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Author Topic: 1912 Balkan War with Chain of Command  (Read 165 times)
sunjester
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« on: 01 December 2018, 11:05:47 AM »

I had Mark around the other day to play Chain of Command with my 1912 Greek and Turkish platoons. It was an attack/defend game, with the Turks defending a road junction. We had a lot of fun and it was a great game, write up and pics on the blog https://grahamsgaming.blogspot.com/2018/12/1912-balkans-war-with-chain-of-command.html

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Steve J
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« Reply #1 on: 01 December 2018, 11:22:15 AM »

Cracking game and lovely to see something different being gamed Smiley
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paulr
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« Reply #2 on: 01 December 2018, 08:35:38 PM »

Seconded Thumbs up Applause Thumbs up
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pierre the shy
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« Reply #3 on: 01 December 2018, 10:12:39 PM »

Looks really good Sunjester.

A couple of questions about using CoC for early C20 period:

Do you find that the squad lists are a bit "Vanilla" since they are all largely armed with rifles, with far fewer support weapons than are available in WW2 games?

Do you use any house rules for the period or just use the rules pretty much as they are?

I have got CoC and read up the rules but never delved into actually playing them....our group plays lots of different periods and are probably at the level of not needing another ruleset to learn, though I am tempted to do so 1940 stuff with them off my own bat at some stage....80th anniversary of Falle Gelbe and Fall Rot in 2020.... :-

 
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Womble67
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« Reply #4 on: 02 December 2018, 11:55:02 AM »

Good looking game

Take care

Andy
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Leman
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« Reply #5 on: 02 December 2018, 11:56:39 AM »

Looking good. Contemplating this in 6mm with BBB.
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sunjester
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« Reply #6 on: 02 December 2018, 01:49:54 PM »

Two answers pierre  Wink:

Personally I haven't found it at all "vanilla", as it's down to organisation and tactics used. After all Napoleonics seems the ultimate "vanilla" to me (it's one bunch of blokes with muskets against another bunch of blokes with muskets), but I have been assured that it's not at all like that in actual fact!  Grin

We are using the rules pretty much as written, it's more down to changing the organisation, which gives quite a different game, by the way. You have big sections that do not split down into teams and only one senior leader, so activations a little more difficult at times. The large numbers of men sometimes makes it hard to get all of a unit in a position to fire, but do mean that a section can absorb quite a bit of damage before getting into trouble.
I've added in some extra rules for irregulars, as there were quite a lot of those involved in the Balkans.

Here are links for the army lists I've put together so far for the Balkans:

Greek platoon https://drive.google.com/file/d/0Bwu2fI878CvhTW1YSGV6eFYyTTA/view

Turkish platoon https://drive.google.com/file/d/0Bwu2fI878Cvhdnl1bnhPQTB0Uk0/view

Here are the two platoons we actually used for the game, the Greek force is a hodge-podge because I couldn't resist using all the different troop types!  :- https://drive.google.com/file/d/0Bwu2fI878CvhM2NOdW04cE9VWTA/view
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pierre the shy
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« Reply #7 on: 02 December 2018, 05:30:38 PM »

Thanks for the reply Sunjester - very helpful  Smiley
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