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Author Topic: world war 1  (Read 1687 times)
raykey
Second Lieutenant
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Posts: 50


« on: 03 October 2015, 01:39:00 PM »

having read the post on your plans for BKC 2 and your comments on army lists any chance of a set for WW1
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toxicpixie
Major General
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Posts: 3718



« Reply #1 on: 03 October 2015, 09:18:24 PM »

Pete was never impressed with the idea of covering WW1 but I reckon that's a good question - any ideas from the new broom?
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Fenton
Major General
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Posts: 4861



« Reply #2 on: 03 October 2015, 10:25:13 PM »

There was a Canadian gentleman who write a WW1 conversion for BKC1. Can't remember his name though
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If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!
Fenton
Major General
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Posts: 4861



« Reply #3 on: 03 October 2015, 10:26:23 PM »

Just found it
http://canuckcommander.pbworks.com/w/page/14311310/WW1%20Wargaming
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If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!
Shedman
Playtester
Captain
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Posts: 462



« Reply #4 on: 03 October 2015, 10:50:51 PM »

Having done the Russo-Japanese war using BKC2 I can safely say it is a real drag due to the shear number of bases involved. Although I've not seen the WW1 variant posted by canuckcommander I used the same organisation of 12 stands to a battalion. With 5 battalions per side plus supporting troops the game was really slow due to the number of dice rolls for firing, saves and suppression and the fact that everything moved at 10cm per order

See http://twomarshals.blogspot.co.uk/2014/08/feng-aoliu-rjw-battle-using-blitzkrieg.html for the AAR

Having said that I found that a severely hacked version of FWC worked really well for thr 1959 Franco-Austrian war in Italy

For once I had to agree with Pete  Grin


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toxicpixie
Major General
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Posts: 3718



« Reply #5 on: 04 October 2015, 12:08:51 AM »

The mechanisms do big down horribly wth large numbers of troops all in relatively small areas... Thinking about it id be tempted to do something like (as I understand it) Great War Spearhead did and rewrite the rules from a viewpoint of one stand equals one company, and maybe go with a step loss mechanism (eg 3 dice fire for a normal company, has hits 6, stamina 3, so rack up six hits on them in a turn & lose a point of stamina, suffer a loss of one dice on firing, always have minimum one dice fire. Larger or more robust companies might have more stamina, or less motivated/smaller companies need less hits t generate a step loss? Lose all stamina and the company goes).

Could keep the command mechanisms & arty the same? Just thinking out loud here really!
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Leon
Field Marshal
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Posts: 14727



WWW
« Reply #6 on: 04 October 2015, 10:29:29 PM »

It is something we'd like to at least look at, but it would be a long way down the line yet.  We've got the BKC/CWC/FWC revamps first, which takes us through to the end of 2016 at least, then there's the Warband historicals to fit in as well, plus some other Commander supplements that we want to look at.
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