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Author Topic: Rules Q&A  (Read 67115 times)
Badgertheking
Cadet

Posts: 15


« Reply #195 on: 20 March 2016, 02:40:37 PM »

Pursuit moves seem very powerful.

Am I playing this correct.
1st example.
My bison riders force a unit to rout which is destroyed because it leaves table edge or can't end its move. My bison riders can now pursuit move 4bw and charge the closest target?
2nd example
My bison riders force a unit to rout and pursuit them killing catching  them, killing them and contact another unit after completing its 4bw of movement so completing another charge.

My bison riders seemed unstoppable last game haha.
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Chieftain
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« Reply #196 on: 20 March 2016, 07:39:53 PM »

You are correct in both cases.

Remember of course that the pursuit move melee is fought in the following turn, giving the opponent the opportunity to respond.

As for Bison Riders, if you allow them to make a direct charge they can be devastating.  The tactic therefore is to prevent this.   Wink  Their weakness of course is poor Protection.
Its actually relatively easy to stop the pursuit charge too, since if you inflict two hits, the unit has to fall back and therefore cannot pursue...something to consider spending those CPs on, to make sure you get the two hits?
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Badgertheking
Cadet

Posts: 15


« Reply #197 on: 21 March 2016, 08:30:32 PM »

Thanks boss. Just wanted to make sure before I buy more bison riders for the tournament in Milton Keynes
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mad lemmey
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« Reply #198 on: 22 March 2016, 12:13:18 AM »

Sorry
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Kaiser Bill
Cadet

Posts: 7


« Reply #199 on: 27 April 2016, 04:39:40 PM »

If a unit is pushed back from taking two hits, and has a friendly unit behind, does it pass through, or does it take a hit?
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Chieftain
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« Reply #200 on: 27 April 2016, 06:38:17 PM »

If a unit is pushed back from taking two hits, and has a friendly unit behind, does it pass through, or does it take a hit?

See "Fall back moves", third bullet point on p23.
 
It is blocked, does not move and takes an additional hit.

The resolute special ability helps with this little problem!  As does careful unit placement.

 Smiley
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Kaiser Bill
Cadet

Posts: 7


« Reply #201 on: 27 April 2016, 08:22:11 PM »

Thanks. Was blasted by dwarf canon whilst group moving. General right behind the unit taking the fire.  At least I could still charge
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Badgertheking
Cadet

Posts: 15


« Reply #202 on: 04 May 2016, 10:59:04 PM »

If you take two hits but can't be moved back and take the extra hit can you then pursuit if the enemy has fell back? Or because you took two hits and should have fell back you can't pursuit ?
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Chieftain
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« Reply #203 on: 04 May 2016, 11:10:17 PM »

If you take two hits but can't be moved back and take the extra hit can you then pursuit if the enemy has fell back? Or because you took two hits and should have fell back you can't pursuit ?

Hi Badgertheking,

The unit cannot pursue as it has taken two hits and was forced to fall back.  Although its fall back move is blocked (forcing the extra hit), it still counts as having made a fall back move.
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owaincaesarius
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« Reply #204 on: 14 December 2016, 08:05:24 AM »

Just a quick question after our first game.

A unit taking two hits, can it fall back through friends in contact to its rear?
Ta.
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mad lemmey
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« Reply #205 on: 14 December 2016, 09:01:29 AM »

Ouch, no!
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Chieftain
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« Reply #206 on: 14 December 2016, 01:24:30 PM »

Just a quick question after our first game.

A unit taking two hits, can it fall back through friends in contact to its rear?
Ta.

Hi owaincaesarius.

No, friends block a fall back move, as defined under the blocking conditions for fall backs:

Cannot complete a full 1BW move (e.g. it is prevented by friends, enemies, a table edge or impassable terrain)

This also relates to the Interpenetration rules:

During a basic or restricted move, or a rout move, a unit may interpenetrate (pass through) any friendly unit.

Note, the conditions do not include a fall back outcome move.

 Smiley
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owaincaesarius
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« Reply #207 on: 14 December 2016, 05:59:50 PM »

Cheers. Thzgis how  read it but being used to DBA etc...didn't want to believe it. Smiley
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mad lemmey
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« Reply #208 on: 08 March 2019, 12:08:44 AM »

Hi,
This one foxed us tonight,
Unit A is on the edge of rough going, takes two hits and falls back. Nice and clear, 1bw, ignore terrain, as the rules state.
Unit B has the option to pursue, does it go normal follow up move, ignoring terrain, or half speed, slowed by the choss.
 We went with A.
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Chekov's Gun, Occam's Razor, and Heisenberg's Uncertainty Principle walk into a bar. You won't believe what happens next!

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