Pendraken Miniatures Forum
Welcome, Guest. Please login or register.
18 August 2018, 04:01:43 AM

Login with username, password and session length
Search:     Advanced search
The WWI Middle East expansion is now available!
258902 Posts in 15597 Topics by 2151 Members
Latest Member: Noktu
* Home Help Search Calendar Login Register
+  Pendraken Miniatures Forum
|-+  Pendraken Rules!
| |-+  Blitzkrieg Commander
| | |-+  Breaking Cover - BKC-IV
« previous next »
Pages: [1] Go Down Print
Author Topic: Breaking Cover - BKC-IV  (Read 571 times)
Big Insect
Cadet

Posts: 5


« on: 20 July 2018, 11:21:57 AM »

Hopefully that has attracted all of your attention  Cheesy

I am 'breaking cover' as the front-man representing one of the groups working with Leon on BKC-IV (the BKC-III rewrite).

I am aware that putting myself out here like this will subject me to a potential deluge of questions - many of which I will not be able to answer just yet.
However, I want to ensure that we have captured and covered off as many of the issues and likes (& there are a lot) from BKC-III and also the errata and omissions from BKC-II before we move towards a final draft of BKC-IV.

As Leon has stated - we are effectively moving back to BKC-II as a starting point and moving forward through a process of Evolution rather than Revolution to BKC-IV.

We have play-tested BKC-III and an updated version of BKC-II over a number of months now (as a club) in a number of different scales and have got our own good view of what we think works and doesn't.
We've also trawled this forum and the old Commander BKC forum for errata, house rules, moans and groan - as well as number of blogs and specific BKC interest groups (yes - they do exist) but we want to ensure that we've picked up pretty much everything we can.
Hence I am approaching you all for your thoughts and suggestions.

To manage expectations - there is still a lot of work to be done - I'm doing this all whilst organizing a daughters wedding and holding down a full-time (& currently) very demanding job. So don't get your expectations up that anything will happen with BKC-IV immanently - but we are (I can reassure you) well advanced in our activities.

What I would ask you all to do is as follows please:

1). Be specific - if you have an example of an error or omission in BKC-II that needs correcting, please provide me with a page number (ideally a cut from the text if possible) and a suggested correction (if possible) - likewise with BKC-III if you have good things you want ported across into BKC-IV let me know (& be precise)

2). I don't need to know your moans about BKC-III (please) - we've picked up a lot of these and have our own list.

3). Please DO NOT send me your army list changes or your Scenario issues - the lists are being dealt with separately and I will start a separate thread about Scenarios.

4). Be honest with yourselves - is the change you are suggesting really important and you've play-tested it thoroughly - not just a "nice to have" on a wish-list or a whim  Wink

So I thank you all - in advance - for your participation and your active help. If you have any complaints about what I'm doing please write to The Management  Tongue

Mark
 
Logged
ianrs54
Playtester
Lieutenant General
*
Posts: 6224



WWW
« Reply #1 on: 20 July 2018, 11:44:22 AM »

Think most of my input has been put into Leon's various requests on the lists Mark. I would suggest getting rid of the "attributes"  and re-instating assets. I'd like a long look at the lists but Leon seems happy that they are fixed.

As to play mechanics, it just needed tidying up, explaining close assault and recce in particular, but in the latter case I suspect that case law developed over the big CWC games has covered that. Let me know how I can help, yours

IanS
Logged

FOG IN CHANNEL - EUROPE CUT OFF HURRAY
Big Insect
Cadet

Posts: 5


« Reply #2 on: 20 July 2018, 01:26:18 PM »

Thanks Ian

There's been a lot of views on Assets verses Attributes - same difference IMHO - but I take your point.
We as a club quite liked them.

I am not sure we'll get the Armoured Train supplement ready in time to be part of the printed version (unfortunately), but that might be one for the website as a PDH download anyway, maybe with an on-line specific armoured train unit calculation builder (fingers crossed)

All input appreciated

Mark
Logged
T13A
Lieutenant
*
Posts: 222



« Reply #3 on: 20 July 2018, 08:46:30 PM »

Hi Mark

From my point of view the only thing BKC-II definitely needed was a clearer explanation of the visibility rules i.e. who could see who and when. Oh, and making medium mortars (3"/81mm) more of an area weapon rather a direct fire weapon. Wink

Cheers Paul
Logged
Orcs
Major General
*
Posts: 3468

Thread Derailment Specialist


« Reply #4 on: 20 July 2018, 09:35:41 PM »

1 Clarification of some of the rules. ie Recce and Close assault. They worked but were no written very well
2 Saves and hits when in cover. Page 20.  This makes a ruined stone church as good cover as a purpose built bunker. Also troops in trenches/gum pits with no overhead cover are as hard to hit as in said bunker.
3 Suggest that units hit by Artillery or mortar fire (plunging fire) get a -1 to save.
4 HMG suppression of Armour in early war - This was in BKC1 and worked well
5 Smoke for CS tanks and possible on table artillery. CS tanks carried more smoke than HE so this is a major omission
6 Fall backs for infantry. Page 21. Infantry falling back onto suppressed friendly units should force them back the same distance rather than being destroyed, or suffer some other penalty (ie two moves suppression).  The current rule tends to stop an infantry assault in its tracks. 
Logged

My aim in life is to P*ss off one person a day.  Currently I am 3 years  1 month  and 23 days ahead of schedule.

The cynics are right nine times out of ten. -Mencken, H. L.

We are all above the line of normality. Its just we all draw the line at a different level
Dr Dave
Captain
*
Posts: 346


« Reply #5 on: 22 July 2018, 08:03:50 AM »

Bring back suppressive fire!

It was in bkc1, dropped in bkc2, then back in bkc3 - but only for tanks without HE?

Everyone can (and did) do it. Even rifle fire.

Why isn’t there an optional rule like in CWC for suppression dependent upon “morale”?
Elite suppressed on 6, vets on 5+, normal 4+, raw 3+ etc. 
Logged
Genom
Lieutenant
*
Posts: 186


« Reply #6 on: 22 July 2018, 09:41:05 AM »

My main bug bear was always the Recce rules needing clarification.
As mentioned by others suppressive fire was also a good option.
Logged

Leman
General
*
Posts: 9452



« Reply #7 on: 22 July 2018, 11:35:01 AM »

There seem to be a large number of variables being mentioned (one reason I don’t play WWII), so I think it needs to be made very clear for what LEVEL of game the rules are intended, and therefore what sort of detail can then be left out.
Logged

The artist formerly known as Dour Puritan!
ianrs54
Playtester
Lieutenant General
*
Posts: 6224



WWW
« Reply #8 on: 22 July 2018, 11:44:18 AM »

This particular set can be used at all levels, depending on what each model represents, but as a sweeping generalisation they are operational level, using Brigades. Each base would then be a platoon. The actual strength of the platoon should NOT be taken into account.
Logged

FOG IN CHANNEL - EUROPE CUT OFF HURRAY
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!