrying a very ling stick.
Are you a pole vaulter?
No I'm German, but how do you know my name?
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Jim Ando
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« Reply #9 on: 31 July 2019, 12:18:48 PM »

Old ones are the best.
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ianrs54
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« Reply #10 on: 31 July 2019, 04:25:15 PM »

Bloke at the Olympics carrying a very ling stick.
Are you a pole vaulter?
No I'm German, but how do you know my name?


Coat please  Wink
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steve_holmes_11
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« Reply #11 on: 01 August 2019, 12:03:29 AM »


Coat please  Wink

Ek is die hele week hier!
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Itinerant Hobbyist
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« Reply #12 on: 26 August 2019, 12:05:25 AM »

This flukeiness is why I like this game, especially solo.

Iíve played 20 games, iíve Never seen anything this crazy. My point is, itís not so common that it hurts the game, but I completely understand why someone would feel like this is bad aspect of the game.
« Last Edit: 26 August 2019, 12:08:01 AM by Itinerant Hobbyist » Logged
sultanbev
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« Reply #13 on: 26 August 2019, 04:46:07 PM »

Using a variant of the command system in my own rules, it is pretty much mandatory to have 6 blunders each per game - if not your're doing it wrong  Grin

I do like the variability, a run of 8 command activations isn't neccessarily useful if all you've got is a couple of Panzer IIs.

WHen CV7 armies are getting 3 activations in a row you know your dice are fully trained  Cool

Mark
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T-Square
Playtester
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« Reply #14 on: 26 August 2019, 07:59:00 PM »

I enjoy this sort of thing during the game.  For me a run of great commands simulates Sargent Shultz giving the troops one hell of a motivational speech or Sargent Rock, bayonet clenched in his teeth, taking immediate action which gets him awarded a VIctoria Cross.

On the other hand several blunders or missed commands in a row simulates the troops, upon hearing Lt. Dumbschizh issue an insane order, stopping and turning around to look at the Sargent.  Upon which the Sergeant "whispers" in the Lieutenantís ear, "Sir, are you out of your #*^%ing mind."  Or words to that effect. *


*Back when I was a fresh caught Navy Lieutenant I worked with a great Master Chief.  I fondly remember when he looked at me and said, ďLieutenant, can I talk to you, sir."  "Sure, Master Chief, what do you got."  "Please, in your office, sir."  I remember thinking, oh, crap, what did I do now.  And he would proceed to explain where I had screwed up.  I learned a lot from that man.
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