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Author Topic: Generating Smoke (AFVs) vs Generate Smoke Ability plus Smoke ability & Artillery  (Read 808 times)
Big Insect
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« Reply #15 on: 09 June 2019, 08:36:13 PM »

If you give the AT a factor it will potentially be able to inflict casualties and cause suppression - neither of which is the intention of a Smoke round.
Hence why an AT factor of  0/40 was suggested  and has been adopted as it allows the range to be calculated.
When shooting Smoke you get 1 x d6 to hit and you hit as per the units normal to-hit factor.

This has been discussed on a previous thread and will be clarified in the errata - so that it is crystal clear why it is what it is.

Thanks
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Dr Dave
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« Reply #16 on: 10 June 2019, 01:46:59 PM »

So, 0/40 AT can be taken as Smk/40

1x D6 to hit on a 4+ if in the open.

No modifiers - since you're not trying to hit the target - only plop smoke in front of it? i.e. low profile, in buildings etc... don't apply.

The smoke is:
- no bigger than the target as it faces the firer;
- immediate and completely blocks los;
- removed at the end of the opponents turn.

Happy Days  Cheesy
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“In war possession of ground is nine tenths of the law,
And the infantry are the bailiff’s men”
Big Insect
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« Reply #17 on: 10 June 2019, 02:01:34 PM »

Modifiers do apply Dave (in cover, low profile etc) - use the normal firing stats/process and yes Smk/40 might well be a better way of avoiding any challenges.

Also - Smoke is not necessarily removed at the end of the Opponents turn - see the Tiger Hunt scenario - because you can Smoke Generate as an Initiative action - in which case that smoke remains in play throughout the Active players turn and then into the next turn for the player that generated the Smoke.

Does that make sense?

Cheers
Mark
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T-Square
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« Reply #18 on: 10 June 2019, 04:21:36 PM »

So whenever shooting smoke it is only 1d6?  Or if the unit has say an AT 3/40 stat would it be 3d6?
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AJ at the Bank
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« Reply #19 on: 10 June 2019, 04:32:20 PM »

When/If you get a chance Mark …..
Would be brilliant to understand the initiative smoke timing for placement and removal - with a simple Player A does this ..Player B does that - if at all possible.
No rush though!
A
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Dr Dave
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« Reply #20 on: 10 June 2019, 05:04:28 PM »

Modifiers do apply Dave (in cover, low profile etc) - use the normal firing stats/process and yes Smk/40 might well be a better way of avoiding any challenges.

Also - Smoke is not necessarily removed at the end of the Opponents turn - see the Tiger Hunt scenario - because you can Smoke Generate as an Initiative action - in which case that smoke remains in play throughout the Active players turn and then into the next turn for the player that generated the Smoke.

Mark, sorry - I can't see how a target being low profile can make it harder to mask with a smoke screen. Surely, if anything it's easier? It's "shorter", or not as tall as a tank say, so it's easier to mask it off?  Sad

I was thinking purely about the CS tanks shooting smoke rounds - but yes - lots of British tanks have projectors etc.
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“In war possession of ground is nine tenths of the law,
And the infantry are the bailiff’s men”
fred.
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« Reply #21 on: 10 June 2019, 06:17:53 PM »

Low Profile reduces the number of shooting dice. It doesn’t change the to hit score.

So if you only have 1 shooting dice Low Profile makes no difference
« Last Edit: 10 June 2019, 06:39:56 PM by fred. » Logged

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Dr Dave
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« Reply #22 on: 10 June 2019, 08:21:25 PM »

But you’re not trying to hit the target. Your trying to place a smoke round on the ground in front of it.
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“In war possession of ground is nine tenths of the law,
And the infantry are the bailiff’s men”
Big Insect
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« Reply #23 on: 11 June 2019, 08:05:09 PM »

It's all about game play Dave

Visibility is a constant - you still got to see a target to be able to hit it (with the exception of on-table indirect fire).
Profile effects visibility
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Dr Dave
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« Reply #24 on: 11 June 2019, 09:59:03 PM »

Ok, so spotting - or part of it - that was absent in bkc2 and 1, is rolled into the number of attacks. Got it.
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“In war possession of ground is nine tenths of the law,
And the infantry are the bailiff’s men”
Big Insect
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« Reply #25 on: 12 June 2019, 11:52:44 AM »

For Smoking a unit yes
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