Pendraken Miniatures Forum
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23 June 2017, 04:15:42 AM

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 1 
 on: Today at 04:01:09 AM 
Started by Fenton - Last post by Shecky
Even though the rules won't be out for a few more months I've been painting armies in anticipation of the release date.  Basing my initial forces on what has already been released on the downloads section of the www.sammustafa.com web site, I've started painting the spare WWII figures I already have and have also placed a few orders with Pendraken for more.

One obstacle I had to work through was how to identify units on the table. The scenario downloads show cards which can be placed on or near the units in order to identify larger organizations, firepower and other combat factors. I know I want to base the units on 60 x 30 mm bases and debated with myself for a few weeks whether to leave room on the stands to put the combat information or to attach the cards to the back of the unit. In the end I compromised between the two.


 2 
 on: Today at 03:19:35 AM 
Started by Sandinista - Last post by Sandinista
Shame the Hutt club meeting is not on Sunday, I probably would have been able to make it 🙁

Cheers
Ian

 3 
 on: Today at 01:12:01 AM 
Started by d_Guy - Last post by paulr
 Grin Grin Grin Grin Grin

All great choices

 4 
 on: Yesterday at 11:20:43 PM 
Started by d_Guy - Last post by d_Guy
I spent the last couple days transforming my uncompleted Pendraken petting zoo into new Baroque (the rules set) status markers and re-purposing some of the existing ones. I Also decided on certain meta tags for use on this forum.

These are new:

Reacted Markers - Black-faced sheep - based on tradition these will be named "Technos" and "Lemmys", depending on battle venue:


Activated Marker - dogs (in background) - as these represent a large amount of completed activity that reoccurs in endless cycles, "Leons" would seem to have a nice ring.
 ( and in foreground)
First Volley Marker - poultry (geese and hens) - "Westies" for their loud, disruptive  but often accurate explosions:


Cavalry Weapon Status Marker - small furry and adorable creatures - cats for Point Blank Pistols and rabbits for Lance Bonus - "Fierce Kittys " and "Terrys" (for obvious reasons):


These have been repurposed:

Disordered Marker - piles of rocks - to be known as "Failing System Notators" or more simply, "fsns":


First Casualty Marker (used only in the skirmish version) - drummer - these are styled "Lemans" - once dour Puritans, they now joyously beat the drum for historic war gaming:


Exhausted Marker (Second Casualty in the skirmish version) - drummer and officer - while there are small groups of members that play games together and post individually here, calling these markers, "PaulPierres" seem appropriate:


Finally, all the now displaced individual fallen casualty makers have been gathered together to make Destroyed Command (wing, battalia) Markers. Because of their nearly total derivative nature, these will be called, "Mollinary Structures":


 5 
 on: Yesterday at 09:43:50 PM 
Started by bigjackmac - Last post by bigjackmac
All,

Here is the second part of fight number two in the Israeli War for Independence, where the men of 2nd Platoon are fighting off soldiers of the Jordanian Army on the northern edge of their home, the village of Mar Gush.


Fighting at The Orchard is ferocious!  Abel stands alone, charged by three Jordanians.  To see how the fight went, please check the blog at:
http://swordofgideonwargaming.blogspot.com/2017/06/war-for-independence-fight-2-part-2.html

So, a heck of a fight, lots of fun, despite being more of a stalemate than a real victory.  I'm treating this as both sides falling back; the next fight will be 3rd Platoon fighting in the south, and then either 1st Platoon or 2nd Platoon will have to counterattack to re-take the northern edge of the village, which the Arabs have reoccupied during the night.  More fights on the way.

V/R,
Jack

 6 
 on: Yesterday at 09:31:32 PM 
Started by Sandinista - Last post by Steve J
Very nice work indeed. With some cloudy weather forecast I may get some motivation to get back to the painting table...

 7 
 on: Yesterday at 09:15:12 PM 
Started by bigjackmac - Last post by bigjackmac
Cool, thanks Terry!

V/R,
Jack

 8 
 on: Yesterday at 09:14:28 PM 
Started by bigjackmac - Last post by bigjackmac
Thanks Lemmey and Phil!

V/R,
Jack

 9 
 on: Yesterday at 08:45:20 PM 
Started by Sandinista - Last post by paulr
 Thumbs up Applause Thumbs up

 10 
 on: Yesterday at 08:43:54 PM 
Started by Jesus - Last post by paulr
 Thumbs up Applause Thumbs up Applause Thumbs up Applause

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