Principles of War

Started by Luddite, 21 April 2017, 09:31:49 AM

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Leman

Good god! that last explanation sounds about as much fun as pushing hot needles into your eyes. On a similar note I have just started to read a review of Spearpoint in WS&S. After the first section it had already become apparent that these were not going to appeal to me. In the same magazine there is a discussion of the very large number of rule systems around, giving plenty of choice (thank god for To the Strongest). In the article Richard Clarke comments on the decline of wargaming in the US, where the sheer size of the country means that a high proportion of gamers get most of their face to face games against strangers at conventions. As a consequence the number of rules systems is becoming more limited owing to the need for players to get straight into games. Unfortunately these systems are not always to the liking of those who, out of necessity, have to play them. Hopefully that will never happen here.
The artist formerly known as Dour Puritan!

Duke Speedy of Leighton

Principes is/was a great rule set, it produced a good result and some cracking games, whilst feeling 'right', especially in the Napoleonic and 19th Rules. However, as with all things after a while it started to show faults, as our games grew larger, the maths and paperwork was what killed it for us, especially when three or more Napoloeonic corps got involved!
Then Black Piwder with simpleness and rules with quirks arrived, you could get a historical resolution in an evening, whistle the having some historical hysterical results (blunders), plus no massive amounts of working out.
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Nosher

used to love PoW and most of my gaming in all periods and scales was using the various sets. Ive been considering selling them but will probably give them another go just for the hell of it.

Back to the OP, (and I dont have the rules in front of me) if multiple units are lined up in front of each other surely each unit fires at the unit closest to it? Group fire (one or more units firing at the same target) only applies if there is only one unit a group can fire at. I am probably barking up the wrong tree though as it has been years since I have played PoW
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Nosher

Quote from: Nosher on 22 April 2017, 11:12:28 AM
used to love PoW and most of my gaming in all periods and scales was using the various sets. Ive been considering selling them but will probably give them another go just for the hell of it.

Back to the OP, (and I dont have the rules in front of me) if multiple units are lined up in front of each other surely each unit fires at the unit closest to it? Group fire (one or more units firing at the same target) only applies if there is only one unit a group can fire at. I am probably barking up the wrong tree though as it has been years since I have played PoW

Just dug out the rules and no surprise whatsoever to find that I am half-wrong. I have always played it that each group fires at the unit closest to it and I think I will stick with this. The example in the book is as you say truly very poor.

In that example (p21) in my eyes at least:

Unit D causes all of the problems!

The Gun (when following the target priorities  fires at the closest unit (Unit A) and Unit D falls into the guns beaten zone, however unit D is also in the beaten zone of unit 21 fires at A supported by the gun. Unit D is in the beaten zone of more than one unit therefore Units 1, 2 and the Gun are considered a firing group. If unit D were not present, 1 and the gun would fire at A, 2 would fire at B and 3 would fire at C.

In the reverse of this (if A, B and C were the firing units) none would fire as a group.
I don't think my wife likes me very much, when I had a heart attack she wrote for an ambulance.

Frank Carson

Leman

Still puzzling as to where the hell the relaxing fun in that is!
The artist formerly known as Dour Puritan!

Luddite

We dug out our first edition copies and it actually seems clearer in those;

"The firing player MAY choose to combine the fire of several units against several opposing units provided all units obey their target priorities."

We also poked about the Yahoo Group (I know!  I mean who still uses Yahoo after the massive data hacks?!  Its not 1996 anymore) and it seems this issue is regularly raised and the response is typically "what seems right at the time" and "always group shoot if you can as the intention is to minimise the calculations and dice rolling.

So basically we're going to play it as;

1. You can choose to form a firing group from any number of your units
2. Each unit fires according to its target priorities
3. Each unit therefore fired at is in the Target Group and casualties are spread out between them

As to the snide "maths sucks" comments, I share your pain as I'm poor at maths and don't like games with complex calculations and "fiddly". 
All I can say is Principles of War has a bit of paperwork but its really not that bad, and in fact i've found it easier than many other rulesets overall, including Black Powder!  And frankly yhe rewards in terms of game play, frictions, tactics, and outcomes are well worth it for us.

http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

grahambeyrout

Never played Principles of War, but if the rest of the rules match up to your needs, would it be heretical to suggest that if you are playing amongst friends you seek to  simplify the mechanism yourself rather than attempt to master what looks like complex maths.

Nick the Lemming

It really isn't complex maths though. You add up a few units' strength, look on a chart, and move the result left or right depending on situational elements.

Leman

That is not quite how it was explained above.
The artist formerly known as Dour Puritan!

Orcs

I used to enjoy POW.  I especially like that while you have an idea of the quality of a unit you do not know exactly what it it until its fired on.  When fired on you roll a dice and increase or decrease its quality depending on the die roll.

While this does not make a crap unit brilliant or vise-versa it does bring some realistic variability into the game.
The cynics are right nine times out of ten. -Mencken, H. L.

Life is not a matter of holding good cards, but of playing a poor hand well. - Robert Louis Stevenson

Luddite

Quote from: Nick the Lemming on 23 April 2017, 01:54:34 PM
It really isn't complex maths though. You add up a few units' strength, look on a chart, and move the result left or right depending on situational elements.

Agreed.

For those who've not played it, it goes like this

French line infantry 1870 Strength 12 using breech loading rifles (blr)

2 such units fire at a target Austrian cavalry unit and so combine their factors.

So 12 x2 = 24.

The blr then modifies for range, let's say 7" which for blr is x2, so 24x2 = 48.

You always round to 5, so this rounds to 50, to you're rolling on Column 50.

Except that "firing at mounted" gives a "1 column right" shift, so you firing factors become 55.

Roll 1d6 on Column 55 will give you either 3 or 4 hits (1-3 = 3, 4-6 = 4).

You roll a 4 so the Austrian cavalry suffers 4 hits.  It drops from 12 to 8 and now has to take a Morale test...

Once you get the hang of it, its nice and simple and rips along very quickly.


http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN

Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Leman

Again - this is not the over-convoluted explanation that was given above, and in fact would encourage me to dust off my copy and have another look. Not sure what those Austrian cavalry were doing attacking French infantry in 1870, unless they had inadvertently ridden into a police box in 1859.
The artist formerly known as Dour Puritan!

Luddite

They were serving as an example.   :D
http://www.durhamwargames.co.uk/
http://luddite1811.blogspot.co.uk/

"It is by tea alone i set my mind in motion.  It is by the juice of Typhoo my thoughs acquire speed the teeth acquire stains, the stains serve as a warning.  It is by tea alone i set my mind in motion."

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
"Maybe emu trampling created the desert?" - FierceKitty

2012 Painting Competition - Runner-Up!

"I have become inappropriately excited by the thought of a compendium of OOBs." FSN